Falcon BMS 4.33 Korea Reducted Tiles/Textures
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fps impact from testers?
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gizemkar, can you confirm that Polak (the creator of these tiles) has given you permission to modify his work and distribute it?
I draw your attention to the Rules which you agreed to before posting on this forum:
3. Collaborated / Community Work: Any files, mods,and/or content offered on this forum must state all contributors to any and all work included. In the event a member distributing work based on works of another contributor, he/she must have authorization from the original author for its use. Failure to comply with this policy will result in post deletion, and a permanent ban.
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Thanks you so much i will give it a try…
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- did you get permission from Polak to modify his tiles ?
2)not many fps saving to be expected since the fps impact comes more from the number of tiles rather than their size
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Ok no big impact,But require much less memory?Or im wrong?
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Before I agree and give permission to modify size of the tiles, give me some data, that reduced size has positive and significant impact on performance. It is not size of the texture what matters here, but rather number of Draw Calls per scene.
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Ok no big impact,But require much less memory?Or im wrong?
Yea but what meaning does that have anyway? it’s not like most people suffers from a lack of RAM or something… and VRAM isn’t a play here as current engine isn’t loading all the tiles to VRAM anyway.
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So sorry for this topic.
I dont get permission from Polak.
I dont modify any tiles. I changed only Texture size from 512px to 256 px. But you are right. I had to get permittion first.
4.33 tiles and Textures realy Wonder. Much thanks for this nice work to Polak and bms dev teams.Gizemkar.
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the low res tiles have no measurable effect on my gaming rig. I chose instant action -> fighter sweep over the std. Korea area, no head tracking or mfd extraction except for bms native mfds left / right, no steering inputs and monitored the fps shown with Alt-c f. If anything, the original tiles had higher peak fps while the reduced texture fps seemed more stable with less variation in fps.
Thanks for your efforts though, I hope it may help others to optimize the performance of 4.33.
Cheers, Uwe
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the low res tiles have no measurable effect on my gaming rig.
So we have here one set of data and it suggests no improvement in performance, if you reduce the texture size. It is expected, because the problem is elsewhere. Please someone else post your results, if available.
Permission to modify the size of the texture (and distribute) was not granted not due to reason of some egocentric whim, but simply to prevent possible chaos in MP and to ensure that real solution to this problem is found. Again, more hard data would be helpful.
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Well…. some use computers really ancient.And do not play in mp .Maybe on new computers there is no difference, but in the really old certainly will be felt change.I do not managed to download it.
At least please give permission to the private sending gizemkar. If someone asks him. -
Sure in private, he is free to do whatever he feels like it. Send me PM after you test it.
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I do confirm on my side … not a single FPS saved.
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Well…. some use computers really ancient.And do not play in mp .Maybe on new computers there is no difference, but in the really old certainly will be felt change.
Tested on four different computers
Two desktop computers CPU E8600@4Ghz + GPU GTX260 and CPU AMD Athlon2.2Ghz + GPU nVidia6600GT and two laptop AmiloXi1526 and ASUS K55VJ
… same results.
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Too many variations, unique tiles… the number of tiles loaded into VRAM has more impact than the weight (resolution) IMHO.
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I’m not seeing the ‘Polak’s tiles FPS hit thing’, I’ve been running some old tiles for two days including the old L2, texture.bin etc for the old tiles with 4.33 as a side prodject when I’m not flying BMS and I’m getting same FPS regardless of what tiles I use.
Polak’s tiles do not effect FPS for me, their bloody good and a major improvement over what we had in 4.32, my only critisisim is the night tiles, too much light!..…at night. -
I just want to pose a question here. And please do understand that I am not trying to pick a fight.
And Polak, to say I admire and enjoy your work is a HUGE understatement. Your tiles are absolutely amazing. BMS 4.33 is an absolute masterpiece… And I cannot thank the devs enough for my favorite sim of all time.
I also believe that it is good to point out that any perceived performance increase from this that is not true should be pointed out as quickly as possible.
But Polak’s tiles are now the default BMS tiles. Do people really need to ask permission from individual devs to mod stock BMS now? I’m an absolute idiot and can do very little besides change a .cfg setting here and there. I also don’t understand if this is the way it was run in the past or not.
Couldn’t this be a bit of a slippery slope though to restrict modders though? I do believe that modders came out with low def default tiles of BMS 4.32… Maybe they asked permission?
(Please do not shoot the Goat)
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Srinking Polak’s tiles would not gain fps, 512 is a good size for tiles, if the tiles were causing a problem it would be more of a short freeze of gameplay from time to time rather than a constant fps hit due to hard drive loading of the tiles, an example would be a lot of 1024 tiles saved as DXT5 in one area i.e. a coastal airbase.
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Do people really need to ask permission from individual devs to mod stock BMS now?
To mod ify in this case someone else’s work - yes. To replace with their own - no.