Balkans Theater for Falcon BMS 4.35
-
Note: This is only compatible with Falcon BMS 4.35 Update 3
6 Fully Completed Campaigns**Basic Balkans Campaign 1995 to 1999 Era…Modern aircraft and ground vehicles of that time**Balance of Power
- Balance of Power takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the BOP campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
- For Red to win, they have to take Rijeka, Kranj, and Ljubljana.
Under Siege
- Under Siege takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the US campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
- In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City
Powderkeg
- Powderkeg takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the PK campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
- For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.
Modeled from the Balkans 2005/2010 Allied Force Campaigns….More advanced aircraft and ground vehicles Deny Flight Two
- Deny Flight Two takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the Deny Flight Two campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
- For Red to win, they have to take Rijeka, Kranj, and Ljubljana.
Serbian Annex
- Serbian Annex takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the Serbian Annex campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
- In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City
Joint Guard
- Joint Guard takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the Joint Guard campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
- For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.
The Campaigns can be controlled by the AI but it adds to the fun if the player/commander has a little bit of control over which PAKs need to be addressed and which ground troops need to move to control an objective. Also it is not guaranteed that the ground troops will make it to all objectives to win the campaign so player/commander intervention might be helpful. Remember it is a dynamic campaign so just because something happened when you played it a day ago, week, month, however long you want to look at it, doesn’t mean it is how it is going to be again.This campaign does not alter anything in the main BMS install. It adds another folder to the Data folder within your BMS install call Add-On Balkans and it takes everything from that. I made it that way on purpose so it didn’t overwrite anything on the main BMS install for those who want to keep their BMS install standard, but kept everything standard on the Balkans campaign.
HOW TO INSTALL- After you download it to your desktop, extract the Balkans_Theater_4.35.3.zip to your desktop
- Run the Balkans_Theater_4.35.3.exe
- Set Path to c:\Falcon BMS 4.35 and install
Once you have finished the install process, open up Falcon and switch to the Balkans theater in your Theater list. After it switches to the Balkans theater, close Falcon and Re-Open it to give it a fresh start in the Balkans theater.
To Uninstall the Balkans Theater, go to your Falcon BMS 4.35/Data/Add-On Balkans folder and double click the uninstaller (see image below) located at the bottom of that link. You do not need to edit the theater.lst file. It will do that automatically.
- After you download the zip file, extract its contents to your desktop
- Point your path to your root BMS folder (example: C:\Falcon BMS 4.35)
- Run the .exe file and extract the files
- Allow to overwrite all the files. You are good to go after that.
Balkans Theater Update 3 (14808.0393)
- Fixed fuel tanks - Attempted fix for Lecce and Sigonella's exploding on airbase - Moved feature on Amendola Scenery that was obstructing the runway sign - Fixed sndExternalVol value for F-4M and F-4D ROK - Fixed CTD in Tactical Reference : removed J-20 and MQ-9 from the TacRefDB.xml file (index not updated but that is not an issue) because these vehicles are not in the 4.35 DataBase - Fixed unit "MIM23 Hawk" battalions Element Flag: AN/MPQ-55 RDR is now defined only as "Is Target Acquisition Radar" - Fixed E-8C beeing invulnerable in 2D - Fixed Flight Elements data + squadron store pointer - Fixed missing "Training" mission type for all F-5 variants - Fixed Brnik tower calling taxiway letters - Fix Brnik Point Data issue - Fixed missing F-18 cockpit model used for the CF-188A (was using the default F-16 cockpit model) - Fixed fuel tanks for A-7E
Balkans Theater Update 2.1 (14383.0329)
- Attempted fix for freezing - Fixed Brnik point data not allowing player to join the pit
Balkans Theater Update 2.0 (14383.0328 )
- Fixed missing F-18 cockpit model used for the CF-188A (was using the default F-16 cockpit model) - Fixed missing "Training" mission type for all F-5 variants - Fixed F-16 EAF incorrect AGM65G loadout - Updated Brnik point data - Fixed ALS for Kimhae RWY 36R that had one element in the middle of the TaxiWaY A - Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits - Disabled the MAP switch on the PXIII F-16 since it is not used and only the GPS switch now moves instead of the GPS and MAP switch moving and moved the hotspot to the GPS switch - Fixed Sufa Altimeter 6 digit....was only showing 1/2 the digit - Updated some texture mapping - Added Rafale wing model in parents directory, Parents/4663 - Added Croatian skin for Rafale, deleted Egyptian - Added Rafale directory in Art/CkptArt/599 - Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits - Disabled the MAP switch on the PXIII F-16 since it is not used and only the GPS switch now moves instead of the GPS and MAP switch moving and moved the hotspot to the GPS switch - Fixed Sufa Altimeter 6 digit....was only showing 1/2 the digit - Updated some texture mapping - Fixed F-16 Sufa cockpit. IFF panel was messed up. The panel was the Aux Comm panel instead of the IFF panel and the backlighting was IFF panel backlighting. Set the panel to the IFF panel. - Updated American F-16 CCIP pit avionics panel to the more correct panel - Fixed RSAF F-16 IFF panel....digits were not working - Fixed Brnik runway being classified as a taxiway. - Updated point data at Brnik - moved small parking near the terminal to the other side of the ramp - Fixed wrong runway side call out on the 120 side of the field - Updated features and point data at Brnik and Aviano airbases - Removed Korean from some buildings at Brnik - Initial implementation of Brnik Airport - F104S - Fix slats DoF and texture numbers - Fix slats DoF and texture numbers - Fixed Unit Flight's element for ASW, ECM, Recon and Tanker types - JFS Start does not work in M2000 pits Replace SimJfsStart by SimJfsStartCycle in all non F-16 pit + F-16AM RJAF (SimJfsStart no more active in 4.35) - Put old C-17 back in due to an exe alpha issue on the updated version - Fixed some texture mapping on the B-15, C-30, C-32, C-30 IAF, C-40 EAF, D-30 IAF, DM-40, DM-50, Sufa, and RSAF - Cockpit textures updated. - F-16 Cockpits updated. - Made flight control stick move (very little) - Fixed seat adjustment switch. Now has the washer and jam nut on the sidewall to hold the switch - Adds more switches on the 2 seater F-16s for more real life accuracy - Textures updated - Fixed corrupt OCD file
Balkans Theater Update 1.5 (14319.0283)
- Incorporated Greek F-16C Block 50 model and cockpit into the theater. - Incorporated Greek F-16C Block 50, F-104G, and F-104S into dogfight, TE, and Campaign - Updated AMX model - Fixed some errors on the G-4 - Incorporated F-104G and F-104S - Incorportated F-104G and F-104S loadouts - Updated cloud textures - Updated features and point data on Aviano airbase - Updated point data on Istrana airbase - Fixed graphic anomaly on F-16DM Block 52 canopy - Updated 16_ksam.dat - Fixed Al-Tariq bomb: mimic the GBU-54 instead of the GBU-12 - Fixed F-18 series totally out of control while landing - Updated Heat Blur - Added ckptart folder for specific cockpits to the theater - Fixed some LOD distances on Aviano, Pleso, and Udbina - Updated Balkans Runways and Taxiway LOD distance so they will appear on A-G Radar...Appears around 15 NM - Removed an air defense battalion from Brink....trying to get Air Defense off the runway - Updated HAF Greek F-16 cockpits. Added KY-58 panel
Balkans Theater Update 1 (14003.0197)
- Fixed afterburner glare for all F-4 (was way too strong) - Replaced feature with wrong hitbox on Kastela AB. - Updated movies for campaigns - Set all .veh to the latest format of Vehicle Data Manager ver:0.1.0.9 - Advanced Controller "View Zoom" axis du not work on internal view but only on external view. Changing "View Zoom" axis label for "External Camera Distance" to avoid confusions. - Fix for tracked wheel M106 type vehicles. - Changjin Airbase Part1 - Adding new model of Centurion for test purposes (Temporary awaiting Eghi improvements, optimizations and destroyed LODs) - Fix for AGM-114 Helfire missng flame - Fix for bad hitbox (Depot Building). - MiG-19SF : replace Korean and Chinese textures by Soviet and Czech one - F-4E: remove HighRez Korean textures (low rez were already USAF one) - Fixed Rwy and Txwy light for Zemunik and Pula AB. - Attempt to fix stations+ils.dat file....Amendola ATIS not working - Updated Balkans campaign trigger files to current format - Fixed launch sequence for bru-42 and lau-88 rack - Fixed ATIS calls for airbases in Balkans for dev and release build - IL-76/78 additionnal skin - Minor Parent Typo - Fix for MV-22 rotor texture. - Kunsan Airbase updates - Kunsan Airbase updates. (Arrestor Cable Sign spaced for no cable conflicts + other adjustments) - Fixed a typo in the trigger files - Fixed skins for AH-1S, AH-64D, UH-60 and KC-135 so they are theater area skins - PPT.ini file fixed with Balkan airbase by Airbases - Fixed F-4E skins and added F-4 Hi-Res skins (thanks to Manos) - Updated Trigger files where flot is east west. set #FLOT_SORTDIRECTION 1 - Kunsan Airbase updates. (Parking Points Max width inconsistencies - Release: Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing. - Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0 - Zemunik ( Zadar ) fixed taxiway lines - Pula ( Zadar ) fixed taxiway lines - Zagreb Airbase added - Added Zagreb airbase in XML - Zagreb ( Pleso) airbase - Updated SAVECAM,TE,Instant for 435 - Added new Terrain texture - Fixed runway 5/2 flickering - Updated and fixed many small features - Small fixes with Autigen trees and adjusted features on Zagreb AB - Zagreb AB fixed taxi points - Zagreb point header data and point data fixed. Was not allowing AI aircraft to take off properly. Runway true heading is 047/227\. Adjusted heading in PD and PHD data. - Added Zagreb Terminal 3D object from NOVE - Zagreb AB added Floodlights, and runway/taxiway lights. - Fixed position of Zagreb AB in SAVEXXX.cam - Mirage F1 : fix HR texture for ALKAN 0910 pylon (LR was good) - Mirage F1 FM fix allowing human pilot to land - Repaired multiple hitbox for Kastela AB, Pleso AB - Added object Banja Luka AB - Added multiple feature unique for Banja Luka AB from Nove - Added Croatian airlines A320 - Added MD10 BH airlines - Banja Luka AB tiles - Updated BMS racks - Updated Banja Luka HAS flor and texture for floor - Fixed BMS racks - Added New Aviano AB - Barax: update texture - Jaguar A: fix main gear height - Fixed Aviano bugs: - Fixed forrest around Aviano - Updated runway features and points - Fixed loadout WLD file - Removed Lecce/ Galatina airbase trees. Weird looking - Updated all generic airbabses with taxi and parking points - updated TacRef (added new items, updated existing ones, cleanup) - Fixed afterburner glare for all F-4 (was way too strong) - Fixed launch sequence for bru-42 and lau-88 rack - Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing. - Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0 - Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF) - Fixed F1CT bad gear positioning on ground - Fixed airbases (critical)
Hope you all enjoy BMS 4.35.3 and the Balkans theater.
-
This post is deleted! -
BIG THANKS Cougar. TOP WORK
Merry Christmas.
Me staying indoor and having FUN with my simulator.
**** CORONA
-
-
Thank you!!!
-
Thanks guys, awesome work!
All the best, Uwe
-
Thanks. You guys are fast
-
Top notch work guys! Congratulations
-
You rock =).
Let me enjoy 4.35 for some time before I design new, impossible stuff
-
Thx guys!!
Lorik I hope you will find some way to use this new airbase in your campaign. -
A big thank you for this great theater, again.
I noticed different terrain elevations long the Italian coasts it gives more realistic scenario.Best regards
-
Thank you sir, it is gorgeous
-
Thank you so much.
Best regards
-
Amazing… thank you
-
We are proud to announce that we have 4 new airports in Croatia at the Balkan Theater.
Ajmeeeee:rofl:
-
Hvala (Thx)!!!
-
You’re probably aware, some strings probably need a revision. I’m directed at SA-3 launchers in a AAA battalion, or “Your target is the Greek, located 11 nm southeast of Shkoder, which consists of several anti-aircraft guns”.
-
Thx Lorik. We will fix this.
-
Mmmmm… something is fishy in the install , … there is no DB (Terrdata/objects) in Balkans !!! BMS crashes on theater change. (I can force it , but …no good) - I INSTALLED MANUALLY , EXTRACTED and copy , NOT by installer … so maybe that ??
Are you now using unified (shared) objects with KTO ? - in that case something is not working correctly … IT IS POSSIBLY ON MY END … but need to check yet
[00:00:00.000] 12612 GetCurrentTheater Korea KTO [00:00:00.000] 12612 Theaters in list Korea KTO [00:00:00.000] 12612 Theaters in list Korea TvT [00:00:00.000] 12612 Theaters in list Balkans [00:00:00.000] 12612 Theaters in list Balkans [00:00:00.000] 12612 GetCurrentTheater Korea KTO [00:00:00.000] 12612 TheaterReload [00:00:00.000] 12612 theaterPath 's:\Falcon BMS 4.35\Data\Add-On Balkans\Terrdata\Balkans' [00:00:00.000] 12612 terrainPath 's:\Falcon BMS 4.35\Data\Add-On Balkans\Terrdata\Balkans\terrain' [00:00:00.000] 12612 Warning: Tileset 'POLAK' is not available, file not found: s:\Falcon BMS 4.35\Data\Add-On Balkans\Terrdata\Balkans\texture\texture_POLAK.bin ...however, the fallback tileset is available, using this one instead: s:\Falcon BMS 4.35\Data\Add-On Balkans\Terrdata\Balkans\texture\texture.bin [00:00:00.000] 12612 Loading texture.bin with 256 sets, 4096 tiles [00:00:00.000] 12612 objectPath 's:\Falcon BMS 4.35\Data\Add-On Balkans\Terrdata\objects\KoreaObj' [00:00:00.000] 12612 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ## [00:00:00.000] 12612 FlushReferences Cleanup ## [00:00:00.000] 12612 ObjectLOD Cleanup ## [00:00:00.000] 12612 TheTextureBank Cleanup ## [00:00:00.000] 12612 ThePaletteBank Cleanup ## [00:00:00.000] 12612 TheColorBank Cleanup ## [00:00:00.000] 12612 Failed to open object header file s:\Falcon BMS 4.35\Data\Add-On Balkans\Terrdata\objects\KoreaObj.HDR
–- AAAH, NEvermind… 7-unzip was NOT correct , really need installer this time , database was hidden in “data-2.7z” – my bad
YOU Guys were really BUSY (when I was playing, hehe) … CUDOS AND CONGRATS!!!
-
Just a heads up
I dont know if the release of the F-1 was intented or a mistake im happy that it got released earlier than expected. Therefore i must pinpoint some issues i found.
1. The intakes shock cone or how its called doesnt work
2. Aux intake doors doesnt work also
3. The airplane during rotation speed is jumping off the runway very badly
4. When landing the a/c bounce on the runway as well.Just my 2c other than that everything looks good.
Oh and something else…. the hardpoints on the F-4 are porked. Recessed hardpoints on the underside should be 45 degrees rotated as they are in stock KTO…
Cheers!PS. Also the wings model is missing