CTD's (4.35U1) + HAD fake objects + FPS limiter questions
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1. I got Ctd’s with 4.35U1 allmost every mission (KTO).
I tried missions in different areas of the map, but the ctd’s seem so random and the thing is that there is no LOG/DMP files to explore the problem.
I know that some of you guys have those nasty CTD’s and i know that the DEV team is fixing them on the U2 future update.
My guess is that some AI actions causes those CTD, but not sure.So what i did is start a new KTO campaign, deleted all units (air/land/sea), and added very limited numbers of new units.
My plan is to test it for CTD’s, and over the time add more different units.
My first mission on the ‘cleaned’ campaign lasted 6 hours (3 AAR) with no CTD, i will keep on testing it and report2.My favorite missions is AD hunting and clearing the area for others aircraft on their missions.
So i use a lot of HAD screen (F16CM50 & F16I /KTO). My fealling was that the HAD screen, after it locates an emmitting object, just puts other duplicate symboles on the area of the original one. So what we get is lots of info on the MFD and some of them is “FAKES”. which make the finding of the original symbol very complicated.I tested it on my cleaned KTO campaign.
There is only one PATRIOT unit near OSAN AB, but the HAD add 4 more ‘P’ symbols :MC units page, that all the ground units on the blue side :
I dont remeber this HAD beheviour in BMS 4.34, i think it started in 4.35.
Any thought about this issue ?
3. I just replaced my graphic card from onboard one to ASUS GTX1650, and very happy with the upgrade.
The thing is that the FPS seems to be locked on 60FPS, never pass it to higher value.
I think that somwhere there is a “limiter” that causes this.
Anyone knows where can i find this “limiter” ? -
crashlogs and dmp please ?
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I tried missions in different areas of the map, but the ctd’s seem so random and the thing is that there is no LOG/DMP files to explore the problem.
Same here. Every time.
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Same here. Every time.
are you crashing the same when you fly on Badboy’s ongoing TvT ?
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crashlogs and dmp please ?
After the ctd’s no crashlogs and dmp files created.
The screens freeze for 2-3seconds and bring me to the desktop.
Windows logs report about a crash of the BMS applicaion but no clue on what the cause of the problem.When i replaced my graphic card a few days ago, there was a problem with the old 3d3 file that caused the BMS to crash and the crashlog and dmp file was created as they should.
The fix was to delete the old 3d3 file and BMS created a new and a good one instead. -
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I don’t fly TvT.
well you should have a flight
okay let me rephrase it then
Do you crash the same when you are flying as a client ?
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well you should have a flight
okay let me rephrase it then
Do you crash the same when you are flying as a client ?
I only fly as a client, my server is always dedicated.
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1. I got Ctd’s with 4.35U1 allmost every mission (KTO)….
I am also experiencing CTD’s frequently in my solo Tiger Spirit campaign, but no logs are .dmp files are generated
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…
The thing is that the FPS seems to be locked on 60FPS, never pass it to higher value.
I think that somwhere there is a “limiter” that causes this.
Anyone knows where can i find this “limiter” ?Start / Nvidia Control Panel => Manage 3D Settings => Max Frame Rate
But because you have exactly 60 I’m guessing that’s not your problem… I’m guessing (?) you have a 60hz monitor and are running with v-sync enabled, or running in a windowed mode that forces v-sync.
If you want FPS to be higher than your monitor refresh rate, you must turn off v-sync… both the in-game setting and Nvidia settings … and also run fullscreen-exclusive mode (to bypass Windows DWM which essentially forces v-sync).
This will cause “tearing” artifacts… to solve that, you can enable triple-buffering (in-game, or set v-sync=Fast on the Nvidia control panel).
Next problem … now your nice new GPU (and CPU) will get very hot, because it runs unconstrained… so, revisit the frame-limiter I mentioned above, and set it to something approx 1.40x higher than your monitor refresh rate.
More details and background info here
https://www.benchmarksims.org/forum/showthread.php?40961-Triple-BufferingHTH
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Start / Nvidia Control Panel => Manage 3D Settings => Max Frame Rate
Thank you for the info
you seem to know this stuff, if i do all the changes u said and get 80-90fps, would it be noticed ?
I tell you, running in 60fps seem to me very smooth, no sttutering . . . looking very good.
You said that i will have to watch the heat rising because of the changes . . . my card have one fan and summer is comming, so is 60fps to 80-90fps, recommended ?
(BTW, now with 60fps the max temp of the card is around 38c (18c-19c room temp) )
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3 CTDs yesterday in 5 Balkan’s MP missions, 2 for host and one for client (he had no crash log). My (host) CrashLog is here… likely the same issue I reported earlier that the bug has been found but maybe not…
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3 CTDs yesterday in 5 Balkan’s MP missions, 2 for host and one for client (he had no crash log)
I have to say that this is the greatest version of BMS (4.35U1) simulator due to the great work that the DEV team are doing. But still, those CTD’s are just a PITA . . . but i belive that all the good guys that working on the next update(s) will do great job to solve this problems.
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I have to say that this is the greatest version of BMS (4.35U1) simulator due to the great work that the DEV team are doing. But still, those CTD’s are just a PITA . . . but i belive that all the good guys that working on the next update(s) will do great job to solve this problems.
I agree 100% and i’m pretty sure they already know of the fix. Maybe they will put out a U1 Hotfix instead of waiting for U2…
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if i do all the changes u said and get 80-90fps, would it be noticed ?
I tell you, running in 60fps seem to me very smooth, no sttutering . . . looking very good.
If your monitor is 60hz then I’d continue to run 60fps (with v-sync enabled), if you’re getting good results without stuttering.
If your monitor can run higher, I (personally) notice a slight improvement up to around 75 or 85hz… above that, I really can’t tell much improvement, unless I’m panning around very quickly, and really paying attention to how smooth the rendering is (instead of keeping my eyes on the bandit I just merged with… lol).
I’m sure people have individual opinions on the incremental value of faster refresh rates … also probably depends a lot on your mouse- or head-tracking sensitivity settings.