Ff you could have one thing in the next update it would be…
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Prior to 4.33, while in the 2D map, you could pre-position your mouse on a particular spot on the map and ‘mousewheel zoom’ in TO THAT SPOT. In other words, the map would BOTH zoom in and adjust its center to the initial spot the mouse was placed.
Which version exactly? … because this is not true in 4.32.x …
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Falcon4 AF feature.
I’ll take your word for it, Dee-Jay– memory gaps aren’t unusual when you get old…
Regardless of the version, don’t you think that feature would be a big improvement and time saver for users?
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However, the throttle axis are not mapable.
That’s weird. I’ve just updated to U3, and I have no problem with mapping throttle axles. All of them I can assign and they’re working correctly. Now the only problem I have is mapping throttle hat switches. I know I can do it from profiler, but i I’ll do it that way, they behave… strange, so I am not really after using Logitech profiler for anything.
JHook, could You send me please Your F4 mapping file? If You could map DMS and CMS to hat switches on throttle, then perhaps I’d be able to do it by comparison of our files and transfer of definitions from Your file to mine? -
That’s weird. I’ve just updated to U3, and I have no problem with mapping throttle axles. All of them I can assign and they’re working correctly. Now the only problem I have is mapping throttle hat switches. I know I can do it from profiler, but i I’ll do it that way, they behave… strange, so I am not really after using Logitech profiler for anything.
JHook, could You send me please Your F4 mapping file? If You could map DMS and CMS to hat switches on throttle, then perhaps I’d be able to do it by comparison of our files and transfer of definitions from Your file to mine?Ok, I think you misunderstood what I was saying. I was not referring to the throttle axis itself. I was referring to the axis on the throttle. Your hat switches are not switches, but axis. The G940 has 2 of them and they are not mapable within bms. That was the point I was making. The throttle axis works perfectly. The other 2 POV axis can not be used unless you map them with assigned key stokes. That you are going to have to do through the Logitech software. You have to set the axis POV to 4 point axis control and map keystrokes to them. All you can do for now with that. Giving you my profile does not change your POV axis. Those you would have to set yourself.
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Not that I wan’t to go into argument, but I always thought, that axis in modern era is returning more or less linear responses, while POV hats in G940 throttle returns… VERY discrete values (0 or 1) like in these ancient times of 8 bit computers :D.
But i got the point, and did as You Jhook suggest - used logitech profiler, defined single key keypress for each position then mapped it in F4.
Now, another challenge is to understand DX mapping idea and configure combinations with pinky - something that so far is totaly black magic.And because of this, answering the thread question, I’d like to have more user friendly controls mapping mechanism. DCS style one, would be very welcome.
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Not that I wan’t to go into argument, but I always thought, that axis in modern era is returning more or less linear responses, while POV hats in G940 throttle returns… VERY discrete values (0 or 1) like in these ancient times of 8 bit computers :D.
But i got the point, and did as You Jhook suggest - used logitech profiler, defined single key keypress for each position then mapped it in F4.
Now, another challenge is to understand DX mapping idea and configure combinations with pinky - something that so far is totaly black magic.And because of this, answering the thread question, I’d like to have more user friendly controls mapping mechanism. DCS style one, would be very welcome.
Yeah, on the throttle there is 1 POV and 1 rotational axis switch. Mapping those are not difficult. As for the pinky switch, or pinky as you stated, I need more information as to what your trying to do.
Also as a side note. I have been able to successfully map the 1 rotational switch axis for the mini stick axis on the throttle. That one was a bit tricky but I was able to do it. Also, this discussion should be placed on the “Logitech Controller” part of the forums. We might want to continue our discussion there.
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For me it would be improved graphics engine or brand new with Vulkan support if it’s even possible to rewrite it completly.
Having GTX 1070 and getting fps from 120 (before IP) to below 30 with TGP in TV mode, few aircrafts around, some smoke from destroyed targets and SAMs shooting at me is kinda frustrating. Usually my lowest fps were around 45 frames per second ( TGP + WPN AGM65 page with poor/inclement weather ) but yesterday i hit new bottom of 25 with situation above and in fair/sunny winter weather even tho i was heading away from all the action, after returning TGP to BHOT/WHOT mode the fps went back to range of 45 - 60.
I understand that it is a really complex thing to do but maybe oneday, maybe oneday …
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Once they added the ability to modify the order in which controllers are detected, that fixed a huge headache for me. Using my Warthog with TARGET was a pain to reorder controllers in Windows every time I rebooted. That was my single biggest complaint with BMS. Huge props for finally taking care of that.
With that said I’d still like to see some additions. Yes, I know this isn’t just one thing.
- Some basic form of IFF. It’s mildly irritating when AWACS says it is hostile only to be my own guy. I’m not looking for full IFF but some basic form.
- Ability to mark points using the HMCS. Being able to look at something and mark it would be so useful.
- Moving map display.
- Ability to rearm and refuel.
- Complete rework of the GUI. It’s low resolution and seems just overall old and outdated and could use a 21st century update. I did read a post a long time ago one here saying it wasn’t possible but I have faith in the BMS team to figure out a solution.
- Integration with Weapons Delivery Planner (and other useful tools).
- Dedicated multiplayer exe. I don’t really play multiplayer but I could see this being useful for people who do.
- 3D RWR audio https://www.terma.com/defense/airborne-audio-solutions/3d-audio-and-radio-separation/
- ALE-50 towed decoy. I read about this in Viper Pilot and seems like a useful addition.
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Hi Fuzzysham!
Not talking about other mentioned features which are not impossible (?), I will only comment this:
Some basic form of IFF. It’s mildly irritating when AWACS says it is hostile only to be my own guy. I’m not looking for full IFF but some basic form.
Once again gents … IFF is mainly used over friendly airspace. On a scenario like the one we are used to have in Falcon4, IFF are switched OFF (including M4 with is encrypted but not passive) passing the Switch Off line before the push.
So remember, this will probably not be a game changer except adding procedures and risk of being shot down by own air defence coming back from hostile territory if IFF modes are not set/use properly.Ability to rearm and refuel.
Refuel is an exiting feature. Rearm … do not hold your breath, you won’t get in in BMS. Or if one day the team accept to implement such feature, you will have to wait about one hour in your cockpit before next start-up.
Moving map display.
Do not hold your breath either. (AFAIK, MFD resolution is not enough to get something readable/useful)
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Thanks for the feedback. I forgot about being able to refuel; so used to saying rearm/refuel in the same sentence. IFF isn’t a big issue for me personally, don’t know why I put it at the top. My top two things would probably be being able to mark things with the HMCS and some sort of GUI overhaul.
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Moving map display.
BMS primarily tries to simulate the Block 50/52 avionics suite which does not have a moving map. Certain Block 30’s have them, however, and I agree that it would be cool to see someday.
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BMS primarily tries to simulate the Block 50/52 avionics suite which does not have a moving map. Certain Block 30’s have them, however
Seems to me that it’s not -block depended but software/tape depended nowadays.
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I tend to agree but there doesn’t really seem to be a set tape that they are basing the BMS avionics on. Most of it seems to be some sort of M3/M4 hybrid with a few things from M5.1 and M6.1 (JSOWs and SDBs for example).
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Multi frustum rendering for all the eyefinity/nvidia surround/tripple beamer guys out there would be a blast and would lift bms to a new visual level.
Naturally looking around and no need for a headtracking device is awesome!You will get rid of the annoying “fisheye” effect while using multiple monitor setups aswell.
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Not sure if this has been discussed before. Would dynamic water be something difficult to implement in BMS?
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What is dynamic water?
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Assuming you mean weather, we can already have dynamic weather, with the weather maps and WeatherCommander. There’s even software on this forum that can download real weather data and transform it into fmaps as well. E.g. F4WX. Finally, a random weather generator can be found here.
Search the forum for “weather” and you’ll find some other hits.
If you were actually talking about water, I think that’s beyond DX9?
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No, I meant water. Dynamic water means the water is life. You can waves, tides and currents. If combined with inclement weather, you can see different sea states. Objects in water will also dance with the water. You guys know a sub sim called “Dangerous waters”. I believe they are using DX9, too. But the water is modeled great there. As of now in BMS, water tiles are just like land tiles; objects on it look frozen. Dynamic water would add huge immersion to naval ops.