Hi,
Repeated on two computers. Standard setup for hosting a friend.
Get message wating for server to commit to 3d world…
is this right? the clock runs slowly, previously it was committing and a fast clock during the join phase.Hoping for an answer and maybe a fix?
Posts made by ronen
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RE: Falcon BMS 4.34 U2 hosting issue
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RE: Two computers?
computer client FPS +61. No need 3D with these program.
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RE: Two computers?
I have connected the laptop cable server to the router, with it I do not use the wifi. In addition I have changed the dds for those containing a pixel only. Of course, the Navidia drivers are up to date.
The fps on the client PC rise, on the ground, on average to 58, with the graphics to the top.
Previously, on the server, the fps were 23. Currently they have risen quite a bit, which surely indicates an increase in overall performance. In cockpit, leaving the view facing the seat or its backrest, they stay at 45 fps. In external views they rise to 56 if the vision is oriented vertically directly on the f16. -
RE: Two computers?
I start the server, choose a flight, enter 3D, ramp start, put external view and leave with alt + tab. I thought I didn’t use graphic resources. Is this true?
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RE: Two computers?
I have observed an approximate gain of 5-7 fps, both internally and externally (in cockpit, ramp start, Kimpo Tiger Spirit campaign, rises on average from 48 fps to 55 fps). In any case I notice the simulator more fluid and smooth. The server has been an laptop i5, 4 GB Ram, connected by Wi-Fi to the PC, which has an i7 6700 nvidia 1060, 16 GB Ram. The graphic configuration is in charge of the card, not the application. I have not been able to connect them by cable yet.
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Two computers?
Hello.
Given that Falcon BMS makes intensive use of the processor, would there be an advantage in using two computers, connected by Ethernet or on the same Wifi network, one as a server and campaign support, and the other to fly in 3D? -
RE: X52 Pro problem.
I send you some screens of how I have configured my stick in x52pro to work as a radar cursor.
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RE: Ff you could have one thing in the next update it would be…
Persistence in situations of high g loads, with respiratory distress, and other physiological conditions may affect communications, cockpit use, and the ability to direct the gaze. Dogfights and coordination between crews would be more realistic. For example, you can not hold your breath and at the same time ask the wingman to perform a maneuver …
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RE: Ff you could have one thing in the next update it would be…
I would like to propose the implementation of the loss of INS alignment due to the effects produced by combat maneuvers and “gyro driff”. This would require the pilot to compare at least once during the flight the data of the inertial system with references on the ground or with radar signals (perhaps even with TACAN triangulation).
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RE: WPN Pickle Problems
Same problem with the keyboard or only with the joystick pickle Butrón?
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RE: Problems understanding how to use the excel for keyfile edition?
Copy the callbacks from the keystrokes page of the excel (after importing callsing.key). Paste (only values, see options) the callback you choice in th DX cell of the device.
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RE: VHF preset not loaded after DTE load?
Manual bms 4.33 pag. 14-230: automátic DTC load happen at taxi or takeoff.
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RE: Ff you could have one thing in the next update it would be…
Implement in the pilot career the posibility aircraft failure in function how carefully handle it’s.
or even better mission rating if from ramp start to landing
True. Also, skip the checks should have an impact on the risk of failure.
I think with these implementations the pilot to better their material reward. That is, they try to accomplish the missions with the best possible technical and tactical know better and the machine; trying to avoid putting yourself in unnecessary danger situations. I think this would encourage learning. As in reality. -
RE: A-A Training question in 4.33
In the manual of training missions developers warn us that lack of time could not be added those AA missions, but that published shortly.
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RE: Ff you could have one thing in the next update it would be…
Implement in the pilot career the posibility aircraft failure in function how carefully handle it’s.
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RE: High altitude radar scan
Weather conditions can affect the behavior of radar waves and therefore the ability of the detection devices. Moisture causes a reduction in the “strength” of electromagnetic waves, thereby limiting the scope thereof. On the contrary, at low altitudes, you can produce a rebound effect that increases the detection distance.
Furthermore, if an aircraft is located on the opposite side of the layer relative to trying to detect radar it can not be detected until the distance is shortened sufficiently.
All these phenomena (in relation to the sound) are well known for sonar operators (“Dangerous Waters”, of course) and are commonly used in combat techniques.
Is it possible that with the new version 4.33 of Falcon BMS maps and implementing “FMAP” developers have included these phenomena in the simulator?