Mission Commander beta release
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Ah yes, found something. Copy first with CTRL, place in nowhere then ALT to move on the appropriate obj.
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Hello Falcas! Question about MC, I may be missing something easy.
I use CTRL + Unit to copy several units and place them elsewhere. I need to place them on specific objectives, so I leave objectives displayed. I have to disable the rearming of the link adder every time, since CTRL + Obj also has this effect. Is there a way to avoid it and leave links aside of this procedure?
This only happens if you are clicking on an Objective iso a battalion. Never had this happen to myself (or at least didn’t notice it)
Adding links is only needed when you are building the theater and not working on a campaign.
I could change it so the Links are only done when you are working on a te_new.tac.
That should improve it a lot.Gr Falcas
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This only happens if you are clicking on an Objective iso a battalion. Never had this happen to myself (or at least didn’t notice it)
Adding links is only needed when you are building the theater and not working on a campaign.
I could change it so the Links are only done when you are working on a te_new.tac.
That should improve it a lot.Gr Falcas
The workaround is comfortable but I have to admit it would make sense. Thanks for your attention.
Yes, I’m clicking on objectives, I’m placing AD like that quite often.
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This only happens if you are clicking on an Objective iso a battalion. Never had this happen to myself (or at least didn’t notice it)
Adding links is only needed when you are building the theater and not working on a campaign.
I could change it so the Links are only done when you are working on a te_new.tac.
That should improve it a lot.Gr Falcas
hmm that workaround is not quite good… my 2cc
PLEASE , retain saveX.cam links functionality also , … ability to create links in both te_new and saveX files , in case you want change links ONLY in saveX files , not touching te_new’s stuffI have totally different save1/2/3/te_new - objectives , links , etc… this way campaigns can have some more variety to the case then default te_new
Maybe switch copy/paste to some different keys combos ? eg … retain CTL C / CTL V as default copy/paste … and SHIFT (+ALT) + left click , link creation - it is not used as often as copy/paste
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Question about Issue related to Mission Commander:
Playing the campaign of Double Dragon
Have BMS Falcon 4.34u4 in stalled
Using MC 0.5.13.522
In the BMS 2D map I have bridge named “P’arwon-ni” that shows up in color and status as being owned by ROK. I go into MC, load the appropriate campaign file and this bridge has an entirely different name of “T’aech-on” and shows being owned by the PRC. In fact using the find feature there is no bridge named “P’arwon-ni”, although there is a town/city with that name.Am I doing something wrong as I cannot figure it out. Thank you for any assistance you can offer.
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hmm that workaround is not quite good… my 2cc
PLEASE , retain saveX.cam links functionality also , … ability to create links in both te_new and saveX files , in case you want change links ONLY in saveX files , not touching te_new’s stuffI have totally different save1/2/3/te_new - objectives , links , etc… this way campaigns can have some more variety to the case then default te_new
Maybe switch copy/paste to some different keys combos ? eg … retain CTL C / CTL V as default copy/paste … and SHIFT (+ALT) + left click , link creation - it is not used as often as copy/paste
Its not copy/paste using a key combo. Its only using the CTL button and mouse click.
I see your point and will change it a little. As a normal user will not need the links at all I’ll change it so the links feature is activated by a checkbox.
With this checkbox on, MC will react to create links.Gr Falcas
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Question about Issue related to Mission Commander:
Playing the campaign of Double Dragon
Have BMS Falcon 4.34u4 in stalled
Using MC 0.5.13.522
In the BMS 2D map I have bridge named “P’arwon-ni” that shows up in color and status as being owned by ROK. I go into MC, load the appropriate campaign file and this bridge has an entirely different name of “T’aech-on” and shows being owned by the PRC. In fact using the find feature there is no bridge named “P’arwon-ni”, although there is a town/city with that name.Am I doing something wrong as I cannot figure it out. Thank you for any assistance you can offer.
Not something you need to be worried about.
But I’ll need to check a couple of things.gr Falcas
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Not something you need to be worried about.
But I’ll need to check a couple of things.gr Falcas
Falcas the .tdf insertion option is for a future release or not working at all or it was working and u turned it off?
Στάλθηκε από το SM-G970F μου χρησιμοποιώντας Tapatalk
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Falcas the .tdf insertion option is for a future release or not working at all or it was working and u turned it off?
You mean the button you find on the map page right side? “Import OBJ TDF”
Yep, you can forget about that one.Old and not going to be used.
Gr Falcas
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You mean the button you find on the map page right side? “Import OBJ TDF”
Yep, you can forget about that one.Old and not going to be used.
Gr Falcas
Ok thanks for the quick answer!
Στάλθηκε από το SM-G970F μου χρησιμοποιώντας Tapatalk
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Hello Falcas,
I’m currently creating Static object xml files for Tacview to show things like Runways,ILS cones. In order to get the coordinates I use MC currently in a manual way, but would like to automate and have one missing link in order to achive this.
My current worklow is i take the x/y coordinates from 1 apply the OffsetX and OffseatY from the Feature and convert those the tacview coordinates with
double latitude = south + (y * (north - south) / (height * 819.995)); //N-S north/south boundaries of the BMS theater in DMS double longitude = west + (x * (east - west) / (width * 819.995)); //E-W east/west boundaries of the theater in DMS ```As shown in the 2nd image the calculation match for the use in the Tacview static object xml My missing link is how to calculate the red arrow to from the X/Y to the BMS X/Y like they are used in ini files and or shared memory any help would be appreciated ![](https://up.picr.de/38733425js.png) ![](https://up.picr.de/38733424cd.png)
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Its not copy/paste using a key combo. Its only using the CTL button and mouse click.
I see your point and will change it a little. As a normal user will not need the links at all I’ll change it so the links feature is activated by a checkbox.
With this checkbox on, MC will react to create links.Gr Falcas
yeah exactly
THANKS for looking into this! -
Question gents,
Is there a way in MC to set a bridge to destroyed before a TE?
If I find the bridge in MC, opening the TE, can I destroy that bridge preventing ground forces to cross the river?Thanks
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@Red:
Question gents,
Is there a way in MC to set a bridge to destroyed before a TE?
If I find the bridge in MC, opening the TE, can I destroy that bridge preventing ground forces to cross the river?Thanks
It could be done with TacEdit quite easy, but I’ve never worked out of it can be done with MC unfortunately.
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@Red:
Question gents,
Is there a way in MC to set a bridge to destroyed before a TE?
If I find the bridge in MC, opening the TE, can I destroy that bridge preventing ground forces to cross the river?Thanks
Yes. Double-click bridge, view features, right-click the line, set destroyed, apply, save.
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Yes. Double-click bridge, view features, right-click the line, set destroyed, apply, save.
Nice, thanks.
Someone should write a user manual for this program one day…
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thanks, the right click the line was the stuff I was missing
Not so obvious after all
Thanks Lorikand agreed on the manual , most of us use this only to 25% capabilities because of the lack of manual…
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Well… so I’d try to do ‘the talk’ straight, then.
Dear Falcas, to you who are well known and appreciated in this Community in years for your special kindness:
would you kindly evaluate to spare a little of your valuable time and start writing some lines about ‘how to’ learn and use your useful utilities both?
Even more than someone here, far better skilled than I sure am, could contribute as well about, as you can see.With best compliments for all and my best regards.
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Anserwing the question myself,
After diging around with TerrainEditor and some try and error to closest (±1ft) is the use
Constant feet_per_kilometer = 3279.98
(X+0.5)*feet_per_kilometer, (Y+05)*feet_per_kilometer for center of tile and thean apply offsets from Feature Database to that pointHello Falcas,
I’m currently creating Static object xml files for Tacview to show things like Runways,ILS cones. In order to get the coordinates I use MC currently in a manual way, but would like to automate and have one missing link in order to achive this.
My current worklow is i take the x/y coordinates from 1 apply the OffsetX and OffseatY from the Feature and convert those the tacview coordinates with
double latitude = south + (y * (north - south) / (height * 819.995)); //N-S north/south boundaries of the BMS theater in DMS double longitude = west + (x * (east - west) / (width * 819.995)); //E-W east/west boundaries of the theater in DMS ```As shown in the 2nd image the calculation match for the use in the Tacview static object xml My missing link is how to calculate the red arrow to from the X/Y to the BMS X/Y like they are used in ini files and or shared memory any help would be appreciated [https://up.picr.de/38733425js.png](https://up.picr.de/38733425js.png)
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How do I add new weapons to a squadron in a campaign?To many times have I found only JSOW-As in inventory, but no JSOW-Cs.