[New] F16I Skin Project
-
This post is deleted! -
Look much better indeed
Really ?
It doesnât look realistic to me, colors are too gray and shady -
@AsafBoy:
Really ?
It doesnât look realistic to me, colors are too gray and shadyI said âMuch betterâ, compared to the initial, I also donât think it is perfect, but it is closer
Regarding the colors, I think for some reason all his screens are too dark to start with, and it makes all colors look more âboldâ. I donât know how to get a more natural view of the skin because obviously something in his settings cause his screens to look darker.
@WF3 - I suggest that if you want to get the closest colors, try to stick with the colors of the default BMS F-16I skin (i.e not the Janhas skin, but the skin of the default model), I believe these are the most accurate. And of course there are people here that can guide you further regarding improvements, if necessary.
Cheers!
-
This post is deleted! -
I think the default BMS F-16I colors are the most accurate, but Iâd wait for more people to confirm.
-
This post is deleted! -
My shot.
There have been MONTHS of work in the background from Jan, specially for the Sufa model, since it IS the 1st D model prepared - contains the most polys, as close to the LE limit of ~100k, including CFTâs. All following models are lighter versions than this so the Sufa is the monstersâ mother.
There have been countless hours using a HUGE quality data collection for the Sufa, extremely difficult to be found elsewhereâŚâŚ
So considering the general JanHas quality standards as an artist all these years following his products, his original implementation and release for the Sufa is (FOR ME) as close to the real thing.
Now, to be fair, there are more than 100 real Sufa planes in the IAF roster. It is absolutely logical some airframes to be more hardship than others, so more dirt, color-faded, color-dropped etc. But considering IAF has a full paint authority for these birds means that this state will be for a very short period of time only. I do have pics of such few airframes, but are the exception. JanHas release is an accurate representation of a bird in a âgood stateâ using the realistic Federal Standards color pallet for its camouflage and details.
Anyone is free OF-COURSE to manipulate his personal point-of-view for a game aspect, considering he DOES have the necessary permissions to do it even if he is not intending to publicly release his work and keep it for his Hard-Disk (otherwise no need to make public announcements and post images).
What I donât like, and I DO want to speak 100% honest, is seeing commends like âmake it 100% correctâ or âget as close as possible to the real colors and lookâ, specially from newer members that probably donât know the background details and hundred of hours invested working on this. It is (OF-COURSE) your(s) choice to even make it pink, but the âcolor fixesâ I see, at least for some of the parts, seem like just playing with RGB curves on parts of the main skins and not a new ârepaintâ. For example, fuselage ejection seat triangles should be orange and not red, something that can only happen either intentionally if these real decals are red, or unintentionally as an RGP curve alternation to adjust another color/part;
Again IMHO. But Iâve been some times next to the real bird and this color project here is not accurate. Be sure that if the specific model had any issues I would be the 1st one to scream about and push for a fix.
PS: I do like however the new changes on some weapon skins -on the stock models- , until Jan releases his models for these remaining weapons too.
-
Well since Jan provided only one chroma skin for those is not a bad thing for someone to create variations.
In the past i used Jans shelter but the outer paint was so clean, in Greece in all the photos Iâve seen none was that clean, so i added (with Jans permission) some wear which was common to all unfortunately but was closer to the GR situation.
With this project and the ability to change skins on aircraft it would be a nice addition to have them as alternatives in the skin set. If they are satisfactory Jan can add them as a secondary set of textures.In my opinion when someone wants to build and extend your work is a compliment and a win win for all.
Sent from my SAMSUNG-SM-T818A using Tapatalk
-
This post is deleted! -
This post is deleted! -
The last two screens look the part broâŚ:headb:
-
v3 is the goal
-
Yes V3 is the closest, I agree
-
This post is deleted! -
This post is deleted! -
-
Fuselage ejection seat triangles should be orange and not red.
-
Wingtip pylons had become the same as sand/yellow FS 33531 airframe color⌠It should be default gray. It seems only a very small pylon part on the front remains as default. Same for the small ecm do-not-paint antennas on the LEFâs.
-
Airframe top black on the refueling point is⌠too black⌠Should be dark gray.
-
Roundel Israel star became black from blueâŚ
Speaking versus âphotorealisticâ vs playing with rgb curves:
Viper FS colors: http://cybermodeler.com/aircraft/f-16/vipercolors.shtml
There is a huge difference between a properly build skin using the correct Federal Standard details, and a game graphics engine plus used monitor to re-image something good. Re-share app can do just fine.
-
-
Version3 you posted here: https://www.benchmarksims.org/forum/showthread.php?36568-New-F16I-Skin-Project&p=508837&viewfull=1#post508837 is the most accurate, at least to my none expert eyes.
-
-
This post is deleted! -
The colors of the default F16I are more realistic than yourâs skin, that i can guarantee. Your skin colors are more closer to the Morocco F16âs than the Israeli one, in my opinion.
I saw F16I âSufaâ lively from up close, and that is my conclusion.
Your skin details are astounding for sure, colors need to be fixed - if you are aiming for a realistic experience.