Link 16 things you want in the next update
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Do the LGB codes get dialed into the jet elsewhere and hard set? That would be convenient, but I’m pretty sure it’s not the case…I’m still thinking that the loadout screen shouldn’t show codes for stores, just for the laser. In any event when you type in a code it should override what ever was in there…starting to sound goofy all the way around.
The arming screen is the place where the pilot gets the bomb code to set his avionics for a correct release. Just like any pilot would get at brief or preflight.
It is the only way bms can set bomb code and it is just perfectly convenient.Pilot doing laser delivery should just ensure they record the bomb code before flying. I don’t see where the problem is?
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That’s a pretty good understanding, but what you’re leaving out is that the only thing the airplane “knows” is what is in the Laser because the weapons don’t talk to the aircraft - and that the Stores page should reflect that in all cases (if it reflects it at all - I would think it would only show in the FLIR page or the DED but I need to double check the mech; I guess it could show beneath the pod on the Stores page). So if the laser has 1688 set, the Stores page should reflect 1688 or whatever you set - at all times - even if the weapons are set to something else; the weapons shouldn’t show anything. The jet may hang onto whatever the last set code was, but only until you power on the pod/Laser. That’s the real bug - the page isn’t following the Laser. It can’t follow anything else…or it shouldn’t.
Define ‘store page’.
On the F-16 :
If you are talking about the DED page LIST -> MISC -> LASER, the 2 codes there are the Laser code and the LST code, both on the pod.If you are talking about the SMS -> CNTL page for LJDAMs (GBU-54 and the like), you can see and change the laser code used by the bomb there. It can be different from the pod code. It is initialized as the loadout page’s code but can be changed.
If you are talking about any SMS page for Paveways (so pure LGBs), BMS does not display a laser code there. The code used by the bomb is what you set in the loadout screen -IRL, that would be the code set by the weapon handling crew. There is no way to access the ‘true’ code set in the bomb in the aircraft.
I’m not sure what happens in the real F-16 there actually. On the A-10C you can set a code for each LBG as per what the weapon cards tells you… BUT, contrary to what happens in e.g. DCS, that does not change the code of the real bomb. -
Define ‘store page’.
On the F-16 :
If you are talking about the DED page LIST -> MISC -> LASER, the 2 codes there are the Laser code and the LST code, both on the pod.If you are talking about the SMS -> CNTL page for LJDAMs (GBU-54 and the like), you can see and change the laser code used by the bomb there. It can be different from the pod code. It is initialized as the loadout page’s code but can be changed.
If you are talking about any SMS page for Paveways (so pure LGBs), BMS does not display a laser code there. The code used by the bomb is what you set in the loadout screen -IRL, that would be the code set by the weapon handling crew. There is no way to access the ‘true’ code set in the bomb in the aircraft.
I’m not sure what happens in the real F-16 there actually. On the A-10C you can set a code for each LBG as per what the weapon cards tells you… BUT, contrary to what happens in e.g. DCS, that does not change the code of the real bomb.Yeah - you got it all. That’s all how it works. What I don’t recall is how an LJDAM fully works because in general I’ve never used a laser with one even though I could…personally, if I thought I were going to need to do something like that (like against a moving target, which is the only real reason to do that) I’d prefer to use an LMAV.
“Stores” are anything hanging under your wings or on pylons. There is a page that will show you your wingform and everything hanging on your jet - in my world it’s the STORES page, but I think in the Viper pit it’s WPNS or WPN…I also recall a jet where it was WEP page…I’ve been out of the Viper for a bit - RL has me distracted presently.
I’m going to have to check, but I think that in RL you are not able to change the code for any variant of LJDAM…I think - I could very well be wrong about that. That particular family of weapons does talk to the jet so it could be possible, and as I’m used to it has it’s own PGM page and I think that’s where I’d change it’s code (if I can). I’ve never played with LJDAMs in the Trainer. My turn to figure it out…
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“Stores” are anything hanging under your wings or on pylons. There is a page that will show you your wingform and everything hanging on your jet - in my world it’s the STORES page, but I think in the Viper pit it’s WPNS or WPN…I also recall a jet where it was WEP page…I’ve been out of the Viper for a bit - RL has me distracted presently.
That would be the SMS (Stores Management?) page I believe
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That would be the SMS (Stores Management?) page I believe
Right again, I believe - Stores Management Set. In my world the SMS page is a sub-level of a BIT (Built In Test) page, and the STORES page is the wingform status view.
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I think he means arming screen in 2D. There`s “laser code” there.
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….so - after some investigation, I believe BMS is doing what it should be doing re: LJDAM and laser codes. It looks a bit goofy, because one can change the code in the weapon - but as far as I can tell it has to be done in weapon programming and it won’t (and shouldn’t) follow what you do with the laser…which makes sense if you think about it a bit. If 1511 is the default, then that’s what will show initially, and that’s ok. Crew has to take action to set both the weapon and the laser to Mission briefed codes - which I assume can also be done in WDP(?) and is probably where one should do this.
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As has been previously mentioned. Laser codes are set in the arming window (where you can change stores for your jet), while in 2D, before you commit to 3D, works exactly as expected for me.
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I didn’t think my post would cause so much grief! Pic attached. As soon as the LOADOUT screen is opened, the laser code appears to be 1688, but if you click in the box, as soon as you start typing it changes to 1511.
Maybe I’m not understanding what you guys are getting at…
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The code used by the bomb is what you set in the loadout screen -IRL, that would be the code set by the weapon handling crew.
I have a friend that is a weapons loader and says that is correct. They actually write the laser code on the bomb itself, so the pilot can confirm it during the walkaround. That would be a nice graphics touch!
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Good morning.
I don’t know if that would be possible in time for the very next update or not.
But the same, about the graphic matter of our sim, please let me suggest to take in deep consideration the opportunity to go for 4K resolution… time are changing and the most relevant sims are driving in that direction, as just seems.Hhmmm… however, at the same time ‘something’ is telling me that our devs. already knew that, heh heh heh
With best regards.
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No offence meant, but by chance are you coming from DCS World?
To be entirely fair, Ive made the same request years back, before having played DCS - before there being a DCS World. I dont know that the provenance of the person making the suggestion/request really matters, though - At least when I posted the thread, the idea was that it was for anyone to make their post/comment/thing they want, whether or not I agree with them.
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To be entirely fair, Ive made the same request years back, before having played DCS - before there being a DCS World. I dont know that the provenance of the person making the suggestion/request really matters, though - At least when I posted the thread, the idea was that it was for anyone to make their post/comment/thing they want, whether or not I agree with them.
Again, there was no offense /intimidation/accusation meant at all. I was simply curious of his background…
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To be entirely fair, Ive made the same request years back, before having played DCS - before there being a DCS World. I dont know that the provenance of the person making the suggestion/request really matters, though - At least when I posted the thread, the idea was that it was for anyone to make their post/comment/thing they want, whether or not I agree with them.
But that’s the speech, however, fair and honest to me.
With best regards to all.
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Hello everyone here !! I would suggest that you make the pilot’s seat so that you can move to the longitudinal Z-axes and the Y-vertical perpendicular so that everyone can have the best visuals at the time you require it. Thanks!!
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Hello everyone! Just joining and going to install and learn what this is all about… Thanks for all the work this must have taken!! Looks amazing… (from the youtube videos).
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Wake turbulence -jetwash
Specialty when you are trying to land in close distance from other aircraft
Wake turbulence is especially hazardous in the region behind an aircraft in the takeoff or landing phases of flight
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Wake turbulence -jetwash
Specialty when you are trying to land in close distance from other aircraft
Wake turbulence is especially hazardous in the region behind an aircraft in the takeoff or landing phases of flight
jetwash is already implemented in 4.34
wake is not
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metallic surface effect in graphics engine.
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…working arresting gear at all airfields that have arresting gear.