Pulling my hair out.. Ridiculous confusion on keyboard commands.
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Let me first say that I have a problem with this darn game… I want to get into the game and fight… not fight to get into the game. And yet, that’s what this is turning out to be.
Been trying for two hours and I still have not been able to get an EEGS gun sight to show up on the hud.
I have a keyboard map PDF file that does not seem to correspond to the actual layout within the game’s setup menu… And on that note, the games setup menu contains so many acronyms and abbreviations. SimSelectSRMOverride? HUH?? SIM?? SRM?? What is OTW??
My "US Keyboard Layout BMS.KEY) “Main Keyboard” does not have the same info as what is in the game setup menu… Oh, except for the ESC key… that seems to work.
So can someone tell me what freaking key I have to press to get the eegs gun sight to show up?
Hi there mate.
Well IF you use only the keyboard, then pm me your e-mail. I will send you an edited “keystrokes.key” file that will have usable the arrow keys for the stick.
Nikos. -
Can’t eat an elephant in one bite. Don’t worry about keys until you need them. Pick tasks in a simple order and learn them. Put everything else out of your mind.
Practice takeoff and landing. It takes only a few buttons. After that just practice shooting the gun at air and ground targets. Use the power of focus. You cannot learn everything first and then fly with your head full of facts. Learn a small thing one at a time.
I played Falcon 3.0 way back in the old days… I was so good at it that other players accused me of cheating… I was “MurphyIRA”… At this point, figuring out what buttons do what and getting my X36 stick and throttle set up correctly is a much larger issue than actually flying the plane.
Anyone got a keystrokes file for the Saitek X36F / X35T ??? -
At least your getting off the ground.
Well… I’m still running in instant action mode trying to get my stick and rudder and keyboard set up the way I need it. There’s so much new stuff I have no idea what’s important anymore… A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… It just clutters things up.
Way to many unexplained acronyms too… I haven’t yet found a chart or glossary explaining them… still working on it… haven’t given up yet… just frustrated as all heck… -
Hi there mate.
Well IF you use only the keyboard, then pm me your e-mail. I will send you an edited “keystrokes.key” file that will have usable the arrow keys for the stick.
Nikos.I have an old Saitek stick x36F and x35t throttle/rudder… I need a file for it… The drivers seem to have loaded fine in windows 8.1…
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A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… It just clutters things up.
Way to many unexplained acronyms too… I haven’t yet found a chart or glossary explaining them… still working on it… haven’t given up yet… just frustrated as all heck…All acronyms are covered in the documents found in the Docs folder of BMS. Start reading, then start complaining.
It’s called a simulator hence they implement as much as possible. Don’t like it, want to shoot some rockets at some bad guys in a quicky, purchase Tom Clancy’s HawX or something. Jeezs… -
Well… I’m still running in instant action mode trying to get my stick and rudder and keyboard set up the way I need it. There’s so much new stuff I have no idea what’s important anymore… A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… It just clutters things up.
Way to many unexplained acronyms too… I haven’t yet found a chart or glossary explaining them… still working on it… haven’t given up yet… just frustrated as all heck…A few Points :
- Oxygen is needed to avoid hypoxia… and increase Gload recovery. SO yes seriously, having oxygen button can be usefull.
- Keyboard is not needed anymore. You need to learn your cockpit and click on it. Other HOTAS buttons shall be set up like the real one (preferably in DX)
- You will find all the necessary documentation in your Doc folder, including real HOTAS mapping.
- BMS is a study sim and no more an Arcade sim like Falcon 3.0 or Falcon 4.0 , it requires the same amount of study and work than a real pilot need to do (except the physical part). If you are not ready to spend hours in learning stuff…it is better you go back to another sim which will suit your needs
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Well… I’m still running in instant action mode trying to get my stick and rudder and keyboard set up the way I need it. There’s so much new stuff I have no idea what’s important anymore… A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… It just clutters things up.
Way to many unexplained acronyms too… I haven’t yet found a chart or glossary explaining them… still working on it… haven’t given up yet… just frustrated as all heck…Murphy, read read read. Do a search for Falcon BMS on YouTube, and you will find a whole slew of videos from Ground Operations to Air to Ground Weapons Operations. Have you checked the Saitek site for drivers and software for your stick and throttle? Besides a glossary (all documentation in the DOCS Folder), put an acronym in Google Search and you will probably get an answer. Yes, there are some key commands, in fact a lot of commands that you will probably never use, like Oxygen. It is there to make the sim more realistic, which is what we are driving for. Also, the sim is setup for HOTAS users that can almost never touch the keyboard. That’s why it comes with several key files, which can be edited for your liking. This is not a run, jump and shoot game. It is a realistic Flight Simulation which takes a lot of time and effort to become proficient. It is not for everyone.
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A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… …
Check this DCS footage.
Not implemented yet in BMS where Oxy button is just to trigger the breathing mask’s sound. It has been already poposed few years ago … Maybe one day.
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Check this DCS footage.
Not implemented yet in BMS where Oxy button is just to trigger the breathing mask’s sound. It has been already poposed few years ago … Maybe one day.
Yea i was gona say the same. Oxygen isnt actually implemented in the game its just for you to press and listen to yourself breathing with it. Like someone said BMS has its flaws, oxygen i guess you could say one of them as it isnt realistically implemented. But Murphy i was the same as you, probably worse when i got started and i only really got started within the last week or so when i got my X55 and Delan clip head tracking. So much to learn, i havent touched the campaign yet and i’m still getting used to using the radar to search for contacts, changing scan mode, trying the different weapon types (AIM-120 and AIM-9) and their differences. In terms of air to air engagement, i’ve only done the A-A radar modes TE where there are i think 4 bandits and one or two of them are su-27s and they get on my six every time, but i manage to shoot down a Mig-19 and a 21 ( i think) and the su-27 just seemed to be stuck to my six like glue. In the training script for it, it says they have no missiles, only guns and i’ve been shot down by the su-27s guns i think twice, the other time ran out of fuel from being in the burn almost constantly with dogfighting.
Murphy you have a stick right? is it a HOTAS? (hands on throttle and stick) and here…check out these tutorials by Krause. They’ll cover everything pretty much…https://www.youtube.com/playlist?list=PL3E09AA94FF0EACEC
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i’ve only done the A-A radar modes TE where there are i think 4 bandits and one or two of them are su-27s and they get on my six every time, but i manage to shoot down a Mig-19 and a 21 ( i think) and the su-27 just seemed to be stuck to my six like glue.
Kill the Su-27 with long range weapons, the MiG-21 with AA, and gun down the MiG-19. Part of the learning objective is to use your radar to identify threats (NCTR), prioritise them, and kill them in an order ranging greatest to least, in that order.
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Kill the Su-27 with long range weapons, the MiG-21 with AA, and gun down the MiG-19. Part of the learning objective is to use your radar to identify threats (NCTR), prioritise them, and kill them in an order ranging greatest to least, in that order.
Yea but if they had proper A-A loadout, those su-27s have or can be armed with the deadliest air to air threat, the AA-12 adder. Has longer range than the AIM-120 and your RWR doesnt pick it up till it goes active. Think its the only enemy air to air weapon in BMS that has its own active radar guidance. So with that in mind lets say you are head on with a confirmed su-27 he’s closing fast about 25nm away….what would you do?
Oh and, didnt think the F-16 had NCTR capability. Does this work or sometimes work when you hard lock a contact? is that the only way besides visual and awacs that you can classify a bandit? theres’ the RWR but you can never be sure that whats on it is what you have on your FCR especially if theres’ multiple threats on there and they’re different like on is a 21, one a 19, one a 29.
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So with that in mind lets say you are head on with a confirmed su-27 he’s closing fast about 25nm away….what would you do?
Run away as fast as possible, maybe launch a max range slammer at him to give him something to think about while doing so.
Oh and, didnt think the F-16 had NCTR capability. Does this work or sometimes work when you hard lock a contact? is that the only way besides visual and awacs that you can classify a bandit? theres’ the RWR but you can never be sure that whats on it is what you have on your FCR especially if theres’ multiple threats on there and they’re different like on is a 21, one a 19, one a 29.
NCTR is implimented in BMS. You need to hardlock to get a return, and as in real thing, it’s aspect dependent, so can’t be 100 percent relied on. If I had a 19, 21, and 29 on the RWR I will always give priority to the 29 as this can be any number of highly dangerous threats.
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If the Su is 25 nm out my aim-120 is already on it’s way since 2 nm and i’m notching.
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If the Su is 25 nm out my aim-120 is already on it’s way since 2 nm and i’m notching.
Yep,
And if you dont see the adder on your RWR, that doesnt mean there isnt one inbound. Inside 30nm, I get defensive quickly. I might “Loose” a slammer just to get him defensive but like Malc said, often you want to gain seperation (distance) between you and the bandit. -
Also a good indication: if the goes in the hardlock around 25-27nm you can be sure Mr. Adder is on its way to meet you. Last chance to shoot and turn and burn.
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Run away as fast as possible, maybe launch a max range slammer at him to give him something to think about while doing so.
NCTR is implimented in BMS. You need to hardlock to get a return, and as in real thing, it’s aspect dependent, so can’t be 100 percent relied on. If I had a 19, 21, and 29 on the RWR I will always give priority to the 29 as this can be any number of highly dangerous threats.
I read on here somewhere i think that the AIM-120 needs radar guidance till it activates its own radar seeker (pitbull) but i read elsewhere that its guided by datalink with mid course updates and INS till pitbull- which is right? coz if the former is right then you couldnt just launch an AIM-120 from 25nm and then turn and burn- coz the amraam will lose your radar lock as you run away.
Also when i mentioned about the different contacts that could pop up on your RWR, what i was stating was how you cant rely on it to be able to classify which one is the 29…unless hard locking brings NCTR results.
Without awacs it seems like a whole new ball game.
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I read on here somewhere i think that the AIM-120 needs radar guidance till it activates its own radar seeker (pitbull) but i read elsewhere that its guided by datalink with mid course updates and INS till pitbull- which is right? coz if the former is right then you couldnt just launch an AIM-120 from 25nm and then turn and burn- coz the amraam will lose your radar lock as you run away.
Its kinda both, actually.
On the first part of its flight, the 120 will receive mid-course updates via datalink. These midcourse updates are elaborated by the launching aircraft radar, and transmitted by the radar antenna.
If the missile does not get any update, it continues inertially assuming the target does not maneuver and activate its seeker when it estimates to be in pitbull range. As a result, the launching aircraft can turn away right after launch, but it clearly decreases the success probability.
The Phoenix functioned differently : in the first part of the flight, the antenna worked in semi-active (so it needed an illumination from the launching AC). If the F-14 turned away right after launch, the missile was completely trashed.
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It doesn’t need it but it helps. The AIM-120 can operate under many different levels (at least 5 by my count) of support from the launching platform from none to all the way to impact with improvements to Pk along that continuum. Radar guidance is wrong and command-guided is right if one wants to be technical. In the mid course phase the launching platform is sending data updates about the intercept point. However the only way to send meaningful data to the missile is for the host platform to continue to track the target (radar). So in effect the target must be tracked with radar to support mid-course guidance but the missile isn’t seeing bounced radar energy like an AIM-7 Sparrow
I played Falcon 3.0 way back in the old days… I was so good at it that other players accused me of cheating… I was “MurphyIRA”… At this point, figuring out what buttons do what and getting my X36 stick and throttle set up correctly is a much larger issue than actually flying the plane.
Anyone got a keystrokes file for the Saitek X36F / X35T ???OK you are the best pilot that ever flew. Still, do the simple things like takeoff and landing and guns in a building block order, not to learn the skills you already know but to introduce yourself to the terms and control settings and things you don’t know. Use the student pilot track as a gradual checklist.
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Its kinda both, actually.
On the first part of its flight, the 120 will receive mid-course updates via datalink. These midcourse updates are elaborated by the launching aircraft radar, and transmitted by the radar antenna.
If the missile does not get any update, it continues inertially assuming the target does not maneuver and activate its seeker when it estimates to be in pitbull range. As a result, the launching aircraft can turn away right after launch, but it clearly decreases the success probability.
The Phoenix functioned differently : in the first part of the flight, the antenna worked in semi-active (so it needed an illumination from the launching AC). If the F-14 turned away right after launch, the missile was completely trashed.
So the AIM-120 doesnt receive mid course updates if the target isnt illuminated by the F-16s FCR, that means its only guidance from launch until pitbull is INS- which will presume the target keeps his same course,speed and altitude- I’d say theres little chance of a kill in that case. The Mig will certainly change course either to go defensive or to alter course to intercept you when you turn and burn. It will probably get an adder off then turn and burn itself- I’d say these head on engagements with mig-29Fs’…su-27s…su-30s will end with neither getting hit. Btw, are those three the only types of enemy aircraft that can take adders? think mig 23s can too.
Correction: only su-27s and 30s have adders…but from what i’ve gathered anything as potent from a mig 29 upwards only shows up on the RWR as a 29. So the RWR wont tell you if its a 29 or Su-27 or 30. I think in general when doing a strike mission whatever that may be (SEAD, OCA, Deep Strike) should always avoid bandits if possible especially those dreaded 29s on the RWR, and if i was doing a Tar/BarCAP or DCA and theres’ no awacs then take a TGP to visually ID a bandit from range…but what is the max zoom range of the TGP?
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AI is pretty stupid here, normally they go defensive not before the Amraam goes Pitbull and this is mostly to late …