Balkans Theater for Falcon BMS 4.35
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Update 1 for the Balkans is in the first post
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Does anyone have a mirror link for the patch? I cant get it to pull down off of the main post.
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Update 1 for the Balkans is in the first post
great, is this is going to be reviewed and updated every 6 months or so?
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Only as updates for BMS come out and if something is really broke.
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I was able to rebuild with build old option, tried to modify the sets with root procedure then I rebuilt the db with build option, but some CT names have unknown characters and they can’t be opened.
Dema, I’ve found a way without LODedit … what plane you want? :mrgreen:
There are caveats , eg skins needs to be in same format, skin set , eg for AV8B there are 2 skins 1073.dds and 1074.dds , 1073 = plane skin 1074 = airframe numbers and misc
So, if you dont care for numbers that can be probably skipped … need to see the LOD of interest first , … but the plane skin have to be “totally” identical , like rework
…and I don’t need skins , just tell me which number(s) will skin set use , … then we’ll talk
Easy peasy
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Dema, I’ve found a way without LODedit … what plane you want? :mrgreen:
There are caveats , eg skins needs to be in same format, skin set , eg for AV8B there are 2 skins 1073.dds and 1074.dds , 1073 = plane skin 1074 = airframe numbers and misc
So, if you dont care for numbers that can be probably skipped … need to see the LOD of interest first , … but the plane skin have to be “totally” identical , like rework
…and I don’t need skins , just tell me which number(s) will skin set use , … then we’ll talk
Easy peasy
Thank you, I solved and the 104 project was the priority.
Regards
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Ah OK… later (laaaaate night, was very tired also) I’ve found that my “project” didn’t like it very much… but, they did work in OGLODviev , as skin set 1/2…
-since it was a hex-hack … it broke next skin file in order … green/red/white pos lights … but the skins could be changed…
-awww, f*** , back to drawing borard -> LODEDIT (I’ve managed to fire it up , with some old “Baltic” bin database , but it’ll suit just fine for “butchering” :mrgreen: )
Cheers
–aaah , the mighty 104… … you “Starfighter”
Parent[ 725] Dimensions: R:38.000000 -X:-15.000000 +X:23.000000 -Y:-6.500000 +Y:6.500000 -Z:-2.700000 +Z:4.000000 Texture Sets 2 Dynamic Vectors 0 LODs: 4 Switchs: 63 DOFs: 96 Slots: 7 Parent's LODs # 0 - LOD ID:1169 - Distance:150.000000 +++ LOD DIMENSIONS R:37.328369 -X:-20.004753 +X:19.998775 -Y:-31.184380 +Y:22.766747 -Z:-8.004744 +Z:4.555374 *** LOD PRIMITIVE(S) USES TEXTURE INDEX NUMBER THAT EXCEEDS THE ROOT NODE TEXTURE LIST DUE TO NUMBER OF TEXTURE SETS. # 1 - LOD ID:1170 - Distance:1000.000000 *** LOD PRIMITIVE(S) USES TEXTURE INDEX NUMBER THAT EXCEEDS THE ROOT NODE TEXTURE LIST DUE TO NUMBER OF TEXTURE SETS. # 2 - LOD ID:1171 - Distance:3000.000000 *** LOD PRIMITIVE(S) USES TEXTURE INDEX NUMBER THAT EXCEEDS THE ROOT NODE TEXTURE LIST DUE TO NUMBER OF TEXTURE SETS. # 3 - LOD ID:1172 - Distance:15000.000000 SLOTS 7 0 (-2.226033, -13.179134, 0.839961) 1 (-0.755023, -10.695537, 0.413197) 2 (2.029252, -6.312335, -0.426253) 3 (5.227819, 0.000000, 3.186507) 4 (2.029252, 6.312337, -0.426255) 5 (-0.755023, 10.695540, 0.413194) 6 (-2.226033, 13.179134, 0.839950)
=–TADA… found the culprit for textures… need hex edit on one other place (variable address, depends on LOD) > total number of textures …
My H3x-edit works… can append/replace textures with little to none problem … BUT!!.. it has real value only for skins … as no way to assign texture or part of texture to single parts other then whole lod… so yeah… limited success … win-win? -
Just to be clear… If I download and install the main installer now… is the update included? Or do I also have to install update 1?
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The update is included
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undersiege CDT from 1st mission Casale airfield, and saw this beauty on runway
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Many thanks but seems Tornado deployments are broken in all ops?
either not where they are meant to be, or RAF units are Italian?
John.
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RAF Roundel has Red (centre) White (next ring) Blue(outer ring)
Other colour combinations are available - Low Viz has no white ring - other options have an additional outer Yellow ring which is much thinner than the other rings.
Ironman
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RAF Roundel has Red (centre) White (next ring) Blue(outer ring)
Other colour combinations are available - Low Viz has no white ring - other options have an additional outer Yellow ring which is much thinner than the other rings.
Ironman
these are deffo Italian tonkas as they have numeric detail on the side of the nose, RAF tonkas do not have this
John.
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I can’t seem to download the campaign. Every time I click the links, the tab closes.
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right mouse click and then open link in a new tab .
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I’ve experienced 2 CTDs now with 4.35. I cannot verify if they also happen with the Korea theater since I exclusively play the Balkans theater. I can’t really reproduce them. The second one was while returning home and trying to switch COM1 frequencies to approach.
Is there anything I can do to provide more information? I looked at the logs folder, but there’s nothing in there.
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I’ve experienced 2 CTDs now with 4.35. I cannot verify if they also happen with the Korea theater since I exclusively play the Balkans theater. I can’t really reproduce them. The second one was while returning home and trying to switch COM1 frequencies to approach.
Is there anything I can do to provide more information? I looked at the logs folder, but there’s nothing in there.
Which campaign, which AB?
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Which campaign, which AB?
I’m not sure which campaign. I tried looking at the initial situation, airfields and similar to try and figure it out, but I can’t. It’s not even late in the campaign, still day 1. Can I look up the campaign’s name anywhere once I’m in? The airbase was Brindisi-Casale. I just had another flight and it worked without a CTD. Contacted approach again and no crashes. Seems to have been something random. Is there something like a debugger I can run the game with so it captures everything?
I’ve also found another unnamed (Nowhere) bridge: https://i.imgur.com/FWer7St.png
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the block 52 is externals not modeled correctly, they come with straight ECS.
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the block 52 is externals not modeled correctly, they come with straight ECS.
Did you perhaps compare if it is the same in the KTO Theater ?