4.31 U1 - DEV VIDEOS
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windsock @ 25 kts
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Windsock @ 15 kts
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Flare MP lag fix
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Shooting down missiles… This is big news!
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/me suggests to post all at Hoggit
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will not be implemented : NOT realistic
I was more referring to the ability of the engine to do this. I’m not a coder so maybe it’s not as big a thing as I’d thought?
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I was more referring to the ability of the engine to do this. I’m not a coder so maybe it’s not as big a thing as I’d thought?
once again
We are not limited by any engine …if we need to redo entirely a part of code to create what we want, we can do it
our only limitation is TIME and BRAIN
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Very good to post your vids Mav
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Watching the video; can the clouds cast shadows on the ground or is it too much for the current engine? (I do no demand anything, just curious ;-))
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Watching the video; can the clouds cast shadows on the ground or is it too much for the current engine? (I do no demand anything, just curious ;-))
From technical POV sure this can be done. Practically, some dedicated code will be necessary. I’m sure it’ll happen someday, at least I know I will do it someday if no one will until then, but I currently have much more urgent tasks to finish.
Basically, pure technical, it’s not such a big deal. You need to draw the clouds from the light source POV into a render target (Basically we do that for objects to create shadows) and then sample that texture during terrain rendering in order to shade the terrain with clouds shapes. No big deal indeed, but at such cases there are always “little things” that need to be adjusted which always makes it a full-concentrate task. Someday will happen though, for sure.
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Hahaha … you’ve clicked the “Fuel - shutoff” valve in F18 cockpit
BIG THANKS FOR EVERYTHING - :yo: hat down
-btw - sa10 vs harm … maybe we can do some tradeof here , so discussable by all means, . make it ‘enabled’ but make the PK very low , as 0.10 - 0.50 < 1 … what you say ?
…then could be separate PK… = SAM vs Harm … that could be another ‘field’ in DB // PK vs AA , PK vs lowAA ,… > PK vs ARM-since, Harm was already lowered PK … tend to miss much more than before
-again , if you decide to Enable anti-missile defense , then you’ve opened another ‘can of worms’ … most if not all SAM missiles should target almost everything , from AGM154 … to AGM84E Slamer , and AGM84A Harpoon,
-IF it is DETECTED (ground clutter, hills) AND IN DLZ of sam missile … so, PK will not be that high , depends on sam RADAR and position , … eg, Semi-Active NAVAL sam CAN’T engage targets DIRECTL due to below the horizont ~24nm … so SAM vs Harpoon is not going to work in greater then > 24 nm . … but there are point-defense too ~0.5-2nm range
- Cruise missile over ground can fly Terrain-following , so if in radar blind-spot , … like plane, cannot be targeted and engaged …
… also Russian side … Western SAM’s vs Russian ARM, ASM, AGM … (eg Patriot vs AS-17P )
- typically , every “BETTER” sam should target 90% of cruise missiles ,… Modern SAM’s (SA15/17) should target even Glide-bombs and GBU’s … yeah it’s complicated … but again it must be in DLZ of sam missile/radar…
-no problem for Glide bomb, as it starts HIGH … but GBU is (kinda) short-stand off weapon , so it is FAST … not much time for SAM DLZ … BUT! , today it exist
-also don’t forget … GUNS vs Missile . eg Phalanx/AK-130 vs ASM
there will be much more work, you can count on it
again … :yo:
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Awesome improvements for the AI and Multi sessions, great job! it is looking amazing!
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