BMS 4.35 new features
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I noticed 4.35 doesn’t crash while broadcasting on Discord.
You can go/out 2D-3D without quite broadcasting. -
Amazing version as always, especially features like icing, runway conditions, HARMS and HTS and so on…
After a couple of flights i noticed mostly in AA that the tgp range has been reduced. Before i can see clearly a fighter size at 32nm or so and now this range has been reduced to 23nm. Is intended or maybe related to the new changes in graphics engine.Regards
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Love the new SAM gameplay!
Q: Are there any new features / changes to the DL system?
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Fantastic looking changelog.
I’am super excited to have all that features right before the holidays! -
Y noticed at 4,35 that every time I land at a carrier, a strong reflection of a kind of rear fire explosion happens, I was wondering what was it, until one ocasion in which I landed a Viper with the hook down and it happened again.- So I guess it is a new modelled effect about sparks from the hook in contact with the deck or tarmack.- If it is so, I celebrate it, but I think it is over exagerated as it seems the plane is about to explode.-
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Y noticed at 4,35 that every time I land at a carrier, a strong reflection of a kind of rear fire explosion happens, I was wondering what was it, until one ocasion in which I landed a Viper with the hook down and it happened again.- So I guess it is a new modelled effect about sparks from the hook in contact with the deck or tarmack.- If it is so, I celebrate it, but I think it is over exagerated as it seems the plane is about to explode.-
DX11 lights rendering. Conversion is not 100% fully finished, many things remains to be adjusted or even redone from scratch.
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Y noticed at 4,35 that every time I land at a carrier, a strong reflection of a kind of rear fire explosion happens, I was wondering what was it, until one ocasion in which I landed a Viper with the hook down and it happened again.- So I guess it is a new modelled effect about sparks from the hook in contact with the deck or tarmack.- If it is so, I celebrate it, but I think it is over exagerated as it seems the plane is about to explode.-
Yeah, I noticed the same thing, I thought that I had failed the landing. In 4.34, the deck surroundings would light up to indicate an imminent explosion if you set the jet down too hard on the carrier. I suppose there is some lighting effect at nighttime IRL from the hook hitting the deck but in 4.35 it happens during daytime as well
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I didn’t see anything like that when I was out on USS Lincoln watching night ops from the LSO plat…must be something else.
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Israel and the Balkans are already updated for 4.35
GTX 770 , I7 : Wow !!! ITO has become smoother than ever . Never enjoyed such a fluidity
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But isn’t it handled by Falcon BMS if I leave it at application controlled?
Just to make sure, I set AA to 1 (which is still on I assume?) in the BMS settings, turned V-sync off and triple buffering. Then I forced AA, V-sync and triple buffering through the Nvidia CP, but the MFD fonts were still blurry. It didn’t seem to be affected at all by the changes. This makes me think that it’s unaffected by the settings and “hardcoded” in Falcon BMS? I am playing it on 1920x1080 which is my monitor’s native resolution.The Bullseye information is barely readable even after moving in closer with headtracking.
Are other people’s MFDs looking like this? Because if they are, I can accept it as a feature. But I’d hate to play like this if it’s an issue on my end and not supposed to look like this.
I think you assume wrong. Notice what the numbers are in that dropdown, they’re powers of 2. 1x antialiasing is no antialiasing.
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I just saw my wingman shooting at the same time two missiles to two diferent enemies. In 4.34 i have never seen this, is this implemented now in 4.35??
Regards
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I just saw my wingman shooting at the same time two missiles to two diferent enemies. In 4.34 i have never seen this, is this implemented now in 4.35??
RegardsLOL, be happy he shot at all, mine flew 25 miles to engage and never fired a missile when I gave him the “Attack target” order!
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LOL, be happy he shot at all, mine flew 25 miles to engage and never fired a missile when I gave him the “Attack target” order!
I had got that problem a couple of times. I think is related to an order or a combination of orders that prevent the AI to attack later. Sometimes i order the AI to weapons holds (repeatedly) or snooze radar and y think that from there can come the problem.
Regards
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Yeah, I noticed the same thing, I thought that I had failed the landing. In 4.34, the deck surroundings would light up to indicate an imminent explosion if you set the jet down too hard on the carrier. I suppose there is some lighting effect at nighttime IRL from the hook hitting the deck but in 4.35 it happens during daytime as well
I’ve noticed that, too. In past versions you’d get the occasion plane fall off the deck and explode. But, yesterday while doing the launch checklist I saw 3 separate “explosions” behind me, then when I landed saw another. I thought I had blown up, but hadn’t.;)
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I’m aware this. But the problem in a very basic sit. where in any version the AI easily did its job I simply can’t see any ARHM launch regardless the target was in range and transmitted continously and one of the attack SEAD flight was not engaged. At all.
But I will keep trying and explore the 4.35.
Ok, against the SA-2 and SA-3 worked the AI without a human order.
The problem somehow the SA-10 and SA-11.Just create a TE with SA-10 and SA-11. Send against flight and just see what happens is a flight where a player is not flight leader or not in the flight at all.
So far I was not able to see a single ARM launch…. -
Ok, against the SA-2 and SA-3 worked the AI without a human order.
The problem somehow the SA-10 and SA-11.Just create a TE with SA-10 and SA-11. Send against flight and just see what happens is a flight where a player is not flight leader or not in the flight at all.
So far I was not able to see a single ARM launch….all of those issues will be fixed in 3 to 4 weeks when the AI will return from their AG training sessions
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Thank you for the post Beta tests guys!
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Has anyone had troubles cycling the kneeboards with key commands? In the Hornet we don’t have the hotspots for them. So, I’ve set up the left/right, inc./dec. to my keyboard(using AL) but they won’t cycle. In fact, no matter what I try I only get the Korea airport list on the left, and the map on the right
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Will a key file from 4.34 still work in 4.35 or is it necessary to remap?
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Most of it will work, but remember to add the keystroke for the visor or your missions will be pretty… dark…