Link 16 things you want in the next update
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From your airport list Dee-Jay. EYSA, Zokniai Airport. Similar to BMS 4.35 especially in the foreground.
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THAT is a nice picture!
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Agree in full, nice one Dee-Jay.
And BTW, cats have always been masters in all-weather landings when falling… see it to believe it
With best regards.
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The AWACS frequency (default preset 6) is used to talk to AWACS by everyone in the theatre, right? Assuming that’s true, shouldn’t we be able to hear other flights make picture requests, declare contacts, etc? Is that not happening because the AI isn’t really communicating that way with AWACS or between itself?
Would be cool if there was such a thing to increase immersion, but I understand if it’s difficult to implement.
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The AWACS frequency (default preset 6) is used to talk to AWACS by everyone in the theatre, right? Assuming that’s true, shouldn’t we be able to hear other flights make picture requests, declare contacts, etc? Is that not happening because the AI isn’t really communicating that way with AWACS or between itself?
Would be cool if there was such a thing to increase immersion, but I understand if it’s difficult to implement.
Every package has it’s own #6 preset freq, it’s not the same Frequency for every flight in the theater
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Every package has it’s own #6 preset freq, it’s not the same Frequency for every flight in the theater
Oh, that explains why it’s so quiet. It also makes sense I guess, to keep the noise down. The AI in the package still doesn’t request picture calls and similar though, right? I’ve never heard them. It’s a minor thing though, not sure if it’s worth implementing.
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True. However, we may encounter some BIG issues if the chatter becomes too heavy.
You will have to delay a picture request and wait too long to be able to ID your target on time. There is no priorities in messages, they are simply put in queue. So you can imagine. So nice wile situation is “calm” … in other circumstances, you will have to refrain yourself from shooting at your package members to shut their mouths. -
True. However, we may encounter some BIG issues if the chatter becomes too heavy.
You will have to delay a picture request and wait too long to be able to ID your target on time. There is no priorities in messages, they are simply put in queue. So you can imagine. So nice wile situation is “calm” … in other circumstances, you will have to refrain yourself from shooting at your package members to shut their mouths.Flying nearly exclusely MP with Humans only often with Human GCI. That excatly what you are facing in those enviroments. I’m bored of those perfect declare calls in SP getting immedate response, not beeing steped over and so on. At least a request queue when flying with AI would add some immersion
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Μy wishlist:
1. Make TFR 100% workable. Now its close to 95% as per real life. VLC is off.
2. CCRP needs attention.
3. Implement a random chance of missile failure after pickle. Small chance, but it would be nice if there was such an option. Things fail in real life, especially complicated stuff.
4. Increase CEP of dumb bombs.
5. JTAC.
6. Off boresight missiles (i.e. AIM-9X) mask.
7. Differentiate between TGP pods. Other symbology for Sniper, different one for Lantirn.
8. VHF or UHF must have an impact on IDM sequence.
9. L-16
10. ID# for ARH missiles.
11. SAM missiles with active radar homing.
12. SAM missiles with mid-course radar guidance but with IIR terminal homing.
13. Jammer. I am not saying RGPO, or VGPO per se. But something across those lines.
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please correct the heat blur it looks like an ugly square stuck to the back of the jet like a napkin stuck to the tail of a duck. When taking off it’s a combination of heat blur + afterburner.
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please correct the heat blur it looks like an ugly square stuck to the back of the jet like a napkin stuck to the tail of a duck. When taking off it’s a combination of heat blur + afterburner.
I don’t want to be rude, but it’s indeed not very nice to see. I could wait for something better without anything instead.
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please correct the heat blur it looks like an ugly square stuck to the back of the jet like a napkin stuck to the tail of a duck. When taking off it’s a combination of heat blur + afterburner.
As long it remains ugly, you can deacitave it in configuration.
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As long it remains ugly, you can deacitave it in configuration.
Ah, I didn’t pay attention to that, thanks.
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Μy wishlist:
1. Make TFR 100% workable. Now its close to 95% as per real life. VLC is off.
2. CCRP needs attention.
3. Implement a random chance of missile failure after pickle. Small chance, but it would be nice if there was such an option. Things fail in real life, especially complicated stuff.
4. Increase CEP of dumb bombs.
5. JTAC.
6. Off boresight missiles (i.e. AIM-9X) mask.
7. Differentiate between TGP pods. Other symbology for Sniper, different one for Lantirn.
8. VHF or UHF must have an impact on IDM sequence.
9. L-16
10. ID# for ARH missiles.
11. SAM missiles with active radar homing.
12. SAM missiles with mid-course radar guidance but with IIR terminal homing.
13. Jammer. I am not saying RGPO, or VGPO per se. But something across those lines.
Regards 4, Id like them to get the same attention that CCRP could use. CEP should be tied to dive angle, airspeed, etc…
Regards 7, it would be even nicer if there was distinction between Litening and Litening G4, as well as the Sniper ATP.
13 I think would need to to be part of an overhaul of the entire radar system. Id love it to be done, but I can only imagine how much work it would be.
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Μy wishlist:
1. Make TFR 100% workable. Now its close to 95% as per real life. VLC is off.
2. CCRP needs attention.
3. Implement a random chance of missile failure after pickle. Small chance, but it would be nice if there was such an option. Things fail in real life, especially complicated stuff.
4. Increase CEP of dumb bombs.
5. JTAC.
6. Off boresight missiles (i.e. AIM-9X) mask.
7. Differentiate between TGP pods. Other symbology for Sniper, different one for Lantirn.
8. VHF or UHF must have an impact on IDM sequence.
9. L-16
10. ID# for ARH missiles.
11. SAM missiles with active radar homing.
12. SAM missiles with mid-course radar guidance but with IIR terminal homing.
13. Jammer. I am not saying RGPO, or VGPO per se. But something across those lines.
11. and 12. is a thing (systems that exist in BMS)?
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New Flankers from Radium. Was hoping to see them in 4.35.
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please correct the heat blur it looks like an ugly square stuck to the back of the jet like a napkin stuck to the tail of a duck. When taking off it’s a combination of heat blur + afterburner.
Or you could use Arty’s config: https://www.benchmarksims.org/forum/showthread.php?10176-Arty-Particle-System-Modifications&p=560641&viewfull=1#post560641
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Μy wishlist:
1. Make TFR 100% workable. Now its close to 95% as per real life. VLC is off.
2. CCRP needs attention.
3. Implement a random chance of missile failure after pickle. Small chance, but it would be nice if there was such an option. Things fail in real life, especially complicated stuff.
4. Increase CEP of dumb bombs.
5. JTAC.
6. Off boresight missiles (i.e. AIM-9X) mask.
7. Differentiate between TGP pods. Other symbology for Sniper, different one for Lantirn.
8. VHF or UHF must have an impact on IDM sequence.
9. L-16
10. ID# for ARH missiles.
11. SAM missiles with active radar homing.
12. SAM missiles with mid-course radar guidance but with IIR terminal homing.
13. Jammer. I am not saying RGPO, or VGPO per se. But something across those lines.
Agreeded in full, here, dear Mystic.
Please let me add consequently one more, BTW:
- getting the Viper cockpit fully implemented and functioning, one day and finally!
Admitted there are no classified information in its instruments, similar to those about the AIM-120s or the AGM-88s, IIRC.
With best regards.
- getting the Viper cockpit fully implemented and functioning, one day and finally!
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in addition from Mystic_J HSD Moving MAP.
L16 Symbols A-A / A-G
JHMCS A-G symbols/ link16 symbols
Deferect strobe lights pattern.
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+1 for moving maps.