Falcon BMS 4.34 Changes you noticed.
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In the meantime… the Combat AP is gone…?!
D.its not gone, it’s well hidden …(not so well actually LOL)
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its not gone, it’s well hidden …(not so well actually LOL)
The hours I spent searching for it, I probably could have had the HOTAS set up…! Irony.
Nothing like firing up the Combat AP just to look around; appreciate the models, skies, textures and weather.
Did it in 4.32 and was proper impressed.pr0n
P.S. I said “Hot arse”… Heeheeheehee
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The hours I spent searching for it, I probably could have had the HOTAS set up…! Irony.
Nothing like firing up the Combat AP just to look around; appreciate the models, skies, textures and weather.
Did it in 4.32 and was proper impressed.pr0n
P.S. I said “Hot arse”… Heeheeheehee
LOL come on, look in the falcon BMS.cfg LOL
it has been disabled from UI since this is a development feature and we dont want people to use it as an autopilot ….
When flying combatAP, you are in between AI code and player code which is OK for dev, but not OK as far as flying properly is concerned
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Same bug has happened to me as well.
For some reason Alt-V does not lower my visor either.
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Same bug has happened to me as well.
For some reason Alt-V does not lower my visor either.
was it your first commit in 3D since you launched BMS ?
As far as visor : did you edit your keystroke .?
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Edited the keystroke and the visor is A-OK now.
Not sure about the “pod-racing.” I saw it last night and have not seen it again since.
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LORDY…!!! It is absolutely stunning…!!! This BMS version is just stunning. OMFG.
I am a virtual Rumpelstiltskin awoken from a Falcon Slumber.
I was not expecting THAT. Out comes the T.I.R. and HOTAS and - perhaps - willy.
Nice job gentlemen…!!! Kudos Kudos.
(Gentlemen, and also Pumpy who has come… [intentional ellipsis] to fruition).
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LORDY…!!! It is absolutely stunning…!!! This BMS version is just stunning. OMFG.
I am a virtual Rumpelstiltskin awoken from a Falcon Slumber.
I was not expecting THAT. Out comes the T.I.R. and HOTAS and - perhaps - willy.
Nice job gentlemen…!!! Kudos Kudos.
(Gentlemen, and also Pumpy who has come… [intentional ellipsis] to fruition).
Oh sh**
We woke up the arg
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I noticed that if I’m single-player running a TE, for instance, and I change my acdata(plane I’m flying).dat to increase the number of chaff/flares to 90/90, the program crashes now. Didn’t used to.
So apparently, the software now checks for original acdata/*.dat integrity before it starts a scenario???
PS - Config ‘Require Same A/C Data in Multiplayer’ is disabled, but it shouldn’t matter anyway in single-player mode.
PPS - Is there an undocumented config setting that will allow me to tweak acdata values in single-player for experimental purposes???
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2. ski jump is great. Besides su33, i try AV-8 and Su39.
AV8, deck moving is very sticky. barely take off…got to reduce weapon load.
su39, hard to lift up due to thrust and load.supplement:
1. my bad, i forgot to release gear brake Alt-P, once done, deck moving is ok.
2. try AV8 ski jump again - i remember some article said, RN harrier pilot will slew nozzle down when jet up the jump ramp - i try this trick and it works.
3. try AV8 takeoff from cat 3. it runs much faster and, sometimes the speed makes ac hit the bumping bow ramp… there must be a speed limit for cat 3 long run.
4. su39, heavy load ac still can’t lift up… even from cat 3. leave it alone.btw the kuz top mast radar - top plate, is not two-parellel plates, they got a tilt angle.
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To me this was FF5.3. Whoa, 10 years ago.
FF 5.5 was my favorite, some of my screensaver images are from it.
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Hand on A/G Gun selection - Press and hold Uncage button while in A/G mode. Yay. Thankyou.
Does anyone know if Cursor Zero ‘CZ’ has a HOTAS function?
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Hand on A/G Gun selection - Press and hold Uncage button while in A/G mode. Yay. Thankyou.
Does anyone know if Cursor Zero ‘CZ’ has a HOTAS function?
I would love to know that also. Thanks for strafe toggle heads up.
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Does anyone know if Cursor Zero ‘CZ’ has a HOTAS function?
Well I suppose you could map MFD OSB #9 (for the FCR and TGP) and/or OSB #10 (for CZ on the HSD). But you’d have to do that for left or right MFD, so you would need to work out which MFD (left or right) and which button (OSB 9 or 10) you wanted.
Callbacks are in the BMS Keystrokes - Defaults.pdf in your \Falcon BMS 4.34\Docs\01 Input Devices folder, e.g.: left MFD OSB 9 is SimCBEOSB_9L (which is already mapped to Ctrl Alt 9 on the keyboard if you are using the default 4.34 keyfile).
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Hand on A/G Gun selection - Press and hold Uncage button while in A/G mode. Yay. Thankyou.
Does anyone know if Cursor Zero ‘CZ’ has a HOTAS function?
Not in BMS. I think some blocks/tape have one, but I’m not even sure. It would be handy though
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Not in BMS. I think some blocks/tape have one, but I’m not even sure. It would be handy though
I’m pretty sure a second TMS down after break Area/Point/ inertial track should CZ. At least in some blocks. An F-16 pilot confirmed it in these forums a couple years ago.
I’m really enjoying the SPI diamond visible in JHMCS….we would greatly appreciate the ability to generate HMCS markpoints, please at some point?..… fantastic job on 4.34.
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Hand on A/G Gun selection - Press and hold Uncage button while in A/G mode. Yay. Thankyou.
Thank you!! I had no idea such function existed both in real and in 4.34!!!
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Not in BMS. I think some blocks/tape have one, but I’m not even sure. It would be handy though
Regarding Falcon BMS, this is untrue: the “SimRadarCursorZero” callback does exactly that, without needing to mess with separate OSB buttons. I have it bound to a button on my HOTAS and it works as expected.
Cheers