Balkans Theater 4.33.1.1 update
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Right! Downloaded, unzipped, installed and tried, Instant Action only for the time being, everything seems to be OK.
Thank you so much, everyone involved in further development of this great theatre. -
Hi Cougar, again great work !!
found a small issue on Pescara….The Approach lights on RW 22 are located on the Runway so that you have to drive through them.
Have fixed it with the Editor
Original DataAfter Change
but have two questions:
1. Has my fix any impact on ILS / Tacan approaches ? (Nikos ???)
2. which files are effected, and where they are located ? (because i want to share them with my squadmates) -
Also, I noticed the WeatherMapsUpdates file is gone from the campaign folder for dynamic weather. No biggie though, I just made a new one and copied some fresh fmaps into it.
Sent from my SM-G900I using Tapatalk
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Hi Cougar, again great work !!
found a small issue on Pescara….The Approach lights on RW 22 are located on the Runway so that you have to drive through them.
Have fixed it with the Editor
Original DataAfter Change
but have two questions:
1. Has my fix any impact on ILS / Tacan approaches ? (Nikos ???)
2. which files are effected, and where they are located ? (because i want to share them with my squadmates)Hi mate.
Well DO NOT change them! They are in a perfect position.
If you know the real rules, ALWAYS the green lights are just at the outer side of the threshold bar!
So in the night the pilots knows that AFTER it, they can touch down on RWY.
If you move them (e.g. more outer of the RWY), you broke that rule.
Also they are not on RWY, they are on displaced threshold ;).
Nikos. -
Ok, if it´s realistic its fine.
But how to enter the RW 22 or leaving the 04 without running into one of the Approach lights , in special from / to the East Side ??Whats more realistic, driving throug Poles or touching down ~100 ft earlier (not on the Runway but even on concrete) mmmmhhh…… tricky decision…
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Ok, if it´s realistic its fine.
But how to enter the RW 22 or leaving the 04 without running into one of the Approach lights , in special from / to the East Side ??Whats more realistic, driving throug Poles or touching down ~100 ft earlier (not on the Runway but even on concrete) mmmmhhh…… tricky decision…
The best compromise is to leave them as they are.
You will taxi over them via dispaced threshold in order to take position for take off (unrealistic since taxi over lights), BUT you will have real rule with the green THR lights and correct touch down at night, since it is strictly prohibited to touch down over a dispaced threshold!
This is my suggestion, the decision is yours ;).
Nikos. -
Thanks Mate
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Another Question,
i know that it is suggested to start a new Campaign because of the updated .cam files,Are TE´s affected as well ?
Had a few build with the previous Version , but now in some of them no Nato Flights are visible, and in some others the Flights are shown in the 2D but after a few seconds the Flightpath disappears.
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Another Question,
i know that it is suggested to start a new Campaign because of the updated .cam files,Are TE´s affected as well ?
Had a few build with the previous Version , but now in some of them no Nato Flights are visible, and in some others the Flights are shown in the 2D but after a few seconds the Flightpath disappears.
Yes they affected. Since we have a new “te_new.tac” file that is responsible for created missions via Tactical Engagement builder, I suggest you to create new ones, in the name of safety and stability.
The last thing that you want in a great online event with a lot of friends, is a crash…
Nikos. -
Yes they affected. Since we have a new “te_new.tac” file that is responsible for created missions via Tactical Engagement builder, I suggest you to create new ones, in the name of safety and stability.
The last thing that you want in a great online event with a lot of friends, is a crash…
Nikos.Good to see that the “Troubleshootinghotlinechat” is working pretty fast :mrgreen:
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Good to see that the “Troubleshootinghotlinechat” is working pretty fast :mrgreen:
Haha, all the “good” boys of the small team, means “cougar56th”, “nove” and myself are in your service (your = to all Balkans users)…
Enjoy great Balkans theater.
Nikos. -
Another Question,
i know that it is suggested to start a new Campaign because of the updated .cam files,Are TE´s affected as well ?
Had a few build with the previous Version , but now in some of them no Nato Flights are visible, and in some others the Flights are shown in the 2D but after a few seconds the Flightpath disappears.
The other thing you can try is convert them with Mission Commander and see if that works. If not, I would re create them.
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The other thing you can try is convert them with Mission Commander and see if that works.
Open them with MC and simply save them again solved the Problem THX
After opening following Message appeared:By the way… hope that we not have to do this after each following update
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guys, my antivirus ( norton) is continuing removing balkans update 1 c1 also if i excluded it from any future scansion and told the system it is not a bad file……what can i do to complete update?
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guys, my antivirus ( norton) is continuing removing balkans update 1 c1 also if i excluded it from any future scansion and told the system it is not a bad file……what can i do to complete update?
Hi there.
Well did you try with the new main installer here: http://www.thunderbolts56thvfw.com/Downloads/433/Theaters/Balkans_Theater_4.33.1.1.zip , that don’t need the update exe file?
If your Norton antivirus don’t find it as a virus (false alarm), then uninstall the previous Balkans theater version and install this new one.
Nikos. -
sorry wrong theater. :oops:
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The best compromise is to leave them as they are.
You will taxi over them via dispaced threshold in order to take position for take off (unrealistic since taxi over lights), BUT you will have real rule with the green THR lights and correct touch down at night, since it is strictly prohibited to touch down over a dispaced threshold!
This is my suggestion, the decision is yours ;).
Nikos.Hi
Pumping up this thread again.I noticed that there are Threshold Lights available as an single Feature (for example used in Gioa del Colle RW 14L)
In the most other cases they are Linked to the MALSR, which often are placed in a “strange” position so that you have to taxi through them.
Of course this can be fixed by moving them out of the way, but (because they are linked ) the Position of the Threshold Lights will be moved as well, which causes the Problem that they are now away from the Threshold.
One question to the Theater Developers:is it possible to unlink/disconnect the MALSR from the Threshold Lights so that it is possible to place them independend from eachother ?
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Hi
Pumping up this thread again.I noticed that there are Threshold Lights available as an single Feature (for example used in Gioa del Colle RW 14L)
In the most other cases they are Linked to the MALSR, which often are placed in a “strange” position so that you have to taxi through them.
Of course this can be fixed by moving them out of the way, but (because they are linked ) the Position of the Threshold Lights will be moved as well, which causes the Problem that they are now away from the Threshold.
One question to the Theater Developers:is it possible to unlink/disconnect the MALSR from the Threshold Lights so that it is possible to place them independend from eachother ?
Thats a very good Idea! I back it. It woulf be a very very nice feature.
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I should be possible but I would have to look into it. I think the threshold lights something thing else other than vertices in the node tree in LOD editor. Same for the MALSR lights. The light fixtures use vertices and those can be removed but then you would have lighting suspended in mid-air