[New] F16I Skin Project
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Keep up the good work
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Colors are too sharp, like in JanHas skin, in real life the camouflage colors are brighter and blurred.
comparison:
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maybe useful in this thread
https://www.cybermodeler.com/aircraft/f-16/f-16d_profile01.shtml
https://www.e-paint.co.uk/Lab_values.asp?cRange=Federal Standard 595&cRef=15180
cheers
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What Block has 10 AMRAAMs?
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Really?
Arcade games?
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Looking good my friend.
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Look much better indeed
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Look much better indeed
Really ?
It doesn’t look realistic to me, colors are too gray and shady -
@AsafBoy:
Really ?
It doesn’t look realistic to me, colors are too gray and shadyI said “Much better”, compared to the initial, I also don’t think it is perfect, but it is closer
Regarding the colors, I think for some reason all his screens are too dark to start with, and it makes all colors look more “bold”. I don’t know how to get a more natural view of the skin because obviously something in his settings cause his screens to look darker.
@WF3 - I suggest that if you want to get the closest colors, try to stick with the colors of the default BMS F-16I skin (i.e not the Janhas skin, but the skin of the default model), I believe these are the most accurate. And of course there are people here that can guide you further regarding improvements, if necessary.
Cheers!
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I think the default BMS F-16I colors are the most accurate, but I’d wait for more people to confirm.
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My shot.
There have been MONTHS of work in the background from Jan, specially for the Sufa model, since it IS the 1st D model prepared - contains the most polys, as close to the LE limit of ~100k, including CFT’s. All following models are lighter versions than this so the Sufa is the monsters’ mother.
There have been countless hours using a HUGE quality data collection for the Sufa, extremely difficult to be found elsewhere……
So considering the general JanHas quality standards as an artist all these years following his products, his original implementation and release for the Sufa is (FOR ME) as close to the real thing.
Now, to be fair, there are more than 100 real Sufa planes in the IAF roster. It is absolutely logical some airframes to be more hardship than others, so more dirt, color-faded, color-dropped etc. But considering IAF has a full paint authority for these birds means that this state will be for a very short period of time only. I do have pics of such few airframes, but are the exception. JanHas release is an accurate representation of a bird in a “good state” using the realistic Federal Standards color pallet for its camouflage and details.
Anyone is free OF-COURSE to manipulate his personal point-of-view for a game aspect, considering he DOES have the necessary permissions to do it even if he is not intending to publicly release his work and keep it for his Hard-Disk (otherwise no need to make public announcements and post images).
What I don’t like, and I DO want to speak 100% honest, is seeing commends like “make it 100% correct” or “get as close as possible to the real colors and look”, specially from newer members that probably don’t know the background details and hundred of hours invested working on this. It is (OF-COURSE) your(s) choice to even make it pink, but the “color fixes” I see, at least for some of the parts, seem like just playing with RGB curves on parts of the main skins and not a new “repaint”. For example, fuselage ejection seat triangles should be orange and not red, something that can only happen either intentionally if these real decals are red, or unintentionally as an RGP curve alternation to adjust another color/part;
Again IMHO. But I’ve been some times next to the real bird and this color project here is not accurate. Be sure that if the specific model had any issues I would be the 1st one to scream about and push for a fix.
PS: I do like however the new changes on some weapon skins -on the stock models- , until Jan releases his models for these remaining weapons too.