JanHas Models & Skin Thread -Compatible with 4.36
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A small update. The basic outside skin is ready. I still have to skin all of the new parts inside the cockpit. The WSO helmet visor is normally down but I have kept the wing fold dof in place, so you can move the visor up if you want too…
This beast is turning out not too bad… Still a lot of work to do (LOD2/3/4 and wing model). It will come with 4 different tails.
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A small update. The basic outside skin is ready. I still have to skin all of the new parts inside the cockpit. The WSO helmet visor is normally down but I have kept the wing fold dof in place, so you can move the visor up if you want too…
This beast is turning out not too bad… Still a lot of work to do (LOD2/3/4 and wing model).
http://www.janhas.net/Images/Sufa6.jpg
http://www.janhas.net/Images/Sufa7.jpg
http://www.janhas.net/Images/Sufa8.jpgAmazing!! Our squadron is more then excited to use this module in our flights!!
Hope to see more pics and progress, and we are also hoping that the “119th Squadron” skin would be available in the package.I’ll keep following
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Holy crap ! that is one amazing job you’ve done my friend.
Keep on the good work.
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AWESOME like always by you dear Jan!!!
Keep on it and Thank you.
Nikos. -
Wow that looks amazing!! Thanks for all the hard work!
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Incredible work as usual Jan!! Keep pushing!!
Thanks!!
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Merci janhas
A quand ce f16 il ?Envoyé de mon SM-T110 en utilisant Tapatalk
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Wow. Amazing
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About Block 40 and 50 after testing online in campaign flights server me and my friends confirm the nose burner issue is disappeared.
To keep good fps and pc performance in our “mid heavy” campaigns with this hi poly work we found a solution using drivers settings gpu with aa set to 4x and anisotropic filter 16x and we disabled multisampling in falcon graphic setup and anisotropic filter in advanced.
Also, it’s a pity I have not taxi lights but using per vertex I save 7-8 fps in taxi, same with original models but here it’s more necessary.Regards
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Any new dev updates?
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Any new dev updates?
Last week very busy at work… Cleaning up the mess left there by someone else… Next week same…
I have finished tweaked the pilot/wso skin and created the skin for the new Elbit helmet. Last two days I did spend skinning the cockpit area between the pilot and wso. Some model/texmap issues were fixed as well. Good progress looking at the time I have spend on it this week.
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Bonjour Janhas
Je viens aux nouvelles, pour savoir ou tu en es du F16I, car il me tarde de pouvoir en profiter
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Bonjour Janhas
Je viens aux nouvelles, pour savoir ou tu en es du F16I, car il me tarde de pouvoir en profiter
Official language here is English
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Excuse me
Hello Janhas
I come to the news, to know or you are F16I, because I look forward to enjoy i
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https://www.benchmarksims.org/forum/attachment.php?attachmentid=33569
“Ocio che te copo”, in short :rofl:
With best regards,
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The F-16I is progressing (slowly). I have skinned the inside of the pit but still have some small details to add (license plated MFD’s for example) and make some tweak to the seats. In short, the basic F-16I skin is almost ready and then I will have to create the LOD 2,3,4 and wing model.
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Hello Janhas
Decimal from PoAF 201st VFS.
So install the PoAF Skins and i must say wow!!! Any plans to texturing and modeling a B model with the Portuguese colors?
keep them coming
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The last few LOD1 issues were fixed and finally LOD1 is ready! Next are the LOD2,3,4 and wing model…
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Not usually a Sufa fan, but this shot is epic