Mission Commander beta release
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Falcas, no problem with WP setup, the problem is trying to loop between 2 last waypoints in a path. So WP0 -> WP9 normal nav path , then WP10 do the loop back to WP9 … and that last loop doesn’t work. Instead fleet goes back to WP0 after WP10 … and I want it to go to WP9.
Like it is hardcoded to do a full waypoint loop after end of the path… and anyway, I still don’t know HOW to do it, I suspect that waypoint flag could be helpfull along with waypoint timing… since that is behavior of CAP waypoint loop.
Yes I was comparing it wrongly with AA/CAP mission which uses almost same principle with loop inside a serie of steerpoints/waypoints , but of course it is not the same for NAVAL and AIR . …
So if you think it is possible to do ONLY LAST 2 waypoints loop, Please help
edit:
One other question , aside above case, … Which MISSION.DAT in campaign/save dir is working/relevant. There are 2 of them : Mission.dat and Mission.dat.new … after checking internally , Mission.dat is old/original behavior and Mission.dat.new have certain new variables regarding escorts , escorts loiter timing , etc… and even those new variables from ‘.new’ file are in Bms.exe , but which one to use?
DEFAULT is I guess original Mission.dat , and I can’t find if the code looks for Mission.dat.new , and the code mention those new variables , but I don’t know are they active or not. (I will try , just want your opinion)Cheers
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About the taskforce wpt and loop. As far as I know this is not an option.
The code will always sent it to the next wpt. When its the last, it goes to the beginning of the list.
This is an example what I mean with the flags. Also the wpts are the same in the code/data for flights, batalions and taskforces. This does not mean you can do the same with taskforces as you do with flights.Need to come back to you about the mission.dat. That has been done a long time ago and have no idea what the status is in 4.33.
Gr Falcas
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One other question , aside above case, … Which MISSION.DAT in campaign/save dir is working/relevant. There are 2 of them : Mission.dat and Mission.dat.new … after checking internally , Mission.dat is old/original behavior and Mission.dat.new have certain new variables regarding escorts , escorts loiter timing , etc… and even those new variables from ‘.new’ file are in Bms.exe , but which one to use?
DEFAULT is I guess original Mission.dat , and I can’t find if the code looks for Mission.dat.new , and the code mention those new variables , but I don’t know are they active or not. (I will try , just want your opinion)Cheers
Only use the mission.dat, the “new” should not have been in the install.
Gr Falcas
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Great! , just as I thought. Even the stuff from “.new” is in the code it is still not active . No problemo.
Thank you very much.
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Hi gents!
Can anyone please explain to me what the option “save 73” stands for?
Also, I’m trying to create a new “save1.cam” from a “save0.cam” file and, so far, I’m not able to.
I open the save0.cam, change the name in the “Campaign” tab in “Scenario” and “Saved Name” slots from save0 to save1 and then save the file.
So far, so good.
But when I exit MC and the reopen it to load the save1.cam it gives me this error:
Any help would be very appreciated.
Cheers, Nuno
EDIT: I’ve just noticed that the error only occurs when I hit the “Create New Primary List” button. MC creates the primary objectives list without any issue but if I save, exit and then reload the file, the error persists.
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I thought it was for BMS 4.73?
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New version of MC released.
Latest version is 0.5.8.384.Enjoy,
Falcas
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AFAIK , that .73 is Falcon campaign file version , for BMS should be always 73…(???). probably is there because of MC’s compatibility to work with different versions of Falcon’s campaign files (F4org, F4AF, F4OF etc…)
But if the file(s) already loaded as 73 , you can see in status bar (FileVer:…) , … MC will probably SAVE as 73, as default loaded,… Dear Falcas could know the truth
@Falcas,
Please do something with ‘hand’ icon when over multiple units close together on map , it seems that ‘action box’ over the unit icon (when replacing pointer cross with hand icon) is just too small and very hard to pinpoint with cursor, let alone Right-click 90% percent of time results in ‘Change Area’ menu (like right-click and drag the rectangle)…, rather then ‘Unit selection’ menu which is VERY VERY useful for units stacked near same place, imho.
(out of thin air… could be some mess-up with the zoom fuction along with resize of the unit icon, so action box isn’t resized at all)THANKS for the New Looks , well its awesome
HA… And VERY Thanks for ‘Marking’ manual-controlled units with white rectangle… as was long long time before … Now just to implement that BACK in BMS !!
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Hey,
Yes 73 is the file version.
Nothing to worry about and no need to use it.About the map functions and mouse… yes that will still improve in the future.
Gr Falcas
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Thank you Falcas,
it’s really a great tool. -
Hello gents.
I’m building a new campaign for POH, but would like to know how to change the red and blue colors through Mission Commander for the JSTARS window for the teams, and so far I haven’t been able to do it.
Can anyone shed some light on this, please?
Thank you, any help will be much appreciated.
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@Nuno:
Hello gents.
I’m building a new campaign for POH, but would like to know how to change the red and blue colors through Mission Commander for the JSTARS window for the teams, and so far I haven’t been able to do it.
https://i.imgur.com/de03DFX.png
Can anyone shed some light on this, please?
Thank you, any help will be much appreciated.
It is hardcoded, nothing you can do in this area.
BB
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Hi!
Thanks for the reply, Bad Boy.
But my doubt is this: French units have always showed up as blues forces in the JTARS window, and somehow, while I was working on the campaign in MC, I must have changed something and the units now show up as red forces.
And that’s what I was trying to understand, what did I touch to change it.
I’m finishing a campaign in which Morocco is at war with Algeria. Morocco is team #6 and Algeria team #7. Is it possible to assign team#6 as blue and team#7 as red (and I mean in the JSTARS map), or this can’t be changed?
Or do I have to move Morocco from team#7 to team#2 for it to become blue?
How are the BLUE/RED colors assigned? BLUE for teams #1 through #4 and RED for teams #5 though #7, for example?
Sorry in advance for so many colourful questions, but my brain is becoming bloody red with all this…:D
Thank you.
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Basically :
Team#2 is blue
Team#6 is redIf you want to assign more teams (team#1, team#3, etc) to be in blue side then make them as “allied” to team#2 (teams relation)
If you want to assign more teams (team#4, team#5, etc) to be in red side then make them as “allied” to team#6 (teams relation) -
Many thanks, Bad Boy!
I’ll give it a try, since I was using “friendly” only.Really appreciate your help.
Cheers!
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It doesn’t matter which slot any team is in to ally it or make it friendly with teams 2/6.
Like BB said 2 and 6 are set as Blue/Red, that will remain the same.
You can add any other slot to team 2 or 6, team 1 can be allied with team 6 if you like.
You can also link them to team 2 or 6 to be a part of said team on the Teams tab, link them together on the Relations tab, and they would function as a part of the team and also show on the 2D map at all times.
C9
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I’ve got an issue with saving anything in MC
lets say I try to edit a flight - I get an unhandled exception error that says "Conversion from string “” to type ‘Integer’ is not valid
i am using the latest version of MC(0.5.8.384) and have .NET 4.0 and MS Visual C++ 2010
Error log:See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidCastException: Conversion from string "" to type 'Integer' is not valid. ---> System.FormatException: Input string was not in a correct format. at Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat) at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value) --- End of inner exception stack trace --- at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value) at MissionCommander.fclsFlight.ApplyFlight() at MissionCommander.fclsFlight.btnApply_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Mission Commander Assembly Version: 0.5.8.384 Win32 Version: 0.5.8.384 CodeBase: file:///C:/Games/Falcon%20BMS%204.33%20U1/Programs/MissionCommander/Mission%20Commander.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.7.3190.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.3353.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- BMSUtils Assembly Version: 1.6.1.17 Win32 Version: 1.6.1.17 CodeBase: file:///C:/Games/Falcon%20BMS%204.33%20U1/Programs/MissionCommander/BMSUtils.DLL ---------------------------------------- dbwdp Assembly Version: 1.6.0.0 Win32 Version: 1.6.0.0 CodeBase: file:///C:/Games/Falcon%20BMS%204.33%20U1/Programs/MissionCommander/dbwdp.DLL ---------------------------------------- BMSLocation Assembly Version: 1.0.3.0 Win32 Version: 1.0.3.0 CodeBase: file:///C:/Games/Falcon%20BMS%204.33%20U1/Programs/MissionCommander/BMSLocation.DLL ---------------------------------------- System.Web Assembly Version: 4.0.0.0 Win32 Version: 4.7.3282.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll ---------------------------------------- LzssManaged Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Games/Falcon%20BMS%204.33%20U1/Programs/MissionCommander/LzssManaged.DLL ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration></configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
How do i fix this?
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I’ve got an issue with saving anything in MC
lets say I try to edit a flight - I get an unhandled exception error that says "Conversion from string “” to type ‘Integer’ is not valid
i am using the latest version of MC(0.5.8.384) and have .NET 4.0 and MS Visual C++ 2010How do i fix this?
Exact same error here since a few versions of MC. I found that the changes are still applied though.
What I do is:
- Click Apply
- Get the error
- Close the error screen
- Close the Flight editing window
- Save the file
- Reload the file
- Check and see that change has been applied
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new version released, latest is 0.5.9.394
Enjoy,
Falcas
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