Maverick Issue
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Exactly!
YetAnotherViper, you’re spot on.
This is the same thing I experienced. I’ve been mostly playing the “other” combat simulator for quite a while, and I decided to give BMS a try this weekend.
I was literaly blown away by all the details in the simulation; I was f*ck#ng loving it; didn’t mind at all about the graphics quality (which is quite good by the way), but then I stumbled upon this nasty “jump” with the mavericks (specially when usin the FCR alone, no TGP).
Went through all the documentation (as I figured I was doing something wrong)…asked google…no joy…and today I did a search here and voila! So it was not me after all
I hope it gets fixed soon; it’s quite annoying (though it seems to get minimized when using the TGP and correctly boresighting the mavs).
Aside from this particular glitch, BMS simply rocks. Keep it up guys!
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Couldnt find any Bug Report about it so i write it now, maybe devs will take a look at it:
Currently if you want to use the Maverick via the WPN Screen, the Camera jumps on first slew of the Cursor.
Sometimes you have a hard time to find your target again.
No matter if you Boresight or if you lock anything via TGP or FCR.You dont need any special Mission to reproduce, just put some Mavs on and try to use them with the WPN Screen and not TGP.
I dont think that behaviour is as intentend, right?
The Thread where others also discovered the Problem:
https://www.benchmarksims.org/forum/showthread.php?29601-Problem-fine-tuning-mav-slewI don’t mean to make trouble and refute more capable players, but I just did (2019 FEB 17th) the training mission with Mavs (D & G) in BMS 4.33(?) and the Mav seeker head behaved nicely in boresighting at the DD at SP4, and again when doing the handoff from TGP to WPN(Mav D) for that ZSU-23-4 to the west (left) end of the convoy.
I did use DSB1/2* tho, don’t know if that matters. The training literature for the mission didn’t mention resolution for the FCR, but I naturally did DSB1 & 2 only because I “cheated” after boresighting the DD at SP 4 and jumped to SP 7 and cut corners so I started looking for the ZSUs from beyond 20nm out.
Also, this was the mission with CAVOK, not the same mission in the soup.
Again, not making trouble, just saying I didn’t see any misbehaving D-verisons. (Never got around to using the G, wife came home so I had to shut down).- proceedure used:
FCR to acquire in a general sense. I do NOT “lock” with FCR.
Switch to TGP.
Lock with TGP.
target handoff to WPN.
- proceedure used:
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I have an idea!
Lets start a new poll-vote, “Who in here has seen real Viper MFD’s while delivering Mavericks” ! Training TGM’s will do fine too. Preferably beyond Viper Block 4x.
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I am having the same issue as most people. Attempting to use Mavs without TGP is a lottery. I find the TGP hand-off process to be really cumbersome so it would be great if FCR/WPN alone could be used reliably. Whatever bug came up between 4.32 and 4.33 is surely related to these changes?
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I am having the same issue as most people. Attempting to use Mavs without TGP is a lottery. I find the TGP hand-off process to be really cumbersome so it would be great if FCR/WPN alone could be used reliably. Whatever bug came up between 4.32 and 4.33 is surely related to these changes?
Nope. I get 90% pk just using mav camera/seeker. The only thing TGP handoff does is extend your visual target ID range and acuity. You’re not flying the correct parameters; it’s not easy IRL either.
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“cumbersome” … so with the TGP you can positively identify your selected targets, pick out the highest value targets from a group or column and declare them, in TV mode x4, at something like +20nm, hand it off at around 15nm select another specific target hand that off then cruse into about 12 to 10nm and fire both MAVs off within a couple of seconds and turn out secure in the knowledge that, if you did not have a flashing cross, you will hit the two targets you specifically selected.
I will take cumbersome over the old method any day of the week !!!
To use your own words if you find the TGP Hand off process “a lottery” and “cumbersome” you just aint doin it right !!!
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Also, the TGP method certainly helps as Ironman states; however, I Don’t like to be a slave to it; what if your TGP malfunctions or is not loaded onto the jet or your squadron just doesn’t have any. Old school baby.
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To use your own words if you find the TGP Hand off process “a lottery” and “cumbersome” you just aint doin it right !!!
So what’s the right way?
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So what’s the right way?
BMS\Docs\Checklists & Cockpit Diagrams\F-16 Checklists*Weapons Checklists.pdf* → start from pp. 5
The checklist gives you all the necessary steps. It just works if you follow it. Please note that the Maverick cannot get the handoff outside 15 NM (someone please correct me if I remember wrong). Note also that AGM-65A’s or -B’s cannot be boresighted.
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BMS\Docs\Checklists & Cockpit Diagrams\F-16 Checklists*Weapons Checklists.pdf* → start from pp. 5
The checklist gives you all the necessary steps. It just works if you follow it. Please note that the Maverick cannot get the handoff outside 15 NM (someone please correct me if I remember wrong). Note also that AGM-65A’s or -B’s cannot be boresighted.
Cool, thanks!
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it’s not hard, it’s just involved…and then it’s simple as pie.
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BMS\Docs\Checklists & Cockpit Diagrams\F-16 Checklists*Weapons Checklists.pdf* → start from pp. 5
The checklist gives you all the necessary steps. It just works if you follow it. Please note that the Maverick cannot get the handoff outside 15 NM (someone please correct me if I remember wrong). Note also that AGM-65A’s or -B’s cannot be boresighted.
And you can’t from older blocks, like 32 and under.
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Jonku - "Please note that the Maverick cannot get the handoff outside 15 NM " I would agree with that - its part of my hand off routine - wait until the DLZ bracket appears in the WPN MFD before handing off that way I don’t - very very rarely - get a failed hand off.
I would expect a longer hand off range for the “G” mav but I don’t think its coded in 4.33 U5
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I am having the same issue as most people. Attempting to use Mavs without TGP is a lottery.
The only issue I am having with Mavs without using a TGP is the cursor jump on slew from the OP and what many others have mentioned. Once you get past the slew and have a locked target, in the keyhole, and cursor not flashing before fire it works fine. Just got done with a mission today only using FCR and weapon video page and went 6/6 on hits.
I find the TGP hand-off process to be really cumbersome so it would be great if FCR/WPN alone could be used reliably.
I’ve tried multiple times messing around with the TGP/boresighting process and I can never get consistent behavior from the aircraft. I just gave up on that and use FCR/WPN alone and as stated above the cursor jump is the only issue there.
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im related by marriage to a belgian f-16 pilot. He showed me how it was practiced on the range fast and dirty, in a degraded sensor environment, but that training showed me how to be hands on with the antenna at all times. You use the td cursor from the tgp to clear up a picture of contacts or you use visual references in HUD to bore sight the TD cursor over the contacts in a rough estimation and ground stabilize.
Then you DMS down to get to the WPN page, uncage both active positions using uncage and NWS to toggle the seeker heads. now you have your roll out target cue for the ground stabilized position from the TGP, as well as the cursor as VID refrences in your HUD ( no looking down to slew) and NOW you have two circles in your HUD showing the pre launch position of the uncaged seeker heads, which you can quickly move to the td cursor diamond, with your head up.
As far as boresighting the TGP goes, its troublesome on the ground…if you follow the gospel here, it will seem useless and too much trouble.
Wherever you fly out of, once you do your familiarizations you find a big building or a ship, just fly 5000 under the clouds, put it in autopilot attitude hold and lock the tgp on the building or the ship or the airfield, then dms down, repeat the process I described using the agm65 seeker cues and the td cursor in the hud. boresight. you’re done.
Do not depend on seeker or optic technology- if the flight conditions for the target area or the target are exclusionary, use the glove that fits the job. nose down into infested sam country to rail off a few agm65s or carpet bomb the entire area from 40k and mach1?
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Has the original issue (cursor slew jump) been fixed in 4.34?
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im related by marriage to a belgian f-16 pilot.
well that didn’t “sound” very well… :lol: Living the " //\TOP-GUN//\ " dream…
Joking m8… I understood what you meant but sorry I couldn’t resist for the second time I saw it…