Hey there,
since we already have a topic for NVIDIA users, I thought it would be fair to have one as well for AMD.
I don’t wish to start a forum war here with regards to what is better or worse, this is simply to store with time,
different settings and options. This is also going to involve CPU’s as well as GPU’s.
All the information is valid for Falcon BMS 4.34 Update 1 KTO Vanilla. I will update the post if there are any differences with other theaters or mods.
Since my monitor is 60hz, I’m not aiming for anything higher, although with this setup I have seen around 126-170 framerate in the air in campaign (not at FLOT on first day with mavs and flir on, obv). It’s been working pretty well and so far I didn’t have critical slowdowns while evading a group of J-11’s which have popped up as I was chucking Mav’s on an Air Defense Battallion on the first day. That’s not to say I came back alive 🙂
Anyway, my setup is:
Cpu: AMD Ryzen 5 3600X plugged into MSI B450 Tomahawk
Ram: 2x8gb DDR4 at 3200 Mhz CL 16
AMD Radeon RX 5700 XT (reference model) 8gb
Running from SSD: 1000GB Crucial P1 NVMe M.2 2280 PCIe 3.0 x4 32Gb/s 3D-NAND QLC
Monitor : LG 29EA93 2.560 x 1.080 60 Hz (not great, not terrible, but ultrawide)
all cooling stock (no reason to bother about this with current amd stuff)
The drivers as of this post are:
Radeon Adrenalin 19.12.2
MSI b450 BIOS:7C02v1D - latest from AMD currently
AMD AM4 Socket drivers: 1.11.22.0454 - latest. Important due to updated power plans
The radeon adrenalin settings are:
Radeon Anti-lag : Enabled - this gives an almost 10 fps boost, but works only in the latest drivers
Radeon Chill: Disabled
Radeon Image Sharpening: Disabled
Radeon Enhanced Sync: Enabled - this automatically overrides any vsync settings basically
In the advanced tab of radeon settings:
Antialiasing: Override application settings
Anti-aliasing level: 8x
Anti-aliasing method: Adaptive multisampling - it is possible to achieve even better results with 2x Supersampling, however this tends to cost about 5fps for me
Morphological Anti-aliasing: Enabled - although the difference is minimal, it still helps with z-fighting
Anisotropic Filtering: Enabled
Anisotropic filtering level: 4x
Texture filtering quality : Standard - no reason to run this at High quality preset in Falcon, we are not dealing with 4k textures here
Surface Format Optimization: Enabled - dunno what is the effect currently, but enabled
Tesselation mode: AMD optimized - we don’t have tesselation in Falcon, but i keep it at this settings for the future 🙂 Also, tesselation has been problematic for AMD drivers lately, so I had best results with this in other games
OpenGL Triple Buffering: Disabled - we are not running opengl in falcon
Display tab:
Radeon FreeSync: Off - I don’t have it
Scaling Mode: Center (standard)
Integer Scaling: Disabled - could be useful if falcon menus ran in fullscreen
Custom Color: Disabled
Since I have only recently upgraded the drivers and ran different campaigns in Day 1, experimenting with settings, the Performance report says 45.8 fps average (still higher than Arma…), but I’m guessing this involves all the times I stood in 10 minute lines with 20+ Warthogs and Strike Eagles at Kimpo under inclement weather. I will update this value in a week.
Falcon BMS 4.34.1 Settings internally:
Graphics:
Resolution 2560x1080 60Hz
Multisampling : off, level 0
Vertical sync: On
Canopy cues: Both
Pilot model: On
Object detail: 7
HDR Bloom: standard, on the mark
Hdr Blur: standard, on the mark
Tree Density: standard, on the mark
Grass density: standard, on the mark
Anisotropic filtering: on
Mipmapping: on
Linear mimap filtering: on
Texel bias fix: on
Textured tv/ir: on
All other settings in sound and simulation are the same. Smart scaling is on, labels are off. For maximum pain the air refueling is on realistic as well. I guess the controls shouldn’t affect anything.
The Falcon config tool settings are pretty much the default:
Hardware:
– Clouds Density and Number of Cells -> default (i want all of them clouds please)
– Hight resolution textures - on
– Glass env mapping - on
– Per-pixel lighting - on
– Post-processing effects - everything on
– Rain effects - everything on
– Shadow mapping - Cockpit and focus shadows on, Shadows on smoke off (sorry I-Hawk, but i never saw them)
– Water normal mapping - everything on
– Triple buffering - off
The windows power plan is set to AMD Ryzen High Performance - this gives about 5 fps on the ground.
That seems to be everything. Gaming mode in Windows settings is of course, off.
Just a sidenote, in the background i run the following apps:
VoiceAttack - with the fantastic Falcon bms AVCS4 Radios (v1.1) profile
steam client (due to voice attack)
Target Script Editor - to run the fantastic profile courtesy of Logic
Opentrack - with a ps3 camera
radeon adrenalin
probably a few tabs of chrome with youtube open, with some soundtrack to mimic the videos of Lorik and UnleashedCode for those long flights and to pacify me when i seriously want to shoot the tanker
Weapons Delivery Planner by great Falcas
As a result my framerate according to the internal frame counter is stable 60 during flight at most times, with occasional dips to 45 over FLOT on the first day. With mavs and flir on, it dips, depending at where i’m looking to 38, but not all the time. FPS on the ground depend on the amount of aircraft around me, but the average will be 40-45. Inclement weather can eat some fps, bringing the average to 50 at some points, but again this is an occasional dip.
Now, there are exceptions. In 4.34 before update, there are a few areas in Balkans theater where looking at some parts on the ground, the fps fell to 20-25. This has occured in two areas and i will report this to the relevant topic, when i find out exactly where, for now it was at eastern edge, around the airport on the Serbian side, second campaign.
All in all, for the price, a very satisfactory result. Key improvements are using the drivers antialiasing and anti-lag, as well as the proper power plan. Not tested multiplayer yet, but considering my shitty internet connection, I will wait. There are almost no jaggy edges anywhere, z-fighting is an issue only in far away objects (i wonder if smart scaling has a role in this?) and the game is more than playable. The great models courtesy of BMS team look as good as what Radium usually shows 🙂 With this anti-aliasing mode, they really shine.
Let me know if you have any questions.