HTS with other munitions
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To make flying the F-18 a bit more user-friendly in 4.35 possibly put some links to documents/files/necessary modifications in the 1st post of the “Project Bug” thread? I don’t want to modify what can or can’t be loaded on the F-16 airframe (other than the Spice 2000’s that keep being omitted from the KF-16C ROKAF loadout in Korea Threatre). I remember you (drtbkj) working on a RAMP Start carrier guide, for one thing…
Just got this in my email, still a long way to go but I do own this and the Supercarrier module…
Hi, Icer,
Thanks for the input. Attached here is my suggested Hornet Ramp Start Checklist.
Also, I’m working on a Manual , so far the Table of Contents is:I) Repair of deleted cockpit switch “hotspots” in 4.35
A) How to repair the “hotspots” in your BMS jet.
B) Specific fixes for the F/A-18C.
II) Improved 4.35 F/A-18C cockpit functionality
A) How to install updated functionality
B) New cockpit diagrams and notes
III) F/A-18 Main Checklist option
IV) HOTAS set-up option
V) Carrier Departure Procedures(Supplemental to BMS Naval Manual
It’s meant as a one source Doc for anyone wanting to try the Hornet with what I like to call “a dash of Bug Flavor”. -
Never arm the seat prior to starting engines…unless you want to risk a ride up the rails due to stray voltage during engine start…arm the seat once cleared to taxi.
…also - FLAPS half ashore, FLAPS full for the Cat. DO NOT try to take off ashore with your Launch Bar extended, and when taxiing to tension you shouldn’t drop the Launch Bar unless you are at a complete stop - so taxi into position at the shuttle and then drop the launch bar when the yellow shirt directs. Parking Brake should also be set before starting engines…in RL the INS will not align without the Parking brake set. If you have taxied to the Cat and set the Parking Brake, I also strongly suggest you check that it’s released before saluting the Cat Officer…
You can actually make this a much closer to the RL Checklist, if all these functions are available.
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Haven’t flown a DEAD in a long time with AGM88s so figured I would put my AGM-154A JSOWs away and give them a shot again in the 4.35 TS Campaign. First question is, how do you “wait for PGM 1”? I lock a target in the HAD, see PGM# (5 or 4), but then the whole PGM line disappears? Also, excuse my ignorance but i’m not following the process you outline;
What is the “Bulls reading” off the HAD? - Is this you locking on an active contact? You can’t be talking about “Bullseye” as that makes 0 sense…
“Put the a-g radar on that bulls” - Is this you going to the FCR and locking on a contact? Does it automatically show what is locked in the HAD screen?
“focus on TGP to find my desired target” - Is this you switching from FCR to TGP and fine tuning the Point Lock?To see the PGM info, you need to put your cursor over the emitter. Also, in the bottom left corner of the HAD page, there is now the position of your cursor (the CURSOR, not the emitter, I recommend using EXP2) relative to bullseye. Then, you can move your SPI to the same location using your (A-G) radar.
Your A-G FCR only shows you the location of contacts, but not what they are. To see if you are targeting a truck, a radar, a launcher, a tank, a building or whatever, you need the TGP.
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To see the PGM info, you need to put your cursor over the emitter. Also, in the bottom left corner of the HAD page, there is now the position of your cursor (the CURSOR, not the emitter, I recommend using EXP2) relative to bullseye. Then, you can move your SPI to the same location using your (A-G) radar.
Your A-G FCR only shows you the location of contacts, but not what they are. To see if you are targeting a truck, a radar, a launcher, a tank, a building or whatever, you need the TGP.
Thanks Sungad, a little clearer now. Shouldn’t my TGP cursor be able to move once SOI on that MFD or is it just to show the target locked?
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Thanks Sungad, a little clearer now. Shouldn’t my TGP cursor be able to move once SOI on that MFD or is it just to show the target locked?
Yes. You can do both. You can switch over and make the TGP the SOI (I usually do this). Do this if you’re closer, slewing the TGP is often more intuitive and it also allows you to lock moving targets with ease. You can alsolock the target with the FCR and just use the TGP for identification. Use this if you can’t get a TGP lock (when you can just barely look through the fog or when clouds reduce the contrast) or when you expect that somthing (clouds, terrain) will get between you and the target.
Even if you locked a target with the FCR (usually you don’t need to lock, it’s enough to just slew the A-G FCR cursor over your desired target), you can slew the TGP, which will break FCR lock.
However, it is different when you do it the other way. When the TGP is tracking and you slew the FCR, it will do absolutely nothing with the TGP and you can’t actually slew the FCR very far away from the TGP. Only when you lock the FCR, it will break the TGP lock.
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Yes. You can do both. You can switch over and make the TGP the SOI (I usually do this). Do this if you’re closer, slewing the TGP is often more intuitive and it also allows you to lock moving targets with ease. You can alsolock the target with the FCR and just use the TGP for identification. Use this if you can’t get a TGP lock (when you can just barely look through the fog or when clouds reduce the contrast) or when you expect that somthing (clouds, terrain) will get between you and the target.
Even if you locked a target with the FCR (usually you don’t need to lock, it’s enough to just slew the A-G FCR cursor over your desired target), you can slew the TGP, which will break FCR lock.
However, it is different when you do it the other way. When the TGP is tracking and you slew the FCR, it will do absolutely nothing with the TGP and you can’t actually slew the FCR very far away from the TGP. Only when you lock the FCR, it will break the TGP lock.
Just tried it again, no joy, must be missing something.
HAD on RMFD, locked on contact (red box)
FCR locked on Contact on LMFD
Switch to TGP on LMFD, see SA3 offset to left a bit
TGP cursor does not move, SOI or not… -
Never arm the seat prior to starting engines…unless you want to risk a ride up the rails due to stray voltage during engine start…arm the seat once cleared to taxi.
…also - FLAPS half ashore, FLAPS full for the Cat. DO NOT try to take off ashore with your Launch Bar extended, and when taxiing to tension you shouldn’t drop the Launch Bar unless you are at a complete stop - so taxi into position at the shuttle and then drop the launch bar when the yellow shirt directs. Parking Brake should also be set before starting engines…in RL the INS will not align without the Parking brake set. If you have taxied to the Cat and set the Parking Brake, I also strongly suggest you check that it’s released before saluting the Cat Officer…
You can actually make this a much closer to the RL Checklist, if all these functions are available.
Thnaks, Compadre.
As I written before, “keep the cards and letters coming”.
I hadn’t put shore-based procedures on the Checklist. The sucker was already 70+ items . But , upon thinking about your post, I think I’ll correct that, such as the half-flaps on land.
The launch bar procedure is an admitted compromise. You are absolutely right as to RL procedure, in fact in RL NWS is disabled when the LB is extended. But, since in BMS we don’t have Yellow Shirts… The only way we know we’re in tension is when the jet stops moving forward. The other alternative I considered was to move forward to “a few feet aft of the shuttle”, then extend it. That seemed a bit complicated, plus a hassle if you overshot. The same issue is with the parking brake, which is why it’s released, and anti skid is cancelled, before moving into tension. If you have any thoughts , I’d love to hear them.
I think (but I’ll double check) we’re ok about setting the PB before engine start, and it is set during INS alignment. -
Thnaks, Compadre.
As I written before, “keep the cards and letters coming”.
I hadn’t put shore-based procedures on the Checklist. The sucker was already 70+ items . But , upon thinking about your post, I think I’ll correct that, such as the half-flaps on land.
The launch bar procedure is an admitted compromise. You are absolutely right as to RL procedure, in fact in RL NWS is disabled when the LB is extended. But, since in BMS we don’t have Yellow Shirts… The only way we know we’re in tension is when the jet stops moving forward. The other alternative I considered was to move forward to “a few feet aft of the shuttle”, then extend it. That seemed a bit complicated, plus a hassle if you overshot. The same issue is with the parking brake, which is why it’s released, and anti skid is cancelled, before moving into tension. If you have any thoughts , I’d love to hear them.
I think (but I’ll double check) we’re ok about setting the PB before engine start, and it is set during INS alignment.I think on the boat, ANTI SKID is always OFF. And if you overshoot the shuttle in RL they can move it slightly, or a gang of sailors assemble and literally push the jet backwards. It’s easy enough to tap the NWS button and cancel NWS Viper style, if you want to include that.
I have a RL Super Hornet PCL…it IS a thick sucker. It got trimmed down a bit some time ago, but it’s still about 2 and a half inches thick.
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Just tried it again, no joy, must be missing something.
HAD on RMFD, locked on contact (red box)
FCR locked on Contact on LMFD
Switch to TGP on LMFD, see SA3 offset to left a bit
TGP cursor does not move, SOI or not…Oops. The cursor will move after you lock the TGP (TMS up for point track, TMS right for area track).
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Ok, Dee-Jay, thx for the input, and please feel free to correct a possible misconception on my part. Is it not true that RL HTS ( at least current versions) can be used for at least indirect targeting of PGM’s? If so, is what we have in BMS true to modern life? Or, is our model based on 1990’s HTS tech that was not that precise? I don’t ask that to be critical. Some things we just can’t do (AESA leaps to mind), and I have_absolutely_ no problem with that.
If you have HARM, procedures are clear. If they shoot at you, same (thx, Canuck) . But, the purpose of this thread is simple. What is the best way in BMS to use HTS to help PGM( or dumb bomb, for that matter) targeting when HARM is NOT carried, it’s a pop up threat with no preassigned steerpoint, and it’s not shooting but is emitting? As Sungad implied, how we get “in the ballpark”?
While we’re here , I have another question. I’m in early Day 2 of the Korea Russian landing campaign. I had a mission last night against SA-6’s. I actually got close enough for a clear view of the launchers, and SAM’s were on the rails. They did not shoot or even emit, and I was in their WEZ. I was also almost overflying SA-10s ( and that was an interesting realization)and all I got were search radars. I have seen other campaigns (4.33 BfB comes to mind) where the SAM’s "just kept aflyin’ " Could it be the difficulty level of the campaign? I’m just using whatever this campaign defaulted to. More to the point, what, if anything, can I do to make Sam’s more active, given the 4.35 SAM AI improvements?
Sidenote : Thanks to you all for the 500 thanks!It’s very true yhat the R7 pod as well as JETS can do this. Plus previous versions of BMS allowed this but for some reason it ain’t there no more.
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It’s very true yhat the R7 pod as well as JETS can do this. Plus previous versions of BMS allowed this but for some reason it ain’t there no more.
Previous versions of HTS in BMs well totally arcadish