Some suggestions for improvements for the next versions -4.5 ?
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Gentlemen,
With the new technologies in graphics cards I see that we have many new graphics effects that should be implemented in the next versions of the BMS, not only that, we should think about improving the graphics beyond the simulators that have no title competitors, but are not even close the degree of maturity of this beautiful project that is the BMS.
I’m going to put below 3 items that, in addition to improving the graphics engine, it would be desirable to have in the BMS, thus we would be far from these pretentious competitors.
1 - Global World
We have many sets or theaters of war, KTO being original is the greatest example of efforts to always be very well done, and it really is a great setting. But we have several scenarios that share partially or totally the same maps, this is very isible in scenarios across the Mediterranean where each scenario has to make another map.
My suggestion would be to make a code core where the base is a global scenario, a globe, without graphics, and each map generated creates the 3D of those conflicts in that region. For example, Balcans takes Italy and part of Greece, so the Greece vs Turkey war scenario shares the same map. It would be visible the sum of efforts of the developers of these two scenarios creating separate theaters of war but improving the same region of the 3D map. This would increase development efforts in the same location without re-mapping the maps and still give you better control over the approval of code to enter the BMS without making errors.
The difference would be the choice of the theater of war, which you choose by geographic coordinates the conflict zone on the map already developed or under development. Gulf War, Israel, Greece x Turkey, show a complete zone that all these developers together would make the same map and would have several separate theaters of war each with its history and its conflict.
2 - Weather system
We have a simple weather system in the BMS, where graphical improvements should be focused here, but reality can also help us. It could implement in the BMS code base the weather forecast based also on real information in NOAA. Below is the topic I wrote about this topic.
Wheater Suggestion3 - NPC crew participating in the simulation
I’ll be clearer here, it would be very interesting to have in the BMS code (in GTA5 it’s called NPC) I don’t really know the name, but people controlled by the AI that would be, for example, airport ground crews and/or the Aircraft Carriers that would participate in the RAMP like for example would remove the shocks, the red flags of the landing gear and armament among all the preparations for takeoff. Of course, in the future it could include soldiers in the battlefields as there were in Falcon 4, but in Falcon 4 they were in 2d.
that’s my 5 cents of opinion
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@gusva The sim of your dream exist and it is called MSFS or X-Plane
Honestly, I suggest you deep dive a bit in the sim itself and check how things are done because apart from item 2 (for which @Mav-jp already did a lot), I don’t think the other suggestions are realistic nor easy to implement…
To be honest, just wait for 4.37 and you’ll see that you don’t need a global earth scenery…
Cheers
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@gusva BMS has infantry soldiers
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Hi, I’ve been diving and I know the degree of difficulty in developing the BMS, including the IFF, which was a great implementation, I thought it was fantastic, I coincidentally asked for this implementation.
The simulator’s depth has been going very well to the point of bumping into classified issues.
The big one (big in question in the size of the effort to be made) is the graphic that is almost exceptional. But this detail ends up putting a flaw in sight. We can have a direction for where we want to go on a priority list.
My suggestions, I hope, will please those who want the BMS to be the best simulator.
cheers
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@oakdesign Amazing, we need a ground crew helping on ramp start.
cheers!
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Yeees, good things are coming to BMS, just be patient, a lil bird told me so
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@gusva don’t forget that we are a small team and we are not a commercial company
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@tgw said in Some suggestions for improvements for the next versions -4.5 ?:
Yeees, good things are coming to BMS, just be patient, a lil bird told me so
would good things include a good ground modeling?
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@alfred said in Some suggestions for improvements for the next versions -4.5 ?:
@tgw said in Some suggestions for improvements for the next versions -4.5 ?:
Yeees, good things are coming to BMS, just be patient, a lil bird told me so
would good things include a good ground modeling?
real sick of slaving my TGP to a “hot” target only to have it be a 2D house on the terrain texture file…:(
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@bad-boy Yeah i know, it’s just my wish
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@tgw good! i wait your bird sing more!
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@alfred not before 4.37…
The new terrain engine isn’t ready yet for public release and we have other things you’ll be able to play with in 4.36
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@gusva said in Some suggestions for improvements for the next versions -4.5 ?:
Gentlemen,
With the new technologies in graphics cards I see that we have many new graphics effects that should be implemented in the next versions of the BMS, not only that, we should think about improving the graphics beyond the simulators that have no title competitors, but are not even close the degree of maturity of this beautiful project that is the BMS.
I’m going to put below 3 items that, in addition to improving the graphics engine, it would be desirable to have in the BMS, thus we would be far from these pretentious competitors.
1 - Global World
We have many sets or theaters of war, KTO being original is the greatest example of efforts to always be very well done, and it really is a great setting. But we have several scenarios that share partially or totally the same maps, this is very isible in scenarios across the Mediterranean where each scenario has to make another map.
My suggestion would be to make a code core where the base is a global scenario, a globe, without graphics, and each map generated creates the 3D of those conflicts in that region. For example, Balcans takes Italy and part of Greece, so the Greece vs Turkey war scenario shares the same map. It would be visible the sum of efforts of the developers of these two scenarios creating separate theaters of war but improving the same region of the 3D map. This would increase development efforts in the same location without re-mapping the maps and still give you better control over the approval of code to enter the BMS without making errors.
The difference would be the choice of the theater of war, which you choose by geographic coordinates the conflict zone on the map already developed or under development. Gulf War, Israel, Greece x Turkey, show a complete zone that all these developers together would make the same map and would have several separate theaters of war each with its history and its conflict.
2 - Weather system
We have a simple weather system in the BMS, where graphical improvements should be focused here, but reality can also help us. It could implement in the BMS code base the weather forecast based also on real information in NOAA. Below is the topic I wrote about this topic.
Wheater Suggestion3 - NPC crew participating in the simulation
I’ll be clearer here, it would be very interesting to have in the BMS code (in GTA5 it’s called NPC) I don’t really know the name, but people controlled by the AI that would be, for example, airport ground crews and/or the Aircraft Carriers that would participate in the RAMP like for example would remove the shocks, the red flags of the landing gear and armament among all the preparations for takeoff. Of course, in the future it could include soldiers in the battlefields as there were in Falcon 4, but in Falcon 4 they were in 2d.
that’s my 5 cents of opinion
For item #2
On The graphics side YES definitively we need to improve clouds massively
But we have a weather model , with temp , pressure , humidity , clouds types , turbulences , wind , wind aloft , convection , clouds elevations , number shape and sizes. , icing conditions , fog , everything evolving in time ,and space
I wouldn’t say our model is so simple ……but that’s my POV.
We need much nicer clouds drawing but our weather modeling is already way ahead some -erm- “competitors”
And for your information we do have real weather modeling in BMS based on GFS forecasts , maybe you don’t know how to use it ?
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@mav-jp Hi mav-jp can you tell if interconnection between weather and terrain was considered?
I mean for example hot sunny day causes come parts of the terrain like rocks, cities or airbases (or any places which warms faster) to heat up and thus being more likely generate thermals and such phenomenas, up/down drifts or wind direction changes related to landscape shape, clouds forming along the sea coasts etc…
I know BMS in a weather simulation and dong it on at even basic level might be quite costly in terms of CPU power needed, but with new terrain engine and overall code restructure it could open some possibilities.
Also iirc such thing was attempted by FlightGear guys and it kinda works for them with some nice results.P.S.
+1 on clouds but take your time guys -
@xeno Well the question more what can have an impact on a fighter jet on the weather side…
I have not seen an F-16 pilot looking for thermals unless soaring the new way to drop bombs silently
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the bird strike causing the engine fail…
FYI: It 's a joke! -
@xeno said in Some suggestions for improvements for the next versions -4.5 ?:
@mav-jp Hi mav-jp can you tell if interconnection between weather and terrain was considered?
I mean for example hot sunny day causes come parts of the terrain like rocks, cities or airbases (or any places which warms faster) to heat up and thus being more likely generate thermals and such phenomenas, up/down drifts or wind direction changes related to landscape shape, clouds forming along the sea coasts etc…
I know BMS in a weather simulation and dong it on at even basic level might be quite costly in terms of CPU power needed, but with new terrain engine and overall code restructure it could open some possibilities.
Also iirc such thing was attempted by FlightGear guys and it kinda works for them with some nice results.P.S.
+1 on clouds but take your time guysi am a real glider pilot and what you describe here, while totally relevant for glider simulator like Condo is totally irrelevant for a military combat sim. So we wont take time to code this as it would be a total waste of time. We take weather from GFS forecast and apply clouds where the file says there are clouds
Convective turbulence is however modeled depending on terrain type and sun elevation and sun power of course. So in BMS your convective turbulence force is dependant on those parameters, that’s the only interaction with ground and it’s already overkill actually
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@maxwaldorf the what now? That’s super exciting. Is there a time machine I want to fast forward two years
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@mav-jp @MaxWaldorf
Thanks for clarification. I was mostly concerned about how transition between air masses of different state affects aircraft esp during low level flights or landing approaches, where sudden change of lift available might get scary.
But if you consider what we have already enough that’s good to know. -
@xeno said in Some suggestions for improvements for the next versions -4.5 ?:
@mav-jp @MaxWaldorf
Thanks for clarification. I was mostly concerned about how transition between air masses of different state affects aircraft esp during low level flights or landing approaches, where sudden change of lift available might get scary.
But if you consider what we have already enough that’s good to know.That is simulated with mechanical and convective turbulences