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    Viper

    @Viper

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    Best posts made by Viper

    • RE: Falcon BMS 4.36 TRAILER 4K

      @Kevstosmart said in Falcon BMS 4.36 TRAILER 4K:

      I don’t even know how to put it into words but I’m just in a “holly sxxx” state. Amazing work

      +1 🙂

      posted in General Discussion
      Viper
      Viper
    • RE: 4.35 U3 Rants, feedback, comments

      @Seifer Update works flawless, (as usual) and so far everything works well.
      Really like the new colors 🙂
      From my side a big THANK YOU to the entire BMS-Team for what you are doing over all theese years for this crazy bunch of flightsimmers. 👏

      ahhh… by the way… i´m missing (or cant find) the “Like” or “Thanks” feature at the new forum😕

      posted in Technical Support (BMS Only)
      Viper
      Viper
    • RE: Home Pit DED and FFI Using Arduino

      Hi Pitbuilder,
      maybe you can check the BMSAIT Project from my Squadmate Hummer 😀
      https://github.com/HummerX/BMSAIT-Project

      Falcon BMS to Arduino Interface Tool

      BMSAIT ist an interface tool for cockpit builders. It allows to relay output data from the shared memory of Falcon BMS to output devices like LED, LCD, Servo motors and many others. BMSAIT also allows to register input commands from digital and analog sources like switches, encoders and potentiometers to simulate keyboard and joystick commands that will be send to Falcon BMS.

      In order to establish a data transfer via BMSAIT a specific arduino sketch needs to be customized and loaded on an arduino compatible board. A windows app will orchestrate the communication between the arduino boards and the flight simulation.

      posted in Joysticks & Input Devices
      Viper
      Viper
    • RE: 4.35 U3 Rants, feedback, comments

      @zeus_
      Got it 🙂

      posted in Technical Support (BMS Only)
      Viper
      Viper

    Latest posts made by Viper

    • RE: 4.36.1 is out

      @Bad-Boy
      THX 🙂👍

      posted in General Discussion
      Viper
      Viper
    • RE: 4.36.1 is out

      Little confusion about the falconbms.cfg
      i have updated my existing Installation (no new setup from scratch)
      will the file be replaced/ Overwritten from U1 ?

      the recomended entrys
      https://forum.falcon-bms.com/topic/23014/falcon-bms-4-36-u1-incremental-installer?_=1658417440727

      set g_sCompatibleChanges “all” // Dev Setting
      set g_sNonCompatibleChanges “all-DURANDAL” // Dev Setting

      are still in my falconbms.cfg after updating to U1

      at the bottom there are theese two entrys (added manuallly as a hotfix for 4.36.0 when i remember right)

      set g_sNonCompatibleChanges “all-DURANDAL-NC_CHANGE_DEAGGED_LOADOUT”
      set g_sCompatibleChanges "all-C_CHANGE_DYNAMIC_SMART_SCALING-C_CHANGE_CHANGE_STORE_DAMAGE

      should theese be removed ?

      posted in General Discussion
      Viper
      Viper
    • RE: Lighting Panel Question

      @Mav-jp 👍 👍

      posted in Technical Support (BMS Only)
      Viper
      Viper
    • Lighting Panel Question

      Hi,
      in Mav-JP´s great Dev Movie he explained the different Master/ Covert Modes.

      Didn´t catch it completely 😕

      I understood for example that when Wing/Tail Switch is set to BRT in:

      Master Mode ALL: Wingtip & Tail is Covert Bright
      Master Moder A-C: Wingtip & Tail is Bright

      Whats the Difference between Covert Bright and Bright ?
      (Same for Covert Dimm and Dimm)

      Is it , that Covert means that IR Bulbs are used ?

      posted in Technical Support (BMS Only)
      Viper
      Viper
    • 4.36 Texture Templates

      Hi ,
      since we have now a dds texture size of mostly 2048*2048.
      Is there any template (PSD files) available for F-16 Skins ?

      Have already RD´s 4.33-Templates , but theese are only in 1024 resolution.

      posted in Skins & Textures
      Viper
      Viper
    • RE: Falcon BMS 4.36 TRAILER 4K

      @Kevstosmart said in Falcon BMS 4.36 TRAILER 4K:

      I don’t even know how to put it into words but I’m just in a “holly sxxx” state. Amazing work

      +1 🙂

      posted in General Discussion
      Viper
      Viper
    • RE: Home Pit DED and FFI Using Arduino

      @pjrebordao
      Maybe Hummer is working on it.
      Which Special Part do you Need?

      posted in Joysticks & Input Devices
      Viper
      Viper
    • RE: How to add a static Object ?

      @maxwaldorf
      THX 🙂

      posted in Theater Discussion
      Viper
      Viper
    • How to add a static Object ?

      Hi Folks,
      for a special event (similar to the "Fliegerschiessen Axalp"we want to add a static object(Rage_vertical_Target2) to a given point.

      I have no Idea if and how this can be done.

      Therefore some Questions:

      • Can this be done via the BMS-Editor ?
      • If yes , how ?
      • If done, are the Changes related to the TE or must there (what i guess) be a kind of Theater Update (Database?) for the participants ?

      Would appreciate any kind of help 🙂

      posted in Theater Discussion
      Viper
      Viper
    • RE: Home Pit DED and FFI Using Arduino

      Hi Pitbuilder,
      maybe you can check the BMSAIT Project from my Squadmate Hummer 😀
      https://github.com/HummerX/BMSAIT-Project

      Falcon BMS to Arduino Interface Tool

      BMSAIT ist an interface tool for cockpit builders. It allows to relay output data from the shared memory of Falcon BMS to output devices like LED, LCD, Servo motors and many others. BMSAIT also allows to register input commands from digital and analog sources like switches, encoders and potentiometers to simulate keyboard and joystick commands that will be send to Falcon BMS.

      In order to establish a data transfer via BMSAIT a specific arduino sketch needs to be customized and loaded on an arduino compatible board. A windows app will orchestrate the communication between the arduino boards and the flight simulation.

      posted in Joysticks & Input Devices
      Viper
      Viper