Link 16 things you want in the next update
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It says 1 orbit of a holding pattern that puts them in a 10-15 trail but I believe Red Dog was discussing it in a sense that the lead keeps going. I believe it is probably 5 miles or so orbit size to get that much in trail with cruise speeds.
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what if I use the command twice? will it orbit twice same circle or once circle twice as big?
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it was around 15nm given that ownship is also moving, not a bad command for keeping them in safe zone.
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So, a 2.38 mile radius turn would be required to put the wingman 15 miles in trail. The turning circle would be 4.77 miles across. The wingman would fly a circle 15 miles circumference and end up where they started at, while the lead flying at the same speed would also cover 15 miles in the same timeframe. This would give you 15 miles separation.
Neatly enough, speed is totally irrelevant. As long as you are cospeed with the wingmate, it works. Changing speed will change the time taken to establish the maneuver, and the required bank angle and G force, but so long as you keep the radius the same, you will end up with the same amount of separation after one orbit.
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why in flameout landing TE the air refuel switch doesn’t work anymore?!!
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Engine out? … (maybe no more hyd pressure to activate the AAR door) … Check the circuit scheme or chapter about HYD systems.
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From the Dash 1:
“The AR system consists of a hydraulically actuated receptacle and slipway door, a signal amplifier, and the associated controls and indicators. Hydraulic system B provides pressure for operation of the door and latch mechanism. The receptacle is located on the top fuselage centerline aft of the canopy. When the slipway door is opened, a mechanical linkage retracts the aft end of the slipway door into the fuselage, forming a slipway into the receptacle.”
So you’d think as long as HYD B is operating the door should function…but I’d also think that if you are flamed out that this would be the LEAST of your worries…
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So you’d think as long as HYD B is operating the door should function…but I’d also think that if you are flamed out that this would be the LEAST of your worries…
yes, but I wanted to land the flameout and refuel it on ground then fly again. That apparently needed a good understanding of the hydraulic system which has been significantly updated.
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Even still, you wouldn’t refuel on-deck using that port - you 'd use the NATO receptacle on the side of the jet, which is manually operated by the fueling personnel -
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it would be real nice if we can have a wingmen command that says “keep your altitude” that way they won’t dive when I do, and therefore won’t be at risk of being shot for nothing but just to follow the lead.
I agree. Would be useful to have wingie orbit at altitude instead of following you down. Maybe need to try “flex”.
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Even still, you wouldn’t refuel on-deck using that port - you 'd use the NATO receptacle on the side of the jet, which is manually operated by the fueling personnel -
True but opening the AR door is still necessary to depressurize the fuel system.
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Looking at the Dash 1, opening the AAR door is not a line item in the Shutdown checklist, so I highly doubt this is “required”. If you did not open the AAR door prior to shutdown you would have to get a HYD cart out to open it every time you wanted to refuel on deck, post flight. So there’s something else happening to depressurize the tanks.
EDIT: Found it. The Dash 1 details the “Fuel Tank Vent and Pressurization System”, and if you look over the system diagrams really closely you’ll find the Overboard Vent line, which also looks like it exits below the left wing by the diagram, but I won’t swear to that. It’s sort of hard to spot, because it’s across 2-3 pages of the system diagram.
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I agree. Would be useful to have wingie orbit at altitude instead of following you down. Maybe need to try “flex”.
yes that was indeed the answer
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It would be really handy to have a filter option for the HAD in order to select which emitters are displayed, making it much easier to select the correct one in very tight groups.
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It would be really handy to have a filter option for the HAD in order to select which emitters are displayed, making it much easier to select the correct one in very tight groups.
If it exists IRL. Otherwise……
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I would like to see (or hear) some indication that a campaign is over- win, lose or draw, besides just the clock stopping. Some sort of Thanks for your service at least.
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I would like to see (or hear) some indication that a campaign is over- win, lose or draw, besides just the clock stopping. Some sort of Thanks for your service at least.
that would be great.
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I think there should be increased visibility by the enemy if we turn cockpit lights on.
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…actually, it should be decreased visibility of the enemy if cockpit lights are up, because the attendant canopy glare should interfere. Especially at night.
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