BMS 4.34 sound mod?
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Does anyone know of a good sound mod for BMS 4.34? I can’t seem to find any on an initial search of Google or the forums. Even an older version that still works with 4.34 would be fine. I just want something with a lot more ooomph to it, the exterior engine sounds, the missile launches, even the cannon seem very underwhelming to me in the stock bms sound file. But if I can say any for BMS, it’s that you cannot underestimate the community. Thanks in advance for any help.
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Hi!
Does anyone know of a good sound mod for BMS 4.34? …. even the cannon seem very underwhelming to me in the stock bms sound file.
Depends on what you like. A “realistic” sound environment like what we can experience in the real jet, or something more “emotional” (some call it “immersive”) like what we can experience in movies? (and it is fine! … it mostly depends on people “tastes” or expectations about it).
There is a lot of discussion about it … Yes it is difficult to render physiological sensations in a desktop chair. But for the most part of it, it is already taken in count in stock sound set. Just for info, stock sound system is already “boosted” in many ways compared to what a pilot can actually hear (or even feel!) in its cockpit. Is it perfect … certainly not.
Best option for physiological things (compensation to the lack of physiological feedbacks) are devices like butt-kickers or stuff like that (even if they are unfortunately still not really accurate, but it helps).
Now if you like more … maybe you can find something as an add on. But I can’t help you to point you where to find something you would like to have.
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I get what you’re saying. But I definitely subscribe to the thought that since we can’t actually feel what’s going on with the jet that it has to be supplemented with what we can experience. I feel there is a fine line between boosting the audio cues that the pilot would receive and just making movie sound effects. This is the line I would like to walk, and while some of the sounds are decent in bms, I feel like some of the frequency ranges that accentuated are not ideal. For example, you would like not hear the woosh from a launching missile but you would feel/hear the low frequencies from the rocket motor igniting and the missile leaving the rail. These low frequency sounds while dampened in the cockpit, would still be audible/felt and are not the effect that seems boosted in bms. In all honesty the cannon is probably fine, but missile launches definitely don’t feel/sound right. Then there are the external cockpit sounds, which aren’t really important but are more just quality of life. Other sounds in the pit like the vortexes from high AoA are great, even the engine sound isn’t terrible, but it could definitely be tweaked to be a bit more immersive yet not exit the bounds of what would be at least somewhat realistic. I was just curious if anyone knew of any sound mods that would make the game a better in that regard
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Have you pushed your external soundslider to maximum ?
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I agree that the stock engine sounds in BMS KTO are lacking.
It’s been a long while we have demonstrated that the engine sounds have been altered at some point during development for a much subdued version.
At some point (4.33) we compared the sound used in other terrain such as balkan (4.33), compared it to real engine sounds video (newest go pro with no casings) and presented the resulting comparison to many testers and devs and the majority of them reacting readily agreed that the balkan sounds were much better than the stock korea sounds and adding more immersion.Strong with the users’ input, It was then put on request to change the sounds but unfortunately the switch never happened as it was blocked somewhere by sound gurus probably disagreeing with the majority of user’s input or by lack of information for better input or Simply lack of interest/time to make the fix… who knows?
it’s really too bad because the block 40 sounds of the balkan F-16 is much better than the stock sounds and never made it in to the install.
I haven’t checked in 4.34 balkan if these sounds are still the same, but I assume they are.Anyway, If you want to correct that shortcoming, then you need to move these souds manually and I’d advise not to touch the sliders.
I think the sliders are now to a great balance and compromises considering the nightmare of the original sound mechanics in Falcon. -
I get what you’re saying. But I definitely subscribe to the thought that since we can’t actually feel what’s going on with the jet that it has to be supplemented with what we can experience.
Yep … and as I said,this is already taken in account. IRL, you can’t hear any sound from air-brakes … nor landing gear mechanisms …
On the other side, air flow when gears are down is lacking (not existing) and few other … and guess what … one of the (probably) most audible sound in the cockpit is lacking also … the flow flow indicator, but some ppl don’t want to get it implemented since considered as “boring”.
For example, you would like not hear the woosh from a launching missile but you would feel/hear the low frequencies from the rocket motor igniting and the missile leaving the rail. These low frequency sounds while dampened in the cockpit, would still be audible/felt and are not the effect that seems boosted in bms. In all honesty the cannon is probably fine, but missile launches definitely don’t feel/sound right. Then there are the external cockpit sounds, which aren’t really important but are more just quality of life.
Have you ever fired a missile IRL? …
@Red:
At some point (4.33) we compared the sound used in other terrain such as balkan (4.33), compared it to real engine sounds video (newest go pro with no casings) and presented the resulting comparison to many testers and devs and the majority of them reacting readily agreed that the balkan sounds were much better than the stock korea sounds and adding more immersion.
Yep, I had the same felling. Then, after a discussion with Jester who pointed me the “errors”, now I better understand what he is referring when he sais “this Balkans engine sound of wrong”.
@Red:
Simply lack of interest/time to make the fix… who knows?
That is also probably true. “Problem” is … the engine sound code is certainly to be rewritten scratch to be able to do “what would like to do”. Currently: internal accurate or external accurate … both are not possible. Sounds filtering through the canopy can’t be correctly set without big side effects …
Jester started to work on something … but so far, no news. (?)
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I have actually fired a missile IRL, not in an F16 and also not an a2a missile, but a missile none the less. And even given its co2 launch mechanism,you could still feel/hear the rocket motor ignite from the inside of a locked up Brad. That’s also to say nothing of the thud associated with the launch of an at4. Now I know these are 2 very different examples, but the idea is the same. The high frequency whoosh from a missile launch would likely be dampened but the rush of moving air along the rest of the aircraft as well as the aircraft itself, while it’s a lot more likely that low frequency sounds would permeate the cockpit allowing you to hear it.
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My point is, while something may be “wrong”, it conveys something to the player and the current sounds of the game do not convey the proper “weight” to their actions.
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I have actually fired a missile IRL, not in an F16 and also not an a2a missile, but a missile none the less.
This is a valid feedback (and was a real question,not a sarcasm) …
So what would you propose to make it better/more accurate?
And even given its co2 launch mechanism,you could still feel/hear the rocket motor ignite from the inside of a locked up Brad.
Bradley? … Tank, not a jet aircraft correct? From my experience, in a jet it could be way different than in a Tank. (however, I’ve never fired missiles, only cannon).
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Yeah, I got the opportunity to fire a TOW missile while at the range. It will obviously be vastly different from the way a pilot would experience a missile launch IRL, however the point remains the same just based on how sound works. Low frequency sounds, particularly powerful ones like those from a rocket motor or simply vibrations from movement, would be present in the cockpit IRL, though probably dampened to the point of being almost inaudible given external air movement, engine noise, helmet and o2 mask noise, and just sheer bulk of material between the missile and the pilot. Now, I don’t know for sure but I think I can safely assume that while they might not hear it they would probably feel it. Given this is a simulation, we as players cannot feel it so it has to be represented through sound, which it is. However, I think that it would be most likely that if you were to hear anything from a launching missile it would be more low frequency sound rather than the high frequency whoosh that exists in the game today.
All that said, my whole point of this thread was to hopefully find a decent sound mod that might be available, not to try and change someone’s thought or understanding of the current system. Mostly because, while I think that the current sound isn’t very impactful or well represented to the player, it may very well be accurate. So I’m not wanting to have the default changed so much as just find something that works for me.
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Basically I’m just looking for any mods that are known to work with 4.34 that I could try, if I don’t like it, I’ll uninstall it.
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This post is deleted! -
Idea here is also to make it better if we can and when it is valid.
The difference to me (comparing to what I know) is the distance between the missile and the pilot. Its isolation also, the “electrically/damping” of materials (an aluminum/composite wing is not a massive piece of steel) and the present vibration regime coming from the move in the air masse and the jet engine itself. I am really not sure we could feel the rocket motor ignition of an AIM9 or even an AGM65 inside our cockpit.
One also make a different between the missile mounted on wingtip / on ejectors … and the difference between the motor itself or ignition, and the sound of additional air flow hitting the canopy / non-laminar air mass perturbations (like the sound heard in high AoA).But any RL jet pilot with such experience are welcome to give more feedback.
Then … we need someone able to generate such a sound sample. After … Up to me to try to find correct settings in the soundtalbe to make it sound correct in game.
For info, current sample is a mix (already a bit exaggerated in duration and tone! … and not attenuated by pilot helmet as they should be in game) of different actual missiles depart sound captured in cockpit and from videos.
Among them
(not used in samples)… but mostly form other “non public” (different sound quality) footage including F-16.
And for bombs, inspired by that kind of …
… and few others.
EDIT: Maybe something to (re)do here. IRL they are much shorter with a higher tone, IMO even with helmet on.
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The Sounds should include only those things :
Engine Whistle
Avionics
UHF/VHF/HQ as Human Only.
If not in Multiplayer - there should not be any comms at all.
After flying without those AI comms, I laugh everytime I fly Falcon bms and than a voice comes with ‘2 Sunrise!’… it seems stupid.
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BTW guys, if you have some more footage with good quality (no music!!!) … missile, bombs, … gun … feel free to share! Maybe we can do something even more accurate.
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The Sounds should include only those things :
/ blah blah blahOn what grounds are you such an authority on all things that should and shouldn’t be in an entertainment software package? What are your real-world credentials?
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On what grounds are you such an authority on all things that should and shouldn’t be in an entertainment software package? What are your real-world credentials?
2’s Airborne!
Cowboy11, ramat david(??) Tower, what is your problem?!
And the rest of those AI voices are just interupting our real voices … you cant fly realistic with those AI voices… you won’t find them on Lockheed’s F16 simulators… its such stupid falcon thing to let voices overcome ur ‘real life flyin’ -
2’s Airborne!
Cowboy11, ramat david(??) Tower, what is your problem?!
And the rest of those idiot voices are just interupting our real voices … you cant fly realistic with those AI voices… you won’t find them on Lockheed’s F16 simulators… its such stupid falcon thing to let voices overcome ur ‘real life flyin’Turn off the radio buddy. Better for you, better for us.
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Actually … the electrical/avionic/radio/audio noise is implemented and you can hear it when Gene comes on-lines. IIRC, it is tied to Intercom master vol. But in your example, while accurate to what is played in headset, is too much isolated from ambient cockpit noise.
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2’s Airborne!
Cowboy11, ramat david(??) Tower, what is your problem?!
And the rest of those AI voices are just interupting our real voices … you cant fly realistic with those AI voices… you won’t find them on Lockheed’s F16 simulators… its such stupid falcon thing to let voices overcome ur ‘real life flyin’Good luck with that if you are trying one day to fly in real life
ROFLMAO
I advise you to listen atclive
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2’s Airborne!
Cowboy11, ramat david(??) Tower, what is your problem?!
And the rest of those AI voices are just interupting our real voices … you cant fly realistic with those AI voices… you won’t find them on Lockheed’s F16 simulators… its such stupid falcon thing to let voices overcome ur ‘real life flyin’And by the way I thank you so much to treat stupid some thing I worked hard those last 5 years
Veeeery nice