Ff you could have one thing in the next update it would be…
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haha! yea!
But sure, I think that just text hints would be a great deal of help for anyone playing not just BMS but any kind of simulator…
And tbh, thats what I always missed from sim games… Hints could help someone so much on his learning process. (This is not to replace your study of the sim, but actually a key to embrace it)
And to add to what jhook is saying… Yes I see that it is extremely difficult and time consuming to create every tutorial for every HOTAS there is, but at least there should be a video tutorial on how the “BMS Key File Editor” functions on C:\Falcon BMS 4.33\Docs\Key Files & Input.
I used that amazing feature to fix my x52 and export a complete key file customized by me with a functional shift button. In less than 30 minutes… And the program itself is not just for the x52 but for a lot (if not all) generic HOTAS out there, so maybe that will not only help x52 guys, but pretty much anyone? … Hopefully I found a youtube video explaining how the program works, (and then I found that there is a pdf that explains it inside BMS, but its 55 pages, that I believe that it can be compressed to a quick tutorial of less than 20 minutes). And the point is that it is very easy once you get the hang of it… The video that I saw was not longer than 20 minutes - so there could be just one video from the devs explaining how the “BMS Key File Editor” excel file works properly appart from the pdf that holds the entire documentation for anyone wanting to read it…
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I believe that it can be compressed to a quick tutorial of less than 20 minutes. And the point is that it is very easy once you get the hang of it…
Why not make the video while it’s fresh in your mind and you’ve got a good idea what you would have liked to have seen? You don’t have to be part of the development group to create something that’ll help others.
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Hi!
I would ask the devs for one single important thing. To create and include some YouTube videos, on HOTAS support for all the mainstream models. Just link these videos to the next update of the sim, so that new players won’t have to go on all this hustle that we did, when trying to figure out how to enable shift buttons or sliders on our HOTAS (maybe except the Cougar). Written documentation is good, but a video just settles it.
This is not BMS Dev duties … this is your (community) duties.
I would also like to see some better ‘graphics’ on how the horison looks. Look at a real horizon, it doesn’t realy look like it does in real life as it does in BMS, so that would do for a great rework.
Horizon is perfectly realistic. It just depends on moisture in air.
There are already discussions about it on the forum … I suggest to use the search button, you should be able to retrieve the threads.
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…man, those are NICE shots, Dee-Jay!
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*Not recognizing non-primary POV switches
*Radar antenna up/down callback does not work continuously while holdingAre there any chance of these to be updated so no need for a non-COUGAR user to fight against TARGET(or any other driver) scripting?
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More ships.
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Streamlined installation…
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in game option to load kneeboard information.
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“Howdy partner, your air source knobs in noob mode”
“there a snake in my boot, also you got yer throttle forward, thats why the jfs won’t start.”
or you can put the audio from that vid…
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When you tell your wifey to turn the air on and she turns the heat on and you wake up at 3am and think the devil is sitting on your face.
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in game option to load kneeboard information.
I just write things down on paper and use a clipboard. We are in a simulation, inside a simulation, inside a simulation, lol.
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I just write things down on paper and use a clipboard. We are in a simulation, inside a simulation, inside a simulation, lol.
my point was you can put info on your kneeboards (sim) using other progs - so why not include them within BMS and streamline the process ;0)
This is not a sim - for most of us its as real as it is ever going to be ;0)
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I don’t know the real world specs, but I have some friends in the USAF who say the “final product” is similar to how DCS A-10 does it. I imagine on the FCR the friendly will be visually different than bogey. The most unrealistic thing about BMS play right now is that you have to declare or buddy spike every single contact. I understand there are intriacies to the real world system that are difficult to model but BMS makes concessions to realism elsewhere, like having f-16 avionics for F-18s and tornados. The idea is to make the end user experience as believable as possible. As is the radar picture is chaos. This is what I would like to see addressed somehow in a future version.
This, this and this!
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This, this and this!
well, he isnt wrong… TBH, the radar needs an overhaul before adding the datalink, which is what he is alluding to.
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Doesn’t that conversation go back to the point of externalising the FCR logic and symbology, opening the way for BMS to receive FCR updates without requiring code changes and enabling BMS to correctly model the radars of non-F-16 aircraft or at least provide the appropriate symbology?
Granted, it’s a big design change but one that would greatly increase the lifespan of BMS while also making it a more open platform.
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Do you guyz have other birds FCR documentation and OFP’s???
Because other than that, you (we) seem to know about 10% of the full symbology and features = not going to happen here. You might have the dash 1’s from F-14’s, -15’s, -18’s, but what should be needed is not out there.
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Do you guyz have other birds FCR documentation and OFP’s???
Because other than that, you (we) seem to know about 10% of the full symbology and features = not going to happen here. You might have the dash 1’s from F-14’s, -15’s, -18’s, but what should be needed is not out there.
At the moment it’s a moot point anyway, since everything in hard coded in the code itself. So if BMS, or Falcon 4.0 even, isn’t set to have an adaptable FCR and avionics framework that doesn’t require the base code to be changed, then it’s going to an impossible job to program each variation even if you (we) DID have the information required.
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You are not answering my question, although bottom line it is safe to presume that you agree with my post and don’t have any radar documentation, as this OF COURSE could be found in free internet…
What you are requesting though here, is the ability / chance to touch the source code, in order THEN, to be able (anyone) to throw some related code there to “represent” a bird radar.
For obvious reasons I IMHO think this is out of the q for devs, surly not an approach in software development.
Let’s be straight, it would be good to have different platforms, BUT, there are TONS of stuff that can still be added / improved in the current F-16’s layout, and much more TONS of stuff and data the 90% of the ppl reading this don’t even know or expertise about current Vipers capabilities and flying + fighting as per rl…
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If anyone thinks that the Viper (F-16) has been modeled accurately, you are wrong. Plane and simple as that. But how could it be anyway? You do not have the USAF docs or info on the latest US F-16 or any other platform in which to model. Therefore, I can say that bms is close to what the F-16 can actually do and perform. But is it not accurate. Not even close. So whom is to say that other aircraft could not be modeled in this manner. Since this sim is modeled as close as it can be to the F-16, other aircraft could be modeled in the same manner. The devs have proven time and time again, that nothing is impossible. I hope and share in the communities ambition that other aircraft in this sim will be modeled accurately in time. At least as accurately as possible. So, any aircraft to model is possible and doable given time. I do not share your optimism. I embrace what can be.