IAI Kfir C2/C7
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New mapping will be something like the photo below, i think its the best i can do and as flat as it can be, what do u think people? still have to map some areas like the nose cone etc but im in a good way. At least i learned something that will help in the future
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New mapping will be something like the photo below, i think its the best i can do and as flat as it can be, what do u think people? still have to map some areas like the nose cone etc but im in a good way. At least i learned something that will help in the future
I like that skin, stick with it!!! When they see it coming, they’ll think a bunch of looney bins are on the way and they’ll turn and run for their lives!!!
C9
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@Cloud:
I like that skin, stick with it!!! When they see it coming, they’ll think a bunch of looney bins are on the way and they’ll turn and run for their lives!!!
C9
LMFAO…. hhahaahahaha. It helps a lot more than plain checker pattern to see the flatness of the skin.
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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LMFAO…. hhahaahahaha. It helps a lot more than plain checker pattern to see the flatness of the skin.
Yep, each block a different bright neon sort of color!!
C9
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IMO, I would prefer not having mirrored mapping on vertical fin, but generally speaking, it looks fine
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IMO, I would prefer not having mirrored mapping on vertical fin, but generally speaking, it looks fine
Actually the fin isnt yet fixed it would not be mirrored
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And now to start painting…… i think im done
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Early tests :
EDIT: Yup i noticed also the error in the mapping just behind the canopy, Allready fixed
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Looks great!
Btw since you model with 3dsmax, you may create a cockpitwing Lod for 3d pit, in minutes.
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Looks great!
Btw since you model with 3dsmax, you may create a cockpitwing Lod for 3d pit, in minutes.
On the “to do” list as i did with the phantom
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Anyway, the base of the camo is done… now i will have to add rivets/panels etc… uhhhh the most difficult part i suppose I can handle easy the camo/dirt and stuff…
Also i have to edit a bit the “mask” i use or make a new one cause… in some parts you can see pixels of the color of it…
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Anyway, the base of the camo is done… now i will have to add rivets/panels etc… uhhhh the most difficult part i suppose I can handle easy the camo/dirt and stuff…
Hey Manos,
IMHO you improve your skills with each model/ texture, … great job.
For the rivets and panel lines I’m always using Paths in photoshop.
Maybe I’ve already mentioned the Paths earlier in one of your threads,
but if you will do more skins in the future, then those Paths are really helpfull.Beside dirt “and stuff”, have you ever considered to render a
Ambient Occlusion (AO) map for your model?IMHO both “workflows”, using Paths and AO map would improve your skills
and your model.Keep walkin’, Manos.
Cheers, :yo:
LS -
https://www.cybermodeler.com/aircraft/m3/kfirc2_profile01.shtml
As suggestion you should start with 2 grey tones
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Hey Manos,
IMHO you improve your skills with each model/ texture, … great job.
For the rivets and panel lines I’m always using Paths in photoshop.
Maybe I’ve already mentioned the Paths earlier in one of your threads,
but if you will do more skins in the future, then those Paths are really helpfull.Beside dirt “and stuff”, have you ever considered to render a
Ambient Occlusion (AO) map for your model?IMHO both “workflows”, using Paths and AO map would improve your skills
and your model.Keep walkin’, Manos.
Cheers, :yo:
LSThanks for your kind words. I think im nothing compare to some people in here but im doing my best, im just taking in easy whatever has to do with computers and programs and stuff. As i said before i knew CAD so in reality wasnt so difficult, as i believe in 3ds max u are a bit more free to work and more easy but if i didnt work on porting the Phantom and learning new stuff from all you guys here i will be struggling still bit. U mentioned before about the paths, as for the Ambient Occlusion sounds interesting i will check it out….
@Dema : Ye this will be the second skin im gonna do anywaysBy the way a question, what was the helmet type weared by IAF pilots during 80’s? on the Kfir at least? Im thinking maybe switching to less tris pilot as well (i changed Exaust system 1st)
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drool keep them coming!!!
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On going Panelling
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And Riveting…. Still havent edited the opacity and the effects but just to get an idea… TO MANY DAMN RIVETS!!! lol…
Oh and i forgot to mention that i changed beside the A/B exaust the pilot as well, in a video i saw pilot was wearing the USAF helmet not the french one thus i used the low poly Phantom pilot as well, that was a gain of almost 2000 tris
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Upper surfaces almost done, Only the Vertical stab left to do, my eyes hurt from all those rivets but i think it worth the try Wanted to ask to all the skiners here, How do i maintain the quality high when saving in lower resolution? I want for example most of the “stencils” (when i will make them) readable even in 2048*2048 but i missing something…
Also i guess Kfir Maintained the movable intake cones of its Mirage predeccesors right?
At this point i want to thank Blackburn from UOAF team that helped me a lot Unwrapping and making the panels/rivets
Cheers!
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Wanted to ask to all the skiners here, How do i maintain the quality high when saving in lower resolution? I want for example most of the “stencils” (when i will make them) readable even in 2048*2048 but i missing something…
If you want good quality in 2048, do it with double resolution 4096. If you want good quality in 4096 do it in 8192… Simple ?
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2048 pixels to read text on stencils.
Do the math.
How much pixels is one meter of your model?
then you get if it will be readable.
if 5-10 cm are one pixel well what do you expect?
So double it from 2048 or re map it to fit better and have more pixels available for detail. Though I don’t think 2048 are good for stencils unless it’s a bucket that say YO. :lol: