F/E/A-18E/F
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Hello,
I had a very little time this week to work on F/A-18E.
Here is the latest WIP :
Cheers,
Radium
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Hi
some updates here :
Cheers,
Radium
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Amazin work Radium! looking forward to have that Hornet in my BMS mod list
btw, What 3d workshop are you using? 3DS? -
Hello,
some updates here.
I had to work on another project that I donât want to share here and that I finished this morning.
F/A-18E is still soooooooooo WIP but getting day after day her final shape.
Cheers,
Radium
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⌠and donât forget to install⌠leather seat(s) and a CD player :mrgreen:
but⌠I donât wanna talk boutâ it anymore ⌠till its finished
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NGL, i did believed that was realistic before i knew BMS
Now that i know BMS lemme point some obvious stuff:
The RWR should show the sam site way before they had a lock on them
Since when fuel store are GBUâs?
I could swear i heard a damn boeing civie Pull up warning (idk if its the same for the mil aircraft)
The should a used more flares imo
the RWR doesnât sound quite right
Why the first sam that just flown by the wing didnât explode like the latter?
and finally how the hell did those sam turned back like that?Gee, i guess Hollywood prefer showing BS rather than the real stuff but, realism doesnât sell i guess
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Hello
Moving a bit forward !
Cheers,
Radium
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:dhorse: :bdance:
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I wonder if you considered Super Hornet Block 3 model in the future
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You canât beat DCS âlevelsâ ⌠they donât have working AG radar
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You canât beat DCS âlevelsâ ⌠they donât have working AG radar
A/G radar is anyway so overratedâŚ
In my experience flying RL fighter aircraft, we almost never used it, except for automatic ground following phases.
Cheers,
Radium
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SAR is the most common use when in AG radar mode for primary sensor, otherwise a TGP will be the alternative.
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SAR is the most common use when in AG radar mode for primary sensor, otherwise a TGP will be the alternative.
It depends on your aircraft and your tactics. Air ground radar is extremely noisy, if you switch it on, the rest of the world will now it.
In my country, we almost donât use radar except for ground following tactics, INS updates and in some ways to perform radar piercing navigation/approaches and attacks.
But most of the time, A/G radar is off. TGP is then most used especially in desert and good weather areas, because it is fully passive and canât easily be jammed : your WSO will always take car of analyzing the situation.
If you have to perform war actions in colder and wetter areas were high intensity conflicts would occur, you would necessary have perform low altitude operations only, with automatic ground following tactics. Because you would fly very low, A/G radar would be most irrelevant.
You wouldnât then be able to perform your attacks based on your radar, but more with an INS/GNSS guidance, at least, in my country.
Cheers,
Radium
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In my opinion, the limitations of this sim, makes finding small targets as ground units imposible at naked eye, so unless you know exactly where they are, AG radar is my only option, previously to confirm with TGP,
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In my opinion, the limitations of this sim, makes finding small targets as ground units imposible at naked eye, so unless you know exactly where they are, AG radar is my only option, previously to confirm with TGP,
It is hard as well in real life to spot anything on the ground. This is why they use JTACS and other means to know where to look. It takes practice over and over.
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That said, in the sim it is harder, due to a smaller sight picture than IRL. Unless youâre flying in VR or have one of those fancy multi-screen setups allowing you to have a âreal scaleâ representation of the HUD and the things behind it, everything looks smaller than it would if you were sitting in a real jet. I play on a regular full HD screen, and visual detection is almost useless except for things like bridges and runways. Even if I know where something is, I just donât see it, at least without zooming in or switching to HUD-only mode. Even for visual methods like rockets or guns, I typically use the TGP to place the steerpoint diamond over the target, and fire at that.
In fact, this is the major reason to want VR. It allows you to see the surroundings like a real pilot would, including the HUD and the targets being the proper size.
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I fly a trainer on occasion that is set up in a square roomâŚthe main OTW is a set of three TV panels, bu the operators have also set up a couch where they can watch the OTW projected on the wallsâŚif tou switch from watching the TV panels to watching the walls, a wingman will appear very near life size in the projected OTW on the wallsâŚand that is REALLY cool.
âŚbut even that doesnât change anything about seeing things on the deck.