Pilot model fo F-16
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Seems likeI’m also too stupid to get this running.
I have done everything as stated in the readme from the first download (full pilot body):
- created Backup
- copied 8018 and 8019.dds from the archive to the Data\Terrdata\objects\KoreaObj\ folder
- performed the steps in the Editor as described, except changed the full body for the legs only file from post #485
But there is no legs in my cockpit.
Tried it first for the default Korean theater and testet in the Navigation Training TE
Now I’m afraid I have somthing broken in the sim so I have replaced all files from Backup.
I would like to use the pilot legs with a kneeboard created from WDP for campaigns in other theaters. Is there a noob-guide somewhere to get this running?
Thanks
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Hello Fire,
I think the f-16 in the navigation TE is a bit special (is it the white-blue-red livery one?)
You might have better luck using a standard F-16C52+ for a start.
All the best, Uwe
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I think what’s needed here is an LOD that contains just the legs… because all of the downloads I can find contain the legs and other cockpit components (HUD glass, switches, etc.) If one could have just the legs, it could be appended to any cockpitmodel2 LOD and be completely version independent. Does this sound right?
EDIT:
No, that’s not right. I wasn’t clear on what the “append model” function in LE does. It adds a model to the CT registry, rather than appending vertices/polys to an existing model as I suspected. Either way, I figured out that all F-16s except the AMs use a “cockpitmodel2” LOD and can therefore use the original legs-only model. Unfortunately, the AMs use a different setup of LODs and I couldn’t get them working. For them, I tried editing and replacing cockpithudmodel with 4.LOD as shown elsewhere in this thread, but couldn’t get it working. Maybe if I wasn’t trying to remove the legs using Edit LOD in LE, it would work? Not interested in a full body nor flying AM models anyway. Sorry. It would be possible to get all of these working in Balkans (and probably other theaters the same way) as well, but it would require changing the LODs in the 3dckpit.dat files for each aircraft… For some reason the Balkans theater guys felt it necessary to do each aircraft’s cockpit model differently?
To Install Pilot Legs for KTO in 4.33:
You will need any or all of these cockpitmodel2 CT#s:
For the 25/30/32/40/42/50/52/KF series jets:
• 2
• 3005
• 3089
• 3094For the A-15/B-15:
• 3005
• 3154For the IAF jets:
• 3128 (C/D 30)
• 3161 (D 40)
• 3143 (52+)
• 3154 (B)
• 3005 (A)Replace those CTs with onlylegs.lod by following these instructions:
Open LE and select the KoreaOBJ.HDR file from Data/Terrdata/objects, then:
• Next to the “Normal” button put in the new cockpitmodel2 CT# as listed above. (You’ll do this whole process for each number.)
• (Optional) Click “3-D Viewer” to confirm the model does not have the pilot legs
• Click the “Normal”
• Click the “1” button under the “Edit” button
• Click the “Select LOD” button and then OK
• Click the “Action” menu
• Click “Replace Model”
• Then select your “onlylegs.LOD” file
• Click “Go To,” then select CT Record to return to the start
• (Optional) Click 3-D Viewer to check that they were installed correctly.I downloaded the pilot’s legs hudfix LOD and followed the above steps, but once in the cockpit the legs are visible but my hud and other panels are all messed up.
Is there something I missed or something I can do to fix this issue?
Here is a screenshot of what I am talking about
Thanks!
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I found this on the 72th VFW that finally helped in fixing the legs problem I was having.
http://www.72ndvfw.org/forum/m/5688083/viewthread/25003821-does-pilot-mod-legs-work-433
I hope that this can help anyone else having trouble getting the mod to work in BSM 4.33.U5. Considering I’ve never used the LOD before, these steps were very helpful. I many have messed something up in the above post’s steps.
Thanks
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don’t forget these settings.
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Can I open the LOD and change this after I’ve added the pilot legs?
Thanks
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Yes
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Thanks. I’m not very familiar with the LOD so could you tell me how to get to this screen?
Sent from my Pixel 2 XL using Tapatalk
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Sure wish someone would make an installer…
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Wow, wouldn’t that be something [emoji16]
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Sure wish someone would make an installer…
Mortesil`s new tool is supposed to provide a simpler-quicker solution for such operations.
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Mortesil`s new tool is supposed to provide a simpler-quicker solution for such operations.
Sent from my SAMSUNG-SM-T818A using Tapatalk
Wheres that at? …reward my laziness please…
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It’s a wip still mo.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I found this on the 72th VFW that finally helped in fixing the legs problem I was having.
http://www.72ndvfw.org/forum/m/5688083/viewthread/25003821-does-pilot-mod-legs-work-433
I hope that this can help anyone else having trouble getting the mod to work in BSM 4.33.U5. Considering I’ve never used the LOD before, these steps were very helpful. I many have messed something up in the above post’s steps.
Thanks
Unfortunately, there are no legs in the niches, only the lack of hud made:yield: Of course, once the HUD files have been restored, it is now.
A frustrating problem solved! Only @NIKOS could remedy this !!! I recommend and warmly thank you:uham::drink:
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Hello petros13,
how to uninstall pilot’s legs ??thank you !!!
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Hello petros13,
how to uninstall pilot’s legs ??thank you !!!
Do exactly the same actions as when you apply the pilot legs for the desired F-16 that you want to uninstall the pilot legs, BUT this time use for lod the “OriginalNoLegs.lod” (and NOT the “onlylegs.lod”).
Nikos. -
So I finally decided to bite the bullet and just figure out how to make the legs work in the Block 40 cockpit. I’d like to share the LOD file here for anyone interested in using it, but it seems like Harpoon is no longer active and hasn’t been for quite some time. How would I go about getting the necessary permissions to share the LOD?
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Hi guys!
Harpoon is not there anymore, and we can’t figure out where we have stored the original 3D Max Files (maybe lost them? :(). We would need them in order to implement a new feature.
so … is anybody there having still having the 3DMax source files?
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We never had 3d max source. Only LOD.