JanHas Models & Skin Thread -Compatible with 4.36
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Hi Jan, I have a quick question. I made a skin for your LVIII F-16C-52+ CFT model that includes four different tail skins as provided. When I create a four-ship flight in LE, each aircraft has its tail correctly changed in correlative order, but the shoulder patches for each individual pilot do not seem to change (they are still the ones assigned to aircraft number 1). Am I doing something wrong? Thanks in advance and keep up the great work! Looking forward to that two-seater!
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Hi Jan, I have a quick question. I made a skin for your LVIII F-16C-52+ CFT model that includes four different tail skins as provided. When I create a four-ship flight in LE, each aircraft has its tail correctly changed in correlative order, but the shoulder patches for each individual pilot do not seem to change (they are still the ones assigned to aircraft number 1). Am I doing something wrong? Thanks in advance and keep up the great work! Looking forward to that two-seater!
Know bug and already fixed for the next updated models. The switch number has a typo… (62 and not 61).
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@Cloud:
…you lazy arsenic!
Email sent. If you don’t respond, I’ll BREAK YOUR NECK…!!!
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Dear modders,
with all due respect for GREAT hardwork and ambition , but still, please do … off with the fm-attitude. Do it by the BOOK.
I and, I bellieve, bigger part of community respect Mav’s standpoint above all, about all having the same database, equals = Fair - play , in the end. /FORCED if necessary
Or we are all flying the same plane(s) in MP or we are flying encrypted ones. It seems harsh but … sometimes script-kiddiez just look for a can of whoop-ass.
If you like flying saucers, bricks or even sausages please do it in your SP install , … by all means, it is your game and play it your way. All … day… long.
There is ‘OPEN HEARTED’ switch for such enthusiasts allowed by BmsTeam , … in bms*ini that lets you fly with your adjusted fm’s even in your local furballs. So be your guests.
BUT Please, leave us other at least a hope in a chance of equality. DONT take it away. why?
If you wanna push your luck further please do … make them remove the switch and encrypt simdata … so then you’ll have it … for what ? for a bugged model ? jeez , what a reason , what a standpoint , BUT WRONG
I second ‘breaking virtual mouses necks’ … and slapping fingers also… for such attitude.
I don’t have any income for this other then a review of a moral steerpoint for certain gentlemen. You know who they are
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After doing the dof dance between the length of the AB and not showing to much outside the flame holder when barely lit I have managed to build a better AB model that is inside the aircraft and uses the same texture lay-out as the current models. On top of that I have a bonus of using less poly’s. I will see if I have enough poly space so I can give the SUFA WSO also the open oxygen mask. But first thing is retrofit the new AB to the block C40/50’s and release those (and updating/fixing some parts).
UPDATE: with some luck I can have the CM-50 model ready in about 4 hours from now…
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Great, go ahead…
Nikos. -
The block 50 CM with fixed afterburner flame (and some more models/textures fixes) can be downloaded via my website (janhas dot net). It’s untested in MP, so if you have issues regarding the AB please let me know. But since the issue of the flame showing up in front is no longer possible with this model I expect no issue regarding that… Use/install all files that come with this v2 package (NOTE: if you have custom skins back them up before installing these updated one’s). No real changes for the tails textures. Next thing is the block 40 CM model and release of that updated package is to be expected in 24 hours…
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I have updated the CM40 model with the new AB and other fixes. I also added the old 36th FS tail skin (large checkered) to the package.
A also had to make a tiny AB tweak for the v2 F-16CM block 50 AB and I added a better canopy spider. You can get the updated models via my website. No more flying GE with P&W settings…
Next thing is upgrading the block 50 HAF model that is included in the Aegean theater.
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I have made the engine changes to the LV3 F-16C block 50 HAF for the Ikaros theater. You can download the updated model via this link: http://www.launchvipers.com/Files/LV3_F-16C-50_HAF_v2.zip
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A small update. The basic outside skin is ready. I still have to skin all of the new parts inside the cockpit. The WSO helmet visor is normally down but I have kept the wing fold dof in place, so you can move the visor up if you want too…
This beast is turning out not too bad… Still a lot of work to do (LOD2/3/4 and wing model). It will come with 4 different tails.
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A small update. The basic outside skin is ready. I still have to skin all of the new parts inside the cockpit. The WSO helmet visor is normally down but I have kept the wing fold dof in place, so you can move the visor up if you want too…
This beast is turning out not too bad… Still a lot of work to do (LOD2/3/4 and wing model).
http://www.janhas.net/Images/Sufa6.jpg
http://www.janhas.net/Images/Sufa7.jpg
http://www.janhas.net/Images/Sufa8.jpgAmazing!! Our squadron is more then excited to use this module in our flights!!
Hope to see more pics and progress, and we are also hoping that the “119th Squadron” skin would be available in the package.I’ll keep following
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Holy crap ! that is one amazing job you’ve done my friend.
Keep on the good work.
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AWESOME like always by you dear Jan!!!
Keep on it and Thank you.
Nikos. -
Wow that looks amazing!! Thanks for all the hard work!
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Incredible work as usual Jan!! Keep pushing!!
Thanks!!
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Merci janhas
A quand ce f16 il ?Envoyé de mon SM-T110 en utilisant Tapatalk
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Wow. Amazing
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About Block 40 and 50 after testing online in campaign flights server me and my friends confirm the nose burner issue is disappeared.
To keep good fps and pc performance in our “mid heavy” campaigns with this hi poly work we found a solution using drivers settings gpu with aa set to 4x and anisotropic filter 16x and we disabled multisampling in falcon graphic setup and anisotropic filter in advanced.
Also, it’s a pity I have not taxi lights but using per vertex I save 7-8 fps in taxi, same with original models but here it’s more necessary.Regards
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Any new dev updates?
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Any new dev updates?
Last week very busy at work… Cleaning up the mess left there by someone else… Next week same…
I have finished tweaked the pilot/wso skin and created the skin for the new Elbit helmet. Last two days I did spend skinning the cockpit area between the pilot and wso. Some model/texmap issues were fixed as well. Good progress looking at the time I have spend on it this week.