@chihirobelmo said in 4.37 VR cockpit scale feels off:
Question: without IPD setting do DCS and BMS F-16pit looks same scale to you guys?
Last time I paid them was the F-18 five years ago, but I remember that was small too.
@chihirobelmo said in 4.37 VR cockpit scale feels off:
Question: without IPD setting do DCS and BMS F-16pit looks same scale to you guys?
Last time I paid them was the F-18 five years ago, but I remember that was small too.
@Ferde said in 4.37 VR cockpit scale feels off:
@Korbi Ah, OK, I thought it was about the HMD one. Sorry.
Our experience in Cliffs, and I know the DCS also had the same issue that the IPD value provided by VR goggles are useless. Donāt ask why, but the vast majority of VR users reported that the IPD customisation by users was the real solution. Perhaps the code donāt even care much of VR goggle settings? I wouldnāt be surprised if this would be the caseā¦
@CriticalMass It seems this is enough, delete Auto key meantime replaced the Full with the Blank, and next restart the key list was empty in AL. I already set my keys, and works well in BMS.
@CriticalMass Thank you itās working now. I deleted the BMS - Auto.key, and restarted AL, and itās empty now. Thank you
@CriticalMass Thanks, but I started with this Overwrite the BMS - Full.key with the āBlankā in the Config folder. Doesnāt work, AL start with the same keysets as before.
@Snake122 Hi, I think the root of this issue that the eye distance of the users are different, and the depth perception, the scale of the surrounding world is strongly connected to this exact distance. How their brain learned and used this view difference before. If you put a VR goggle on a user, and the two small display show them pictures generated from a different distance, your brain will process that pictures as a different scaling than usual. This is why you will get different opinions and different results if you ask the users, because everyone perceives their surroundings slightly differently, someone will see the 4.37 cockpits in perfect size, someone will feel smaller.
This is what the IPD (Inter-Pupillary Distance) settings intended to solve in all VR games (distance between the VR left and right camera viewpoints). This value should be changeable by users.
This is independent from camera center position, if someone feel that camera is not in the good position, lower or further back than it should, or how big the pilot model is. Then you will see the cockpit from a different spot, but the scaling would be still OK. The camera position will not affect the IPD issue at all.
Sorry for the lame question, I started using alternate launcher only because of 4.37, and I am stuck with the option of load and save keymaps. I want completely empty keymap list, because I use my own keys, I donāt even know the originals, and I donāt want to switch anything accidentally.
Could anyone help me in this, how can I load the BMS-Empty.key, or how can I delete the alternate laucher keys with a few clicks? Going through on the list and delete every keys manually is very far from how I planned to spend my evening, so anyone who know any solution, please help.
Thank you in advance!
@LorikEolmin Yepp, this is basically a vr goggle issue, the default IPD value is not suitable for everyone, and even if the lens distance changeable, and the IPD value can be read out from the goggles, many players reported that their custom settings is much better than the default settings.
Perhaps other programs use different name for the same settings, āworld scalingā also correct, but the difference will be noticeable only in the cockpits anyway.
The good news that the fix is usually quick (I am not a coder though), but our coder in Cliffsā came up with the solution very quickly.
Hi guys,
yes, this is a known issue with every 3D game, especially with simulators, where the scaling is important. The adjustable IPD (Inter-Pupillary Distance) is the key. Possible the program can read out the IPD value from the VR googles, but that is usually wrong (this issue appeared with DCS VR and with Cliffs of Dover VR too).
Need two extra keyboard key for IPD increase and decrease and a new conf.ini line for changeable default value.
Changing the FOV is not the solution here, that do different thing, and not to mention changing the FOV will distort the perspective view too. VR zoom will be always weird, but that is OK, there is no better solution for that.
And obviously this is not a 3D model issue either, so nobody should touch anything 3D related.
I just canāt understand how someone can complain about a feature that may not be for them, but at the same time doesnāt take anything away from them, just gives some āotherā guys an extra fun. Itās just wrong to demand all devās attention, time and effort for themselves, and themselves only (especially if the devs are working on it in their spare time, for free, and they wanted this feature too).
@CriticalMass said in Not looking forward to the VR update:
How long will VR improvements take? Will development of other areas of BMS keep apace? It seems to me new shiny features for the minority are transplanting all other requests. This kind of happened with the last few releases and MP vs SP.
You can join BMS any time and work on stuff what you think its more important for the majority lol.
@Gancio said in Not looking forward to the VR update:
@Atlas Iām not sure I can play in VR. Iām playing inside my 1:1 full functional cockpit and maybe a solution that involve a mixed view ( real+synthetic) could be interesting
In theory this is a good idea, and the Varjo already made VR + Extended Reality headset, but my biggest concern is the lights, and of course the game specific features like night vision and HMCS display. The Unreal Engine is capable to use smart lights for virtual production scenes (where the actors play before a LED-wall background), illuminates the room environment just like it would be in the 3D scene, but you can imagine that is quite expensive, and I doubt BMS would add this feature at all. Without this, the cockpit light always would be the same what you set in your room.
I think the full VR is still better feeling, simply because your cockpit and environment always matching together. I really looking forward the VR in BMS, because I like it in other simulator (not DCS lol), and I think this is a real progression compared to desktop view (the sensation of 3D space around you is awesome)
In the trackIR software you can set keyboard command for centering, pause and precision on/off. Set something to pause, it will stop following any head movements. This is totally independent from any BMS settings, and works in all game.
@luvtofish
Hi.
Quick answer: Not possible.
4.36 is very different than previous versions, you can not transfer your configs either, only the pilot logbook, phonebook and some other minor stuff.
The complete process is in the manuals.
Cheers.
@airtex2019 said in [4.36] Mouse Scroll No Longer Alters Cockpit:
First check the specific setting in your falcon*.cfg files:
set g_bMouseWheelKnobs 0
There are some less obvious cfg settings to look for, tooā¦ I donāt know if mouse-wheel-knobs works, if you specify any callbacks for these.
set g_sScrollUpFunction "FOVDecrease" set g_sScrollDownFunction "FOVIncrease" set g_sMiddleButtonFunction "FOVDefault"
Then, as white_fang says, check all the axes in the in-game Setup to see if any have been accidentally assigned to mousewheel.
HTH
Hi. This value is 1 in my settings (the mouse wheel rotates the knobs).
set g_bMouseWheelKnobs 1 // Allows mouse wheel to turn knobs in 3d pit
I think the second group of settings are not related, the knob rotation and FOV change do not interfere with each other (the wheel change the FOV or rotate the knob, based on where you point the mouse)ā¦
@Buttons said in Santa's wishlist for BMS:
You canāt see it in the MFD unless you have your NVGās on, and you canāt read the MFD with your NVGās on creating a Catch-22.
Bit unrelated to your original question, but you can lower the MFD brightness any time (to almost completely dark), and it will be nicely visible with NVG too. All screen will become monochrome of course, but that is the price
Hi.
Itās an F-16 D-52+ RSAF
I use the same for basket AAR training in my own KOTAR TE.
Lol. That happens sometimes.
Iām glad this helped.
Cheers
Hi.
Open the configuration tool (configuration menu on BMS launcher), open the āCampaignsā menu, and check the āNo DTC for Ramp Startā if you want to do it manually.