What's up with those rumors
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Yes sense of speed is affected by any small detail: Mesh, Textures, autogen. The smaller the details the higher the sense of speed. However, people should know that even RL sense of speed isn’t as fast as they may think. I’d be happy with “real”, I’m not aiming for “too fast” feeling just for the sake of sense
My point exactly!
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Seriously though, I think if M$ would want to create a combat flight sim, they would have done that already and it would be better than anything out there (As, come-on, no small company can compete with M$). I assume they have reasons why they don’t/won’t do it. Possibly small market is one of them.
BMS is better than MS CFS3 I think. If you look on youtube for videos of WOFF, or Wings Over Flanders Fields, that is a very modified version of CFS3. BMS looks (and handles) much better. Stock FSX is prettier.
The other day while browsing through a very old stack of magazines at the local flying school, I happened across a full page advert for Microsoft Combat Flight Sim. This was a 1990s era magazine…
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Ah, Microsoft Combat Flight Simulator. I spent countless hours on it, I dare say one of the best sims back then. “Tally-Ho!”
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Yes sense of speed is affected by any small detail: Mesh, Textures, autogen. The smaller the details the higher the sense of speed. However, people should know that even RL sense of speed isn’t as fast as they may think. I’d be happy with “real”, I’m not aiming for “too fast” feeling just for the sake of sense
Even more so if you can get things into your peripheral vision. That’s really were the “trick” begins…with a wide FOV/FOR.
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Yes sense of speed is affected by any small detail: Mesh, Textures, autogen. The smaller the details the higher the sense of speed. However, people should know that even RL sense of speed isn’t as fast as they may think. I’d be happy with “real”, I’m not aiming for “too fast” feeling just for the sake of sense
It all about ‘Doppler’ , if you look far, it needs more time to get it back … you know the drill, … but of course, “sensors” (eyes, nerves signal speed) play big role in that ‘sense’
It is easier to catch difference between 0(of course )-40-80kph then between 100-200kph. that’s normal.eg., lastly … I’m concerned with my eyes (or brain? ) , … I was born long sighted, not much but I’ve always saw/(read) things in distance first,… and since now (40yrs) I’ve (had) perfect sight even close, but years of working with tiny electronics (bad lightning) , staring into monitor small pixels and fonts did the job for me, … so
… I’m getting problems with small fonts in close … cca <40cm … when at 30-40cm I can read font size 2-3 … but closer … just getting blur.So… what’s that with speed sense, … well , … it seems that I’m loosing that RL speed sense also .
At work I use a part of some straight country road ~5-10km (corn fields left and right) … and , ahem… I always push it as far as it goes … so ,I remember that I had the (perfect?) sense of speed when looking close to medium passing objects (0 < 100m ) …
… but now … that somewhat changed… now even close objects are passing what it seems more slowly … OR am I imaging? … dunno, cant just quite explain my experience …I really haven’t notice at first , but one time I was driving my colleague and we took that shortcut … he (REALLY) panicked… slower slower … … what?! … checked kph … ~140 … I was thinking some ~90 …
…then I was starting to think about that some more… and what it seems , … speed becomes slower in my vision , can’t quite pinpoint just yet, eyes, nerves … I’ll seeAlso, you know the ‘adrenaline punch’ feeling when you focus , eg, before impact , and “time and space slows down” … (I’ve had that few times , fortunately not serious accidents … well, bike , not car ones…)
So, we alone have VARIABLE sense (it’s relative within yours limits) , its not the same every day and in every situation (tired… , drunk, panicked, cofeine) , so , even further 2 of us don’t share even same sense ,
… well difference is obvious. one can drive F1 , one throws up even in bus…SO, sense of speed is NOT only about details size only, merely focus, how much details can YOU catch up in close, even peripherally, … of course it’s different in the tunnel and in the city streets., so - between objects close apart., a variable(s).
In deeper space … even with ALL those details - stars ,… the sense of speed is NONE. and you’re traveling 15-20 km/s , but in Earth’s orbit , counter orbit (the other way) the sense of speed is double.So, its all in Doppler sense (detect, process, return) , how far (big) object is passing relative to you.
Cheers
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Maybe I’m late, but is this why this thread originated?…
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Mostly it’s about angular rate of change, as I’ve learned about it in classes. It really doesn’t matter how “detailed” the scene is, but how much you can perceive a “just notable difference” in angle and angular rate, and this mostly in the region of vision that you aren’t really “paying attention to”…this is what causes air sickness and why you can easily get airsick in a trainer (been there, done that) with a full 360 view when your visual perception gets out of place/phase with your inner ear (which you can learn to trick yourself out of without G applied, with practice).
The peripheral scene only needs to be detailed enough to perceive that it’s doing something in conjunction with the region of high concentration - this is why a lot of commercial/professional trainers only have a hi-rez presentation in the central FOV to cut costs.
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Maybe I’m late, but is this why this thread originated?…
damm it…that idea was mine!!!
And WOW!
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Maybe I’m late, but is this why this thread originated?…
… its just a phishing site , and now all ur credits belong to us. bwahaha :evil:
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… its just a phishing site , and now all ur credits belong to us. bwahaha :evil:
Lol I take it you’re joking but for everyone else’s, It’s a legitimate site. The site even links to the owner’s twitter account.
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Maybe I’m late, but is this why this thread originated?…
I don’t think so… this thread was born upon, well… rumors, I guess
Regardless of anything, Outerra is an amazing engine. I think the most complete I’ve seen, especially regarding physics and integration of 3D objects (e.g roads, water bodies etc). I don’t think there is a competition anywhere to the qualities shown in Outerra.
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Yep funny thing founder of Bohemia Interactive (ARMA) currently owning TitanIM (maker of Outerra based military simulator) is restarting MicroProse … hopefully coll things gonna happen
BTW I think I have to eat my own words about slow Outerra progress, still not fast as I’d like it to be, but the dog has learned few more cool tricks see the Outerra 2019 vid…
'tho they could bump the distances where higher lods are kicking in to minimise pop-up effects.
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Wow, there’s gonna be some nice canyons for “foreplay” (under the rad noe) … and dogfight/ … hope they don’t mess up the physics (like DCS here and there - flying bmp’s shoot down ac’s - lol ) … and we’re game. Take my money … I still say it is a phishing site … and I’m hooked
Cheers
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Well for this moment it’s just rumors. Outerra capabilities are real, but who knows if they gonna be put into use and how. As far as FM/physics goes, Outerra uses JBSim (same as FlightGear) fm engine. Even with best software you can deliver FMs that ain’t worth a s**t, so we have to wait and see if it’ll come any good of this.
For now it’s just a rumors.OTOH having future Falcon/BMS run in Outerra world is a wet dream of mine. Not very real as they prolly have no free licence for non-commercial use. And BMS team prefers to develop things on their own.
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Forget Outerra, I want what Microsoft is using!
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Forget Outerra, I want what Microsoft is using!
Sure withdraw 50+billions and go buy Bing from Microsoft… Then provide the resources to BMS team and community.
If you want the cheap version buy an enterprise unlimited license and provide the resources to BMS team and community, yea just a few xxxk USD… a real bargain…please choose:
OR
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Got to admit, for a pre alpha, the scenery for FS 2020 is the most realistic scenery I have ever seen. At any altitude, the detail is truly and stunningly real. But, it is not the GFX engine that creates these images. It is thew terrain textures with the details in them that create what we see. Also as noted before, is the FS 2020 using any procedural normal maps and buildings (structures) that can be effected by weapons. I doubt it. So, beautiful eye candy that most likely will not work for BMS. That level of detail combines with procedural structures will be a massive undertaking. Maybe in 20 years or so. But who knows. Technology in the computer world keeps evolving very fast. And, there are programs yet to come that may allow the BMS team to achieve that kind of scenery with full procedural effects on the environment (structures) in a short period of time (a few years or less). In any case, I will be happy with what the team finally come up with. BMS has been evolving for may years now. Just 5 years ago, I thought BMS could never get to the point we are at now. So the future of BMS will be greater that what I can imagine for now.
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MSFS 2020 videos look amazing and they really made a splash (huge one) among flight sims enthusiasts but … there are few questions we don’t really have an answer now.
- First: is this level of details for global scenery or just for selected areas? I the latter how generic terrain looks like.
- Second: if scenery rendered on localhost or streamed from MS servers.
- Third: what is the size of base texture set used to generate scenry (assuming it’s global, or at least for area large enough to cover typical Falcon theatre of operation).
- Fourth: what computation power is needed for fluid rendering?
If all the rendering is not done locally, or needs monster PC to do it at reasonable framerate, then no thank you.
I like ideas behind Outerra, bacause they nicely solve few problems it provides generic terrain of excellent quality for the whole planet with possibility to enhance it even further using hi-res photos, details scaling form LEO down to altitude of centimeters all runing on singe reasonable scpecced PC without need for supercomputers, multi-gpu clusters and terabytes of harddrive space. -
The rendering is done locally.
From the internet will get all the tiles and the procedural elements which will then render locally. -
MSFS 2020 videos look amazing and they really made a splash (huge one) among flight sims enthusiasts but … there are few questions we don’t really have an answer now.
- First: is this level of details for global scenery or just for selected areas? I the latter how generic terrain looks like.
- Second: if scenery rendered on localhost or streamed from MS servers.
- Third: what is the size of base texture set used to generate scenry (assuming it’s global, or at least for area large enough to cover typical Falcon theatre of operation).
- Fourth: what computation power is needed for fluid rendering?
If all the rendering is not done locally, or needs monster PC to do it at reasonable framerate, then no thank you.
I like ideas behind Outerra, bacause they nicely solve few problems it provides generic terrain of excellent quality for the whole planet with possibility to enhance it even further using hi-res photos, details scaling form LEO down to altitude of centimeters all runing on singe reasonable scpecced PC without need for supercomputers, multi-gpu clusters and terabytes of harddrive space.The thing with Ottera is that they have a lot of procedural code already there for the landscape (structures). So using just the terrain side of Ottera would be a huge leap forward. And, as Arty said, most of the scenery would be “local” meaning that as you fly, your terrain is downloaded in real time. Another reason why FS 2020 would not be a good fit for BMS as your bandwidth would be used up and multiplayer capacity greatly reduced.