8K texture enhancement for F-16 block 50 (BMS 4.35 U3)
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Dear All,
Version 1.5 is now out. Link is updated in the first comment.
Please check the changelog for details.Thanks for all your feedback so far!
Cheers
Breaker -
Love it! But one thing the ICP wear is kinda too much, I rather have nice clean buttons
Somebody said that in real jets everything is getting replaced asap if it is getting worn out. -
@rzax said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
Somebody said that in real jets everything is getting replaced asap if it is getting worn out.
Nope!
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@rzax Thanks for the feedback!
When it gets completed, I am planning to release a clean and a worn version to fit everyoneās taste. Right now its not possible to have both as it would make double efforts of work on the files. -
@mro said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
@rzax said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
Somebody said that in real jets everything is getting replaced asap if it is getting worn out.
Nope!
Maybe referring to a statement from āRaptorā.
Quote: āOldā ādirtyā stuff are thrown out of real pits and then get sold to cockpit buildersā¦ lol"can be read here ā> https://forum.falcon-bms.com/topic/20473/cockpit-skins-enhancements/3
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I tested the new textures ā¦and despite the work done, I m sorry to tell that but I m not convinced because I didnāt feel any strong enhancement throught my Odyssey G9 on which we can say the screen resolution is very good ā¦
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@suhkoi69 This mod generally improves the readability of the text and the base textures in higher zoom levels. Some example of the untouched area and the reworked:
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@zero900 said
Maybe referring to a statement from āRaptorā.
Quote: āOldā ādirtyā stuff are thrown out of real pits and then get sold to cockpit buildersā¦ lol"can be read here ā> https://forum.falcon-bms.com/topic/20473/cockpit-skins-enhancements/3
Yeah that was the one.
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The sharper and clearer text is nice, but Iām not a fan of the panel screws and black panels.
Somehow the shiny, metallic screws are sticking out. Is that how it looks like in the real cockpit? Because the current ones are black in the game.
The texture of the black panels looks like itās been spray painted or really coarse. No idea if thatās how itās supposed to be in the real jet, but from the few pictures Iāve seen, it always seemed smoother.
Also, the text on the eyebrows seems like itās a sticker. Itās not really convincing as a light. Looks too sharp. The original one looks like itās proper backlit.
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Dzus fastener looks like this:
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@justonce01 yes, those screws were meant to be placeholders only, however they are already black and will be included in the next release.
Regarding the backlit effect my hands are little tied. I spent quite a few hours with several hiqh quality effects I designed which look great really, however all of them requires 16bit color depth textures instead of 8. Basically simulating light spread requires gradients (all sort of) to use and mix, but those do not look realistic with 8bit. I donāt know if the engine supports it at all also. Therefore I have taken back the light spread and instead put readable-from-far versions.
This applies to anything like the master caution button, aoa indexer etcā¦
Without realtime emitter shaders, there are simply limits. -
@breakerhun said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
@justonce01 yes, those screws were meant to be placeholders only, however they are already black and will be included in the next release.
Regarding the backlit effect my hands are little tied. I spent quite a few hours with several hiqh quality effects I designed which look great really, however all of them requires 16bit color depth textures instead of 8. Basically simulating light spread requires gradients (all sort of) to use and mix, but those do not look realistic with 8bit. I donāt know if the engine supports it at all also. Therefore I have taken back the light spread and instead put readable-from-far versions.
This applies to anything like the master caution button, aoa indexer etcā¦
Without realtime emitter shaders, there are simply limits.Thatās unfortunate.
Are there plans to tweak the black panel base to look more solid and less grainy (as in the picture above)?
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@justonce01 Yes, Iāll experiment with other darker and blurry shades for sure.
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Dear All,
Version 1.6 is now out. Link is updated in the first comment.
Please check the changelog for details.Thanks for all your feedback so far!
Cheers
Breaker -
<p>@BreakerHUN The engine RPM instrument isnāt updated, and is a black hole at night.</p>
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<p>@Tiger-0 Thanks for reporting. Something must have gotten wrong, as it was the very first things I did (see changelog 1.1). Iāll definitely have a look. <br />Thereās gonna be one more update which will close the development for this skin.</p>
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@BreakerHUN said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
<p>@Tiger-0 Thanks for reporting. Something must have gotten wrong, as it was the very first things I did (see changelog 1.1). Iāll definitely have a look. <br />Thereās gonna be one more update which will close the development for this skin.</p>
Looking forward to it! Thank you!!
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Just FYI - This skin is compliant with 4.36
An update is coming soon for the already reported issues.
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The textures look great, but I have horrible performance issues with TrackIR when I move my head around the cockpit, everything freezes, especially if I look left and right. No smoothness at all. I have a 3070Ti GPU, so that should not be an issue. Is there any setting that I need to change?