Link 16 things you want in the next update
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I think I’ve mentioned this before (a LOOONG time ago, in regards to a previous update), but I’m really hoping for a hands-off campaign weather system. Just some simple one-click “dynamic weather” check box that takes care of it all for the user. Whether that is downloading the real weather maps or just making up random weather.
Dealing with all the fiddly weather stuff is a pain, and it’d be a nice change to not have to deal with downloading the maps and getting it all configured.
On the other hand it is already nice to have such a tool to provide you with nreal weather maps.
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I think I’ve mentioned this before (a LOOONG time ago, in regards to a previous update), but I’m really hoping for a hands-off campaign weather system. Just some simple one-click “dynamic weather” check box that takes care of it all for the user. Whether that is downloading the real weather maps or just making up random weather.
Dealing with all the fiddly weather stuff is a pain, and it’d be a nice change to not have to deal with downloading the maps and getting it all configured.
That would be great. I know one can utilize the probabilistic weather, but I have a feeling that it’s only changing between the sunny, poor, fair and inclement presets and not the individual settings inside them? I am also unsure about the transitions if they’re smooth or if it just switches from 1 preset to the other instantly? It would be cool if it just randomized a bunch of those fmaps, but in a somewhat plausible way.
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Applying RCS, Radar Cross Section, value for each object which affects Radar.
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Applying RCS, Radar Cross Section, value for each object which affects Radar.
Already the case for all Air objects
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Already the case for all Air objects
Mav-jp,
That’s a great news. Does it mean we could fly stealth fighters in BMS like real world?
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Mav-jp,
That’s a great news. Does it mean we could fly stealth fighters in BMS like real world?
Have you ever tried to fly against the F-22 in Dogfight? You’ll have a hard time locking it from more than 10NM and many Fox-3s will miss, even if your radar is locked.
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Have you ever tried to fly against the F-22 in Dogfight? You’ll have a hard time locking it from more than 10NM and many Fox-3s will miss, even if your radar is locked.
No, I have not. That’s a great news. Thanks for the information.
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please correct the volume reset every time we go to external view, it’s really annoying. Thank you in advance.
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please correct the volume reset every time we go to external view, it’s really annoying. Thank you in advance.
? Don’t know what you are talking about.
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I think I’ve noticed that problem, I have the UHF or VHF, threat warning volume etc. set to a certain place, switching to an external view and then back to the cockpit view, the volumes have reset to something louder, although the knobs remain in the positions I set them at.
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Check windows spatial sound effect off
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Check windows spatial sound effect off
Known bug, reported. All volumes are perturbated and set max when you return from external view.
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<p>Call me weird, but I would like to have a variable in bms.cfg, which can control visual effect of cockpit shake - something like DCS A4E shake slider - from no shake to current to uber mega giga shake where on every bump on taxiway you crush the canopy with helmet -you get the idea ;-)</p>
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<blockquote>@Planehazza:<br />You can’t do that with AI in the air, but you can plan holding points during the planning phase of the mission by adding hold points.<br />Page 141 of BMS-Manual.PDF</blockquote><p>I was aware of the “Holding Points” but this just gave me an idea. What if we had a second type of “holding” waypoint action which makes the AI only pass the holding point as soon as they are cleared by a human package commander via radio-call?<br /><br />More simply a Mission Commander comm function allowing in flight package management. That is not a new idea ;)</p>
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<blockquote>Call me weird, but I would like to have a variable in bms.cfg, which can control visual effect of cockpit shake - something like DCS A4E shake slider - from no shake to current to uber mega giga shake where on every bump on taxiway you crush the canopy with helmet -you get the idea ;-)</blockquote><p>Does exist for years somewhere in in-game Setup. (Check BMS manual for further details)<br /></p>
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<blockquote>@Planehazza:<br />You can’t do that with AI in the air, but you can plan holding points during the planning phase of the mission by adding hold points.<br />Page 141 of BMS-Manual.PDF<br />I was aware of the “Holding Points” but this just gave me an idea. What if we had a second type of “holding” waypoint action which makes the AI only pass the holding point as soon as they are cleared by a human package commander via radio-call?<br /><br />More simply a Mission Commander comm function allowing in flight package management. That is not a new idea ;)</blockquote><p><br />ABSOLUTELY! <br /><br />EDIT: I can’t help thinking you’re teasing. Whatever, but still :P<br /></p>
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<blockquote>Call me weird, but I would like to have a variable in bms.cfg, which can control visual effect of cockpit shake - something like DCS A4E shake slider - from no shake to current to uber mega giga shake where on every bump on taxiway you crush the canopy with helmet -you get the idea ;-)<br />Does exist for years somewhere in in-game Setup. (Check BMS manual for further details)<br /><br /></blockquote><p>Thank you, just what I need. I completely forgot about this slider</p>
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<p>A refined 3d Pit.</p>
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<p>an F-15E cockpit that is as clickable as the F-16, with a realistic FM .</p>