Link 16 things you want in the next update
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The AWACS frequency (default preset 6) is used to talk to AWACS by everyone in the theatre, right? Assuming that’s true, shouldn’t we be able to hear other flights make picture requests, declare contacts, etc? Is that not happening because the AI isn’t really communicating that way with AWACS or between itself?
Would be cool if there was such a thing to increase immersion, but I understand if it’s difficult to implement.
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The AWACS frequency (default preset 6) is used to talk to AWACS by everyone in the theatre, right? Assuming that’s true, shouldn’t we be able to hear other flights make picture requests, declare contacts, etc? Is that not happening because the AI isn’t really communicating that way with AWACS or between itself?
Would be cool if there was such a thing to increase immersion, but I understand if it’s difficult to implement.
Every package has it’s own #6 preset freq, it’s not the same Frequency for every flight in the theater
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Every package has it’s own #6 preset freq, it’s not the same Frequency for every flight in the theater
Oh, that explains why it’s so quiet. It also makes sense I guess, to keep the noise down. The AI in the package still doesn’t request picture calls and similar though, right? I’ve never heard them. It’s a minor thing though, not sure if it’s worth implementing.
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True. However, we may encounter some BIG issues if the chatter becomes too heavy.
You will have to delay a picture request and wait too long to be able to ID your target on time. There is no priorities in messages, they are simply put in queue. So you can imagine. So nice wile situation is “calm” … in other circumstances, you will have to refrain yourself from shooting at your package members to shut their mouths. -
True. However, we may encounter some BIG issues if the chatter becomes too heavy.
You will have to delay a picture request and wait too long to be able to ID your target on time. There is no priorities in messages, they are simply put in queue. So you can imagine. So nice wile situation is “calm” … in other circumstances, you will have to refrain yourself from shooting at your package members to shut their mouths.Flying nearly exclusely MP with Humans only often with Human GCI. That excatly what you are facing in those enviroments. I’m bored of those perfect declare calls in SP getting immedate response, not beeing steped over and so on. At least a request queue when flying with AI would add some immersion
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Μy wishlist:
1. Make TFR 100% workable. Now its close to 95% as per real life. VLC is off.
2. CCRP needs attention.
3. Implement a random chance of missile failure after pickle. Small chance, but it would be nice if there was such an option. Things fail in real life, especially complicated stuff.
4. Increase CEP of dumb bombs.
5. JTAC.
6. Off boresight missiles (i.e. AIM-9X) mask.
7. Differentiate between TGP pods. Other symbology for Sniper, different one for Lantirn.
8. VHF or UHF must have an impact on IDM sequence.
9. L-16
10. ID# for ARH missiles.
11. SAM missiles with active radar homing.
12. SAM missiles with mid-course radar guidance but with IIR terminal homing.
13. Jammer. I am not saying RGPO, or VGPO per se. But something across those lines.
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please correct the heat blur it looks like an ugly square stuck to the back of the jet like a napkin stuck to the tail of a duck. When taking off it’s a combination of heat blur + afterburner.
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please correct the heat blur it looks like an ugly square stuck to the back of the jet like a napkin stuck to the tail of a duck. When taking off it’s a combination of heat blur + afterburner.
I don’t want to be rude, but it’s indeed not very nice to see. I could wait for something better without anything instead.
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please correct the heat blur it looks like an ugly square stuck to the back of the jet like a napkin stuck to the tail of a duck. When taking off it’s a combination of heat blur + afterburner.
As long it remains ugly, you can deacitave it in configuration.
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As long it remains ugly, you can deacitave it in configuration.
Ah, I didn’t pay attention to that, thanks.
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Μy wishlist:
1. Make TFR 100% workable. Now its close to 95% as per real life. VLC is off.
2. CCRP needs attention.
3. Implement a random chance of missile failure after pickle. Small chance, but it would be nice if there was such an option. Things fail in real life, especially complicated stuff.
4. Increase CEP of dumb bombs.
5. JTAC.
6. Off boresight missiles (i.e. AIM-9X) mask.
7. Differentiate between TGP pods. Other symbology for Sniper, different one for Lantirn.
8. VHF or UHF must have an impact on IDM sequence.
9. L-16
10. ID# for ARH missiles.
11. SAM missiles with active radar homing.
12. SAM missiles with mid-course radar guidance but with IIR terminal homing.
13. Jammer. I am not saying RGPO, or VGPO per se. But something across those lines.
Regards 4, Id like them to get the same attention that CCRP could use. CEP should be tied to dive angle, airspeed, etc…
Regards 7, it would be even nicer if there was distinction between Litening and Litening G4, as well as the Sniper ATP.
13 I think would need to to be part of an overhaul of the entire radar system. Id love it to be done, but I can only imagine how much work it would be.
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Μy wishlist:
1. Make TFR 100% workable. Now its close to 95% as per real life. VLC is off.
2. CCRP needs attention.
3. Implement a random chance of missile failure after pickle. Small chance, but it would be nice if there was such an option. Things fail in real life, especially complicated stuff.
4. Increase CEP of dumb bombs.
5. JTAC.
6. Off boresight missiles (i.e. AIM-9X) mask.
7. Differentiate between TGP pods. Other symbology for Sniper, different one for Lantirn.
8. VHF or UHF must have an impact on IDM sequence.
9. L-16
10. ID# for ARH missiles.
11. SAM missiles with active radar homing.
12. SAM missiles with mid-course radar guidance but with IIR terminal homing.
13. Jammer. I am not saying RGPO, or VGPO per se. But something across those lines.
11. and 12. is a thing (systems that exist in BMS)?
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New Flankers from Radium. Was hoping to see them in 4.35.
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please correct the heat blur it looks like an ugly square stuck to the back of the jet like a napkin stuck to the tail of a duck. When taking off it’s a combination of heat blur + afterburner.
Or you could use Arty’s config: https://www.benchmarksims.org/forum/showthread.php?10176-Arty-Particle-System-Modifications&p=560641&viewfull=1#post560641
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Μy wishlist:
1. Make TFR 100% workable. Now its close to 95% as per real life. VLC is off.
2. CCRP needs attention.
3. Implement a random chance of missile failure after pickle. Small chance, but it would be nice if there was such an option. Things fail in real life, especially complicated stuff.
4. Increase CEP of dumb bombs.
5. JTAC.
6. Off boresight missiles (i.e. AIM-9X) mask.
7. Differentiate between TGP pods. Other symbology for Sniper, different one for Lantirn.
8. VHF or UHF must have an impact on IDM sequence.
9. L-16
10. ID# for ARH missiles.
11. SAM missiles with active radar homing.
12. SAM missiles with mid-course radar guidance but with IIR terminal homing.
13. Jammer. I am not saying RGPO, or VGPO per se. But something across those lines.
Agreeded in full, here, dear Mystic.
Please let me add consequently one more, BTW:
- getting the Viper cockpit fully implemented and functioning, one day and finally!
Admitted there are no classified information in its instruments, similar to those about the AIM-120s or the AGM-88s, IIRC.
With best regards.
- getting the Viper cockpit fully implemented and functioning, one day and finally!
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in addition from Mystic_J HSD Moving MAP.
L16 Symbols A-A / A-G
JHMCS A-G symbols/ link16 symbols
Deferect strobe lights pattern.
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+1 for moving maps.
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100 procent focus on performance. Make more configurable between Eyecandy and practicality. If this sim is used proporly, noone is going to see the difference between 2048 tex or 1024. There is another sim for the eyejockeys
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Μy wishlist:
6. Off boresight missiles (i.e. AIM-9X) mask.
For the record, this is also on IRIS-T, with the additional feature to automatically change wing side of the missile depending on where the target is.
I would also add a small FLIR update, needs a symbology fix when low, and be available some 5~8 minutes after power-on (now is some ~15, making it impossible to boresight in on ground).
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I guess this wish was named quite few times but still :multiple hitboxes/sub-hitboxes at least for aircrafts and large objects (ships?) with damage visuals (say Il2 1946 level)
Blinding effect for strong/close light sources, i mean gfx effect that calculates difference between brightest object and average brightness for scene and if threshold is met makes bright objects even brighter (and probably larger) while rest of the scene gets even darker. It might be a bit tricky 'tho, because most likely angle between object and centre of point of view would have to be taken into account.In regard to multi-threading, better CPU utilisation, I wonder what causes major fps hit in crowded areas (airbases etc…), maybe there’s something worth parallelisation. For example (pure theoretical) , sim has to process state/ potential collision with player of every object in the player bubble, with using single thread dense populated areas would cause major slowdowns, but if sim would be able to create few thread with pool of objects to calculate those parameters and assign object to the pool with smallest amount of objects to leverage the load, fps hit wouldn’t be that significant (at least in theory).