Large Size Theaters
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…What I’m asking is if there is a legitimate limitation from the game that would prevent a 256 theater from being developed?
Limitation is in BMS. 256 seg were doable in AF, but BMS crashes. It can not count additional terrain files from L2 O2. If Monsters TE would produce these files…then its possible IMO (they are not count via built in process, if already present).
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You can find two theaters done in 256 segments. EMF and POH.
So, yes it is doable
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Oops… Disregard
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It is doable (I have 256 seg. NATO theatre)…but can not be used in BMS 4.32
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It is doable (I have 256 seg. NATO theatre)…but can not be used in BMS 4.32
So it’s not do-able.
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you can do it, but not to fly it
I think Monster is able to make a module, able to count BMS 4.32 terrain files…. I would appriciate it, but dont want to be the most demanding and sticky user…
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you can do it, but not to fly it
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So what’s the point of doing it if it can’t be used? We seem to have a hard enough time getting 64 seg theaters completed - why waste time on something 16 times the size for it not to be useable? :baffled:
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This post is deleted! -
So what’s the point of doing it if it can’t be used?
Monster did program fixex or features in one day (if asked). He told me, he knows how are additional terrain files composited. So…
We seem to have a hard enough time getting 64 seg theaters completed - why waste time on something 16 times the size for it not to be useable? :baffled:
Who knows what is waste of time and what is not.
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Do you mean, OF 4.x does use “bil, hdr, nrm, sbi and tid” terrain files?
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Do you mean, OF 4.x does use “bil, hdr, nrm, sbi and tid” terrain files?
No, and I didn’t say that.
It’s been a few years since I stumpled across it, and I had just a short look at it.
… needs a more advanced “geo- guy”, … which I’m not.Cheers,
LS -
Monster did program fixex or features in one day (if asked). He told me, he knows how are additional terrain files composited. So…
Who knows what is waste of time and what is not.
Are you completely stupid, or do you just pretend?
The stock BMS4.32 install doesn’t handle 256 segment theaters, so, in plain simple terms, THEY DON’T WORK! Is that really so hard to get through to you? Why **** around creating something that doesn’t work?!
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Are you completely stupid, or do you just pretend?
?!
Personal attacks will not be tolerated, tread lightly please.
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I think - It will work, if “bil, hdr, nrm, sbi and tid” files present. These files could be produced externaly. Most people think, creation of 256 seg. theater takes decades (i dont think). The creation of module, producing mentioned files takes hours or days - for such a master as Monster.
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128\256 Seg theaters are possible in BMS 4.32, but only as theories. You can build them and fly them…BUT…the code does not support them when it comes to the ancillary data necessary to complete them. I.E. the Art and Terrain files and others.
So…OP…NO not ATM!
We have been pointed to EMF\POH 128 Seg theaters as “working” examples…they do to a certain extent, but you will be unable to do certain things in-game.
Such as display Threat Circles,ATM producing correct Flight plans…etc…
Maybe next time…
Sorry,
demer
(BTW, producing\rendering tiles beyond the 4096 threshold is doable as long as they are repeating to some extent) -
… no ATM planned en-route Air Refuel. A/C’s max combat radius limited => no mission generated by ATM. (Hopefully, maybe on day.)
But IMO, TE (human planned mission) remains possible.
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I dont want to be repetitive too much, but….
128 are playable ( frankly the only theater I fly is my EU 128 WIP in TE, no time and interrest in campaign ATM, basic art-files OK, no problems with terrain files…just these diagonals grrrr, but it has nothing with functionality)256 are not playable without external “bil, hdr, nrm, sbi and tid” computation (there is no program for it ATM). BMS crashes on start, when trying to compute them. That is why, I dont know…if there is problem with art-files. AF was able to handle 256 seg. art files.
I dont want to make any hype around it…but I am interested in air combat (95% time, 3% naval), I like harpoon style TEs…so I dont like map edges.
If there would be a tool for 256 seg, I will be happy to move from 128 to 256 (the last time, I had a time to finish campaign as player was over 20 years ago in 3.05…)BTW I am freelance architect in RL, making projects, moving on 5 construction sites simultaneously (some of them even public buildings), I am councilor in spare time etc. etc….but ok, I am retarded in western standards, becouse I am Chech and we Chechs are living in Chechnya as you know…