Afterburner sound as an indication
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Another little solution as well: creating a dead zone before AB to add comfort between MIL and AB. Works well with the Warthog (Target).
EDIT: line I added, thanks to Obe1 giving the initial code to tweak:
SetCustomCurve(&Throttle, THR_LEFT, LIST(0,5, 60,70, 80,70, 100,100)); //start at 5% for idle cuttoff & create a deadzone between 60% and 80% for AB
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Yes, the idea of a unique sound is clearly the best, a sound designed for that.
Creating a dedicated sound sample for this is no big deal for me. I will try to think about asking Jp if it is something we can (easily) do. Problem as usual, is finding where it is hidden somewhere among thousand and thousands of lines of code.
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More with Target and the Warthog, the device lights down somewhere in the dead zone while pushing. Exact point is not exactly on AB start, and it’s worth a physical feeling in a dark room, closer even to RL than a sound.
//LED Throttle Position Indicator; LED 1 - lights down while pushing AB, in dead zone KeyAxis(&Throttle, THR_LEFT, 0, AXMAP2( LIST( 0, 65, 75 ), LED(&Throttle, LED_ONOFF, LED_CURRENT+LED1), LED(&Throttle, LED_INTENSITY, 50), LED(&Throttle, LED_INTENSITY, 30) ));
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I use the warthog throttle smooth detent mod, and it works great. IIRC it was pretty cheap too. I think it is a must have for Warthog owners.
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Bro……I dont have that throttle nor do they make addon parts to this “detent”. Lorik is voicing the need of many like my self. Why do you feel the need to defecate on his attempts of making things better. Keep it moving sly guy.
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In a similar situation. We just had MSFS and DCS drop a lot of new simmers to the genre… let’s not shove them back out in the cold by making their latest new awesome sim (ie BMS) even harder to master. Why not make it an option in the config so the purists with the $$$ fly the plane “”more realistically”, while giving those of us without that level of financial commitment a cue? We already have colour-blind/high contrast options in the config menu, as well as the ability to add or remove an idle detent - why not add in a noticeable “engine note” during the transition between wet and dry thrust as per DCS’ recent changes on their F-*teens?
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Hi guys,
Just chiming in to say I have the exact same issue here (I have a VIRPIL Throttle without detent).
I feel the solution of a rather loud “click” sound when the throttle goes through the detent would be great. If you can couple that with the possibility to add a configurable “window” in the axis in which it will be locked to MIL power.This is how the FSLABS Airbus deals with this issue for simulating the detents in the Airbus Throttle. And once configured, I have no difficulty dealing with it.
You could even add a visual confirmation (once again like the FSLABS) that could be optional via a text line that tcojls display AB ON.
I know it might prove a lot of work, this is just food for thought.
Charles
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The new sounds are awesome!!! If its absolutely necessary to have fake sounds please make a switch for them to be turned on in Configuration.
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I think the whole point was made guys, the ideas were apparently already there and we started to add a few more. I know you’re surprised by that as much as I was first, but there will be a solution for everyone, I’m sure. Don’t lose your enjoyment for 4.35 over that. Indeed, the new sounds are really great and the way they’re handled (watching the tables and files helped see it a bit) is awesome, big kudos for that.
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Think also guys that you can boost “Internal Engine Sound” slider in SETUP/SOUND to better hear engine/AB variations.
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How about just using the AB sound to give you feedback – I boosted the ogg file (Data/Sounds/Engines\Fighter\F-16\f16sndabint1.ogg) with Audacity and modified the file: …\Data\Sounds\f4sndtbl.txt to the following values
# 40 Internal engine rush sound Engines\Fighter\F-16\f16sndabint1.ogg 0 0 99999 0 666 -10000 ILH 0 10 0
the 666 is a above the old values (before it was attenuated to -500), since working around jets for years has left me a little deaf (not daft as others might say) – works for me
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How about just using the AB sound to give you feedback – I boosted the ogg file (Data/Sounds/Engines\Fighter\F-16\f16sndabint1.ogg) with Audacity and modified the file: …\Data\Sounds\f4sndtbl.txt to the following values
# 40 Internal engine rush sound Engines\Fighter\F-16\f16sndabint1.ogg 0 0 99999 0 666 -10000 ILH 0 10 0
the 666 is a above the old values (before it was attenuated to -500), since working around jets for years has left me a little deaf (not daft as others might say) – works for me
Yep tried that. Didn’t find a good compromise. Didn’t work around jets enough =).
PS: I do work around very noisy things though, sorry, private joke ….
PPS: did a flight with dead zone + lights down near AB. It totally did the work.
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The new sounds are awesome!!! If its absolutely necessary to have fake sounds please make a switch for them to be turned on in Configuration.
lol
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I ran a quick poll on the large BMS communities I frequent (UOAF and Falcon Lounge), and got the following results:
Of those who said they play BMS often, about 60% said they don’t have a throttle detent (or even a dedicated throttle!), and all but three respondents said they want some audible indication that afterburners were lit.
These sorts of threads tend to go around in circles, so I’ll be brief:
- BMS has all sorts of options, both to account for differences between real life vs. staring at a screen (smart scaling is an obvious example), and for accessibility purposes (such as ground handling with the stick for those who lack rudder pedals). An option for some audible cue that you’re in afterburners is no different.
- Suggestions offered so far (Listen more closely to the engine sounds! Watch your fuel flow more closely!) are unserious ones. There’s a reason the actual Viper’s throttle has a physical detent - it’s so the pilot has no uncertainty whether or not they’ve lit the cans.
40 people obviously don’t speak for the entire BMS community, but it’s a large enough sample to suggest that I’m not alone (or in some tiny minority) here.
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+1 great work.
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I ran a quick poll on the large BMS communities I frequent (UOAF and Falcon Lounge), and got the following results:
https://i.imgur.com/ZqCamaI.pngOf those who said they play BMS often, about 60% said they don’t have a throttle detent (or even a dedicated throttle!), and all but three respondents said they want some audible indication that afterburners were lit.
These sorts of threads tend to go around in circles, so I’ll be brief:
- BMS has all sorts of options, both to account for differences between real life vs. staring at a screen (smart scaling is an obvious example), and for accessibility purposes (such as ground handling with the stick for those who lack rudder pedals). An option for some audible cue that you’re in afterburners is no different.
- Suggestions offered so far (Listen more closely to the engine sounds! Watch your fuel flow more closely!) are unserious ones. There’s a reason the actual Viper’s throttle has a physical detent - it’s so the pilot has no uncertainty whether or not they’ve lit the cans.
40 people obviously don’t speak for the entire BMS community, but it’s a large enough sample to suggest that I’m not alone (or in some tiny minority) here.
BMS Team is not ED guys.
…
But nice one … I will try to connive my dear friends to take a look someday and see if/what we can do something about it.
No promises.However … remember … you already have sound cues. Boost your Internal Engine Sound slider if it is not enough by default, you can clearly hear the difference without and without AB.
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BMS Team is not ED guys.
I have no idea what that’s supposed to mean.
remember … you already have sound cues.
Real Viper pilots don’t rely on the sound of their engine to know if they’re in afterburner - they rely on the physical detent on their throttle. That’s why it’s there. Adding some indication for the large number of BMS players who lack a physical detent is no different than the many other accessibility options in BMS.
What I think is frustrating to most of the people here is that BMS had such an indication, and humble requests to add it back (even as just an option) are met with arguments that you should rely on other indicators that actual Viper pilots don’t need to rely on. I don’t see how that’s realistic, if realism is the goal.
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Quote Originally Posted by mrkline View Post
I ran a quick poll on the large BMS communities I frequent (UOAF and Falcon Lounge), and got the following results:
https://i.imgur.com/ZqCamaI.pngOf those who said they play BMS often, about 60% said they don’t have a throttle detent (or even a dedicated throttle!), and all but three respondents said they want some audible indication that afterburners were lit.
These sorts of threads tend to go around in circles, so I’ll be brief:
BMS has all sorts of options, both to account for differences between real life vs. staring at a screen (smart scaling is an obvious example), and for accessibility purposes (such as ground handling with the stick for those who lack rudder pedals). An option for some audible cue that you’re in afterburners is no different.
Suggestions offered so far (Listen more closely to the engine sounds! Watch your fuel flow more closely!) are unserious ones. There’s a reason the actual Viper’s throttle has a physical detent - it’s so the pilot has no uncertainty whether or not they’ve lit the cans.40 people obviously don’t speak for the entire BMS community, but it’s a large enough sample to suggest that I’m not alone (or in some tiny minority) here.
BMS Team is not ED guys.…
But nice one … I will try to connive my dear friends to take a look someday and see if/what we can do something about it.
No promises.However … remember … you already have sound cues. Boost your Internal Engine Sound slider if it is not enough by default, you can clearly hear the difference without and without AB.
This is why I so much love my Mirages … Ok , sorry , let me hide … :peep:
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Lorik, the AB is not something you can realy feel IRL. I’ve explained it many times in the past.
At low altitude and at takeoff, yes … At 20000ft 400kts, you feel nothing.
Same about airbrake.
Physio sensation is definitively not something relevant as valid feedback on AB or airbrake.Physical sensation of acceleration in real is very good in human body… down to 0.1G EASILY (AB kick or Boards out) … you can FEEL IT. But in a simulator (game) we ONLY HAVE gfx and sound effects to “underline” the missing physio sensation (of some fance pit with hydraulics and buttkicker).
The same reason why you guys implemented Dynamic head Sensibility in order to “feel (see)” the G-forces on your body.btw 4.35 = (lovely)
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@A.S:
Physical sensation of acceleration in real is very good in human body… down to 0.1G EASILY (AB kick or Boards out) … you can FEEL IT.
Yes. At brakes release on ground. Once you fly at FL300/400Kts you feel nothing. So … what to consider the most between the two extreme cases here? (see what I mean?)
IRL It is a bit progressive right? Sound and acceleration right? So now, AB doesn’t ignite instantaneously to full AB like we had before …This is why we tried to add a bit of fade in when it kicks in … it is not to ruin your experience. I truly and honestly thought it was something to enhance.
But I do not understand exactly … don’t you hear it at all?
Or you don’t like the fade-in on min AB ignition and progressive increases from MinAB to Max AB?I would also need to know …
- Are you using headset?
- Are you using speakers?
- Have you tried increasing the Internal Engine Sound slider?
- Have you considered that it is extremely difficult to please/satisfy everyone?
I have no idea what that’s supposed to mean.
Simply that a poll (while nicely made and I like it!) won’t help me to find a coder able to/willing to help me to add code support for the sound samples I can create.
Real Viper pilots don’t rely on the sound of their engine to know if they’re in afterburner - they rely on the physical detent on their throttle. That’s why it’s there. Adding some indication for the large number of BMS players who lack a physical detent is no different than the many other accessibility options in BMS.
Agree. And I am not against! … I am trying to find some other solutions awaiting something better (if we can do it better … as explained above).
What I think is frustrating to most of the people here is that BMS had such an indication,
What I think is frustraing on my side is spending my nights with Mav-Jp trying to do what we can to enhance the global sounds experience including the AB feedback which is not supposed to be simply ON/OFF, and adding airflow sounds produced by landing gear when it is out and some other improvements, if it is to make it you guys angry because it is breaking your entire experience … maybe I will prefer flying a little bit and enjoying the game like instead of ruining it.
Thank you. I feel good and I am clearly happy to have spent one year with the hands in the dirt (not only those f… sounds) and not a single flight for the fun.
I don’t know what to say.