Not looking forward to the VR update
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@Korbi said in Not looking forward to the VR update:
@Snake122 said in Not looking forward to the VR update:
Pics of my mod to see physical cockpit, removed some foam under my eyes and some plastic that would sit on m/around my nose:
Gonna need to try that!! Nice idea.
Also check out the link from Bergison’s site. Mods like his to the Oculus and Reverb 2 involve removing material of the actual headset. Gets you more FOV, but you are definitely voiding warranties and I get hesitant around my lenses.
Since this is how the thread has gone, my current cockpit for reference minus a FFI I recently added which will be of minor use in VR
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I also experimented with 3x55" 4K TVs in a U configuration, which I honestly loved. But the main home TV died and one of the got pressed into family use.
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@Snake122 many thanks! Nice solution
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Guys,
I was not convinced at first but after a couple dogfights and TEs… I was like “wow”…
That changes everything for BMS but I agree that I might still do campaign sorties with trackir.
Cheers
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I’m looking forward to others improvments in 4.37! When is going to be available all the changes made in 4.37?
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@VDK
Based on previous releases, a trailer will appear a couple of days before the release. That will show off some new features. Then once the release happens, a change-log is posted with more details -
@Gancio said in Not looking forward to the VR update:
@Atlas I’m not sure I can play in VR. I’m playing inside my 1:1 full functional cockpit and maybe a solution that involve a mixed view ( real+synthetic) could be interesting
In theory this is a good idea, and the Varjo already made VR + Extended Reality headset, but my biggest concern is the lights, and of course the game specific features like night vision and HMCS display. The Unreal Engine is capable to use smart lights for virtual production scenes (where the actors play before a LED-wall background), illuminates the room environment just like it would be in the 3D scene, but you can imagine that is quite expensive, and I doubt BMS would add this feature at all. Without this, the cockpit light always would be the same what you set in your room.
I think the full VR is still better feeling, simply because your cockpit and environment always matching together. I really looking forward the VR in BMS, because I like it in other simulator (not DCS lol), and I think this is a real progression compared to desktop view (the sensation of 3D space around you is awesome)
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@Snake122
One question
Where can I get that lamp? -
@Atlas All of those are pretty valid concerns if you haven’t played VR much in the past, I’ll try to respond as someone that just came to BMS yesterday after hearing about the impending VR implementation due to the potential for much better performance than DCS.
In DCS - All of the checklists, kneeboards, etc. translate into VR pretty well. I expect the same for BMS. The best explanation is that you have a giant tablet in front of you with all of your reference materials loaded in, and you just click through the different pages.
For in-cockpit work? I just reach out and click around with my controller (Using a Quest 2).
In terms of discomfort, I have replaced every strap and facial interface on the headset with muuuuch more comfortable third party ones, and now I can stay in VR for 6+ hours without significant discomfort.
After adjusting a few things like the above, I can’t go back to flat screen gameplay. The immersion of VR is just unparalleled.
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How long will VR improvements take? Will development of other areas of BMS keep apace? It seems to me new shiny features for the minority are transplanting all other requests. This kind of happened with the last few releases and MP vs SP.
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@CriticalMass said in Not looking forward to the VR update:
How long will VR improvements take? Will development of other areas of BMS keep apace? It seems to me new shiny features for the minority are transplanting all other requests. This kind of happened with the last few releases and MP vs SP.
You can join BMS any time and work on stuff what you think its more important for the majority lol.
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@brddog006 said in Not looking forward to the VR update:
@Snake122
One question
Where can I get that lamp?Thanks for noticing, it’s a 2/3 AIM-9! They were plans from a website that doesn’t sell them anymore unfortunately. Feel free to DM me for more info.
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@VO101_Tom said in Not looking forward to the VR update:
@CriticalMass said in Not looking forward to the VR update:
How long will VR improvements take? Will development of other areas of BMS keep apace? It seems to me new shiny features for the minority are transplanting all other requests. This kind of happened with the last few releases and MP vs SP.
You can join BMS any time and work on stuff what you think its more important for the majority lol.
I’m pretty sure you just invented a progression path to BMS dev team. lol.
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@jayb said in Not looking forward to the VR update:
a trailer will appear a couple of days before the release.
When the trailer is be released?
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@CriticalMass This criticism is would be better suited for an actual profit-driven professional development studio, not a volunteer driven and developed mod.
As mentioned in other areas of the forum, anyone is welcome to help out; the people have joined and help out with their technical ability which they could otherwise probably be paid decently for have the freedom to work on whatever beneficial addition they want to the mod.
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would you all mind staying on topic here please?
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@TheChemistAstro said in Not looking forward to the VR update:
@CriticalMass This criticism is would be better suited for an actual profit-driven professional development studio, not a volunteer driven and developed mod.
As mentioned in other areas of the forum, anyone is welcome to help out; the people have joined and help out with their technical ability which they could otherwise probably be paid decently for have the freedom to work on whatever beneficial addition they want to the mod.
Who’s criticising? Just asking a question. And I’ve tried to help the community where I can.
I have nothing but respect for the BMS team: I ask nothing of them other then make the sim the best it can be for as many people as possible. Not such a bad position I think.
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Guys before criticizing it… Try it.
Old setup will keep working as well, so you lose nothing with VR implementation. Quite the contrary, we had to fix a lot if bugs and improve performance to get it working.
Overall, I feel the dev team is quite excited about this release. No new terrain, that is still a bit far. But this next release opens some cool doors for the future.
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@CriticalMass said in Not looking forward to the VR update:
@VO101_Tom said in Not looking forward to the VR update:
@CriticalMass said in Not looking forward to the VR update:
How long will VR improvements take? Will development of other areas of BMS keep apace? It seems to me new shiny features for the minority are transplanting all other requests. This kind of happened with the last few releases and MP vs SP.
You can join BMS any time and work on stuff what you think its more important for the majority lol.
I’m pretty sure you just invented a progression path to BMS dev team. lol.
Actually it’s been pretty clear if you have desirable skills to the team AND can make the large commitment (the latter being more important actually), you pretty much volunteer like that. Also people’s passion projects within the team are usually indulged, and this VR addition was probably that. It probably did not mean a “shiny feature for the minority” that took away time from other development, that isn’t how the BMS team works. Anyone’s requests for the team to develop are just that, requests. Bug smashing they will do as necessary but a BMS feature request has to have multiple things such as enough documentation to make happen in a realistic manner, software engine support, and a coder(s) that wants to work on that. IFF is a perfect example of this. It was requested for a long time and it needed the proper documentation and coders.
@Seifer said in Not looking forward to the VR update:
Guys before criticizing it… Try it.
Old setup will keep working as well, so you lose nothing with VR implementation. Quite the contrary, we had to fix a lot if bugs and improve performance to get it working.
Overall, I feel the dev team is quite excited about this release. No new terrain, that is still a bit far. But this next release opens some cool doors for the future.
I’ve apparently hit my upvote limit for the day, but will upvote this post tomorrow. Exactly that, VR support probably didn’t stop development on anything else. Good to hear that there are plenty of excellent things in 4.37!
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@Seifer said in Not looking forward to the VR update:
Guys before criticizing it… Try it.
Old setup will keep working as well, so you lose nothing with VR implementation. Quite the contrary, we had to fix a lot if bugs and improve performance to get it working.
Overall, I feel the dev team is quite excited about this release. No new terrain, that is still a bit far. But this next release opens some cool doors for the future.
No, no critics. I’ll try it of course. But we have hot summers here. And springs, and automns. And right now, even winter is discouraging.
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@Atlas said in Not looking forward to the VR update:
Is it just me that’s not looking forward to the VR update?
Don’t get me wrong, I like VR and I have a Reverb G2 and my eldest is still playing with the older HTC Vive, but I just can’t play for very long on VR. I also have checklists, printouts, and cheat sheets I need to refer to, which I doubt I can use with VR. I loved combat in Elite Dangerous in VR as you could really feel how cramped the cockpits were and how more agile smaller ships were compared to the big ones. I would do circuits over my local airport and do some exploration flights in XP11/MSFS too, but for the amount of cockpit work and kneeboard referencing needed, I don’t think I’ll appreciate VR.
A major concern I have is being able to tally bandits as well. Currently using a 4K monitor and TrackIR, but I’ve always felt like going to my G2 causes a drop in visual fidelity. Maybe increase the Smart Scaling to counter?
What I am keenly looking forward to, however, is the graphics/terrain upgrade. While I don’t “notice” the ground/terrain graphics, I guess my brain just tunes out how it looks so as not to kill immersion so much especially when I’m down low. A better-looking version would surely be appreciated.
Anyone else on the same boat as I am especially regarding VR? I would love to have the BMS implementation blow my socks off and I’d fully transition into VR, so I guess it’s a “let’s wait and see” scenario.
Hope everyone has had a lovely Christmas! Bring on the new year and bring on 4.37!!
I have totally different feeling and I am looking forward to this update since the dev team mentioned VR plans for the first time. The VR is a game changer. I am playing DCS, IL, MSFS and BMS. Both - VR and 2D. I was VR skeptical for a long time because of a low resolution, which BTW is now limited by PC performance and not goggles, until I took off in Hornet for the first time and couldn’t stop laughing for 15 minutes or so until I started feeling sick :). It took me like a month to overcome travel sickness symptoms when flying in VR. Since then I was dreaming on how would it be flying BMS in VR. Choose the F-16 block you want, have all kind of working weapons and TGPs, do not feel so lonely in the airspace with the ATC communicating with you correctly and not asking you for downwind landing. What I am also hoping to get from the BMS VR is the performance. With the BMS graphics being still pretty basic I hope to be able to set the resolution to max and have the MFDs and cockpit crisp while still having a lot of frames per sec. Will see how this will work but I keep my fingers crossed.
On the other hand I can understand the others, especially pit builders which may believe that VR is just a waste of time. I have been there too and I know how it feels when you are using the real switches, looking at real MFDs or having real warning lights in front of you (I gave up right on time when I realized how much I spent buying CNC machine, lathe, software and real switches just to build an ICP, MFDs and AoA indexers). But you will never know how it feels when you look back over your shoulder and see that big missile or bomb hanging underneath your wing. I will not mention the dogfighting when you feel that neck pain on the other day instead of eyeballs pain caused by the unnatural way the track ir is used. Or the air to air refueling and formation flying - it is totally different story in VR.
The mixed reality will be the right solution one day which will satisfy us all but let the developers team give us the basic VR first.
I really appreciate what they are doing right now and looking forward to 4.37.