@Icarus
Kinda disagree, if campaign engine is wasting ammo with wrong choices for A2G sorties across whole campaign it is kinda problem because:
- sorties will be less effective
- some types of ammo might be low in supply when really needed for no good reason.
While yes, I doubt it can be solved, it can be mitigated with tweaks. IDK how this code works, but I think it should be possible to make it pick stores in relation to target type first then mission type second, which should make it more reasonable.
[EDIT]
Actually it should take into consideration target type first, mission type second and lastly weather. As overcast/rain will make all the laser-guided munition useless.