Test low-poly toys in BMS4..
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I never get tired of seeing these cool models posted up showing lots of interesting possibilities. A lot of these low poly models are severely underated for two reasons; 1) they can form the basis of a very interesting early development of a theater, 2) many of these models, with a great skin, can look rather impressive and give a lot of enjoyment if you can resist the temptation to inspect rivets.
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I never get tired of seeing these cool models posted up showing lots of interesting possibilities. A lot of these low poly models are severely underated for two reasons; 1) they can form the basis of a very interesting early development of a theater, 2) many of these models, with a great skin, can look rather impressive and give a lot of enjoyment if you can resist the temptation to inspect rivets.
Indeed, vis the ITO Mirages: quite nice in those skins, though they all could use a little improvement around the nozzle area, IMHO (I’m just an ass-man, I guess).
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and ya, great memories working on peru-chile theater… Twister also invested lots time and effort on it… terrain and 3d DB are roughly done and we simply can’t figure out a working campaign.
Well, if you ever do, give me a call. I’d be more than happy to contribute.
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Indeed, vis the ITO Mirages: quite nice in those skins, though they all could use a little improvement around the nozzle area, IMHO (I’m just an ass-man, I guess).
Agreed. One of my unrealized goals for ITO2 was to obtain a high poly model set for the Mirages. If we could have obtained just one, like the Mirage IIICZ, I think we could have come up with some really kicking stuff. For me, having a few high-poly center piece models for each campaign is the way to build - then use the low poly stuff for nearly everything else. This cuts the development time by quite a bit and what we did for ITO2, even though it still took 6 years. However, it might never have come out if I had insisted on waiting for all high-poly models to replace ccc’s stuff. Instead, we could roll thru thing rather quickly, have a lot of enjoyment and leave the door open for later improvement.
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Btw, how do you replace the shadow?
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Btw, how do you replace the shadow?
in LE, select the ac CT, in parent section, ac model lods located in [Normal] parent. ac shadow lod located in [Repaired] parent. press [Repaired] button to enter shadow lod edit page.
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Btw, how do you replace the shadow?
https://www.benchmarksims.org/forum/showthread.php?26567-Falcon-BMS-4-33-U1-Full-Installer
:mrgreen:
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a rough test DB for korea 1950-60, 478mb.
http://www.mediafire.com/download/on5c4iy7l8z32gr/Add-On_Korea_1950_v1.zip
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https://www.benchmarksims.org/forum/showthread.php?26567-Falcon-BMS-4-33-U1-Full-Installer
:mrgreen:
I’m afraid I don’t follow…
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dust off a 10-year-old toy, put in BMS for fun.
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Last one it reminds me of a motion picture but i cant remember its name! The whole uss enterprise (i think) was gone through a time /space worm hole or something…. hahahahaha
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The Final Countdown
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Worst theme-song ever, even worse than “Danger Zone”.
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Thanks for these models. So much potential. I’ve been collecting data about the Korean War for ages with a view to making some kind of Korea 1950s campaign. Aircraft types, squadrons, airfields (they moved around a lot, which complicates things) etc.
All that was missing was the aircraft themselves. Not anymore!
And before someone comes along and says, “What’s the point?”… oh c’mon. There are many ways of playing with your toys North Korea has some old aircraft in its air force, stuff like the Il-18 and MiG-15. Putting those into the base BMS database would do no harm at all, along with some other low poly gems. Anyone up for doing some Yak-18/CJ-5 and CJ-6 trainers? As far as I can tell, they’re about the only thing still missing from the Korea theatre. It would also be nice to have an F-5F.
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C3, can you confirm that the Pak-FA model does not, in fact have any slots in the last d/l? Can’t tell if I’m doing something wrong in the conversion… If not, needs slots!
Freakin’ Super-cool model, regardless.
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