BMS 4.34 sound mod?
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2’s Airborne!
Cowboy11, ramat david(??) Tower, what is your problem?!
And the rest of those AI voices are just interupting our real voices … you cant fly realistic with those AI voices… you won’t find them on Lockheed’s F16 simulators… its such stupid falcon thing to let voices overcome ur ‘real life flyin’Yep, thought so…
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And by the way I thank you so much to treat stupid some thing I worked hard those last 5 years
Veeeery nice
The community will always be indebted to you for your hard work. Let the haters hate - they will never be a part of the community.
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Er… um… Perhaps because you are a non-native speaker, you missed this part -->
Please filter your Lockheed F-16 Simulator “logic” through this statement, to discover said statement was already undermined and severely compromised by Homey’s post before you made your… um… brave attempt at rebuttal.
Rebuttal…? Hah…! I said “BUTT”…!!
Ara’
Cornholio. :thumbs:
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Well this got awkward quickly….my bad I guess
Not at all
You question if fully legitimate
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Well this got awkward quickly….my bad I guess
Not your fault at all Ziramond. Do not worry about that.
Wolfthing is being well known now.
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Ok, so no known sound mods that work with 4.34 then?
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Ok, so no known sound mods that work with 4.34 then?
Well, depends, here’s an engine sound mod (part of the BMS 4.33 mod folder, credits to Rthorflech)https://drive.google.com/drive/folders/1ILvwKIrs6YqiXx-8Qawm4wlGxS_t4JNM
PD: Just copy the folders don’t copy the rest! -
If it is not a 4.34 dedicated mode (not ported from 4.33) it will break stuff (timings and charts has changed from 4.33 to 4.34). Not necessarily something you will notice though.
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I haven’t gotten a chance to port over the sounds from 4.33 yet. But if someone wants it, I will get it done and put up a link.
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Dear Rthorflech,
maybe I will be the only one who asked you, but still … maybe you did it, I mean!
Thanks in advance, and not for your attention only.
With best regards.
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The external jet sounds have improved a lot in 4.34 compared to 4.33.
For example the jet can be heard realistically from a static ground object for around 14NM distance, in 4.33 the jet sound cut to silence after about 1NM.
(Turn your sound up to appreciate the video more)
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And thanks God it’s Thursday this week too. :lol:
With best regards.
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I’ve spent HOURS one this (maybe one or two hundreds in total, tuning each samples one by one and tested in game one by one) … Better? well … maybe. Realistic … unfortunately, not that much and still VERY far from being satisfying … and still a nightmare to work on since the sound code do not allows to do what we would like. Basically, one have to choose between either a realistic rendering on external view, or internal, but can’t do both. Comprises are unavoidable.
I tried to do my best but we still have issues to address, especially inside cockpit where you can hear explosions 3000 - 5000ft below you … would not be the case IRL. Nothing I can do on my own to enhance this and make it ore realistic except by muting the sound completely (using the External sound slider and set it to zero which is also muting other feedback which we need for realism such as other a/c engine sound at very close distance).
In few words … sound code is rather prehistoric and would need a total overhaul. Not anytime soon.
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Basically, one have to choose between either a realistic rendering on external view, or internal, but can’t do both. Comprises are unavoidable.
Well i really appreciated your work Dee-Jay not many people can make it work in such an old sound code, though i’d chose a realistic inside rendering rather than an outside one