Some suggestions for improvements for the next versions -4.5 ?
-
@spotdott contrast / brightness ā¦ It is already there
-
@maxwaldorf doesnāt the contrast and brightness change the entire MFD? Sym would only adjust the text, crosshairs and other overlay information, not the raw radar/tgp video. The problem is sometimes the crosshairs are solid and thereās no transparency. A small object is partly obscured and hard to identify. If sym is implemented, the crosshairs can be faded with a bit of transparency and make the target behind it easier to see.
-
@spotdott said in Some suggestions for improvements for the next versions -4.5 ?:
Hello, my suggestion for the next version is maybe adding the ability to adjust the opacity of the MFD symbology. This way we can better make out the target behind the crosshairs.
If such a function exists in real MFD ā¦
EDIT: oh is it? I did not know SYM button works like that -
@chihirobelmo I didnāt know about this either until I saw the DCS video of the Viper GM radar mode
-
@MaxWaldorf is there a option or plan in the next version to implement a working Turn and Rate Coordinator?
-
@spotdott said in Some suggestions for improvements for the next versions -4.5 ?:
@chihirobelmo I didnāt know about this either until I saw the DCS video of the Viper GM radar mode
I would never take DCS as solid material reference
As usual many things are wrongly implemented in this video so letās be careful
-
@mav-jp My little finger told me that real viper pilots would kill to have such resolution on their AG radar display
-
@i-hawk said in Some suggestions for improvements for the next versions -4.5 ?:
@molnibalage said in Some suggestions for improvements for the next versions -4.5 ?:
Because the charm is BMS that you do not need a high end config for it.
Yes but donāt build on that for the future, we are actually going to trespassā¦ regardless of ray tracing or not.
Am I understanding right?
Does this mean that the BMS will demand in the future a strong VGA and CPU?I just updated my rig to a 1660S but even this was quite expensive because of the lack of chips and ******* crypto minersā¦
It was 50% more expensive than it was years ago. Just after I bought it was raised with 45%. So today a 1660S is about 2.5 times (!!) more expensive than was 3 years ago. A totally outdated VGA which is 2 generation older than the latest.
-
@molnibalage said in Some suggestions for improvements for the next versions -4.5 ?:
@i-hawk said in Some suggestions for improvements for the next versions -4.5 ?:
@molnibalage said in Some suggestions for improvements for the next versions -4.5 ?:
Because the charm is BMS that you do not need a high end config for it.
Yes but donāt build on that for the future, we are actually going to trespassā¦ regardless of ray tracing or not.
Am I understanding right?
Does this mean that the BMS will demand in the future a strong VGA and CPU?I just updated my rig to a 1660S but even this was quite expensive because of the lack of chips and ******* crypto minersā¦
It was 50% more expensive than it was years ago. Just after I bought it was raised with 45%. So today a 1660S is about 2.5 times (!!) more expensive than was 3 years ago. A totally outdated VGA which is 2 generation older than the latest.
What do you suggest then? that we should stay forever with 1KM res terrain, no VR and āflatā 3D models? Come on man! Chips prices are crazy indeed but we canāt forever support low-end HW.
And BTW, even my 4 year old laptop with 6700HQ and GTX-1050 mobile can run āheavy future versionā on FHD with MSx2 and ~50 FPS in TE. So medium cards will still work assuming you stay on FHD and no VR.
-
As Mav-jp mention the blank spot occured in DBS1 and DBS2 A-G radar functions
it was implemented wrong right now in DCS
-
@i-hawk said in Some suggestions for improvements for the next versions -4.5 ?:
@molnibalage said in Some suggestions for improvements for the next versions -4.5 ?:
@i-hawk said in Some suggestions for improvements for the next versions -4.5 ?:
@molnibalage said in Some suggestions for improvements for the next versions -4.5 ?:
Because the charm is BMS that you do not need a high end config for it.
Yes but donāt build on that for the future, we are actually going to trespassā¦ regardless of ray tracing or not.
Am I understanding right?
Does this mean that the BMS will demand in the future a strong VGA and CPU?I just updated my rig to a 1660S but even this was quite expensive because of the lack of chips and ******* crypto minersā¦
It was 50% more expensive than it was years ago. Just after I bought it was raised with 45%. So today a 1660S is about 2.5 times (!!) more expensive than was 3 years ago. A totally outdated VGA which is 2 generation older than the latest.
What do you suggest then? that we should stay forever with 1KM res terrain, no VR and āflatā 3D models? Come on man! Chips prices are crazy indeed but we canāt forever support low-end HW.
And BTW, even my 4 year old laptop with 6700HQ and GTX-1050 mobile can run āheavy future versionā on FHD with MSx2 and ~50 FPS in TE. So medium cards will still work assuming you stay on FHD and no VR.
Nope, Iām on side of upgrading but Iām not on side which will lead that you canāt play in FHD without 2060 or higher card and 32GB+ memory.
If you check the Steam stats 66% of players are playing in FHD and the most widely used VGAs even today is the 960 and 1060 series.
-
@molnibalage a 1080 works fine so fardonāt worryā¦
-
@molnibalage
While itās not a great time to buy any GPUs you canāt blame BMS for that.
Falcon, as most of the flightsims, always was demanding on hardware. Even BMS 4.3x in its early days was quite a challenge to the hardware available at that time.
Itās just devs went for fixing the performance more than adding new eyecandy.
BMS visual side is long overdue, esp low res terrain and cities made like it was still 1998.
Now where lots of perf/stability issues were worked out itās time to tackle outdated GFX.So beefy CPU and GPU requirement is just the way it is.
-
@mav-jp I didnāt want to post the link for DCS out of fear of the point being missedā¦ Just wanted to know what the SYM buttons on the Top-Right of the OSB casing does. Right now itās not implemented in BMS. Itās not a big deal obviously.
-
@depapier Do the Raytracing reflex effects you talk about that are partially used apply in this image?
-
@molnibalage I donāt believe that BMS is always based on older CPU/GPU, I believe that BMS needs to exploit the most of the features of newer GPUs without losing performance, and it should have a solution like Warthunder that you choose OldGraphicCards Option and the features are older and older devices typically run at 60 fps.
-
There are differences in color of light and intensities of light rays according to Latitude and the time of year, below Iām putting a photo of today in Brazil (itās spring here) more precisely 23Ā° South and Nevada in summer . This change of color and intensity in different places at more or less the same time is very viable. A study of this is needed, and my Global Map idea was to compensate for this location agreement effect. If it can be done otherwise, then ok.
Tatui Town, SĆ£o Paulo - Brazil
Nellis Air Base, Las Vegas, NV - USA
-
What youāre posting is mostly to do with PBR - physics based rendering. This means configuring materials for 3d models in such a way that different layers respond in a way that imitates physical materials. That would be a simple way of put it. Global illumination is simply a way to calculate lighting within the scene - it means using physically realistic sources of lighting (to an extent) instead of setting everything up manually (which is what lighting designers do in games and this is pretty complex). But global illumination does not solve every problem, so youād still have to adjust lighting in closed volumes etc. There are different ways to calculate such a model and ray tracing is the most expensive (in terms of computation) and most precise one. Essentially ray traced global illumination can be noticed only through small details. So, in case modelling such a reflection on metallic body of aircraft as on this frame from a video you posted, there needs to be both a lighting model and metallic materials, and of course the actual graphic assets which are made appropriately. Then there are ray traced reflections, which are a different story altogether but essentially their point is to provide more precise calculation than screen space reflections. Again, this is noticeable mostly in details or in very large reflections.
But honestly, this is all just general statements about rendering tech. BMS devs above already responded in this topic where necessary regarding what is going on and where it is going and what is needed.
-
@gusva said in Some suggestions for improvements for the next versions -4.5 ?:
There are differences in color of light and intensities of light rays according to Latitude and the time of year, below Iām putting a photo of today in Brazil (itās spring here) more precisely 23Ā° South and Nevada in summer . This change of color and intensity in different places at more or less the same time is very viable. A study of this is needed, and my Global Map idea was to compensate for this location agreement effect. If it can be done otherwise, then ok.
Tatui Town, SĆ£o Paulo - Brazil
Nellis Air Base, Las Vegas, NV - USA
Yes look of the scene can be affected by location, TOD and even stuff like seasons and date. Mav-Jp will add more on that topicā¦
And BTW, you canāt compare those 2 pictures, different cameras, different angles, different lighting, different everything
And yes the effect on the F-16 is (part of) what PBR is for, interesting timing of posting this
-
@i-hawk I think that viper shot is from a recent usaf reddit where people were making fun of navy growler slamming the jet down on landing while viper pilot did a good gentle landing.