Link 16 things you want in the next update
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please correct the volume reset every time we go to external view, it’s really annoying. Thank you in advance.
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please correct the volume reset every time we go to external view, it’s really annoying. Thank you in advance.
? Don’t know what you are talking about.
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I think I’ve noticed that problem, I have the UHF or VHF, threat warning volume etc. set to a certain place, switching to an external view and then back to the cockpit view, the volumes have reset to something louder, although the knobs remain in the positions I set them at.
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Check windows spatial sound effect off
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Check windows spatial sound effect off
Known bug, reported. All volumes are perturbated and set max when you return from external view.
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<p>Call me weird, but I would like to have a variable in bms.cfg, which can control visual effect of cockpit shake - something like DCS A4E shake slider - from no shake to current to uber mega giga shake where on every bump on taxiway you crush the canopy with helmet -you get the idea ;-)</p>
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<blockquote>@Planehazza:<br />You can’t do that with AI in the air, but you can plan holding points during the planning phase of the mission by adding hold points.<br />Page 141 of BMS-Manual.PDF</blockquote><p>I was aware of the “Holding Points” but this just gave me an idea. What if we had a second type of “holding” waypoint action which makes the AI only pass the holding point as soon as they are cleared by a human package commander via radio-call?<br /><br />More simply a Mission Commander comm function allowing in flight package management. That is not a new idea ;)</p>
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<blockquote>Call me weird, but I would like to have a variable in bms.cfg, which can control visual effect of cockpit shake - something like DCS A4E shake slider - from no shake to current to uber mega giga shake where on every bump on taxiway you crush the canopy with helmet -you get the idea ;-)</blockquote><p>Does exist for years somewhere in in-game Setup. (Check BMS manual for further details)<br /></p>
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<blockquote>@Planehazza:<br />You can’t do that with AI in the air, but you can plan holding points during the planning phase of the mission by adding hold points.<br />Page 141 of BMS-Manual.PDF<br />I was aware of the “Holding Points” but this just gave me an idea. What if we had a second type of “holding” waypoint action which makes the AI only pass the holding point as soon as they are cleared by a human package commander via radio-call?<br /><br />More simply a Mission Commander comm function allowing in flight package management. That is not a new idea ;)</blockquote><p><br />ABSOLUTELY! <br /><br />EDIT: I can’t help thinking you’re teasing. Whatever, but still :P<br /></p>
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<blockquote>Call me weird, but I would like to have a variable in bms.cfg, which can control visual effect of cockpit shake - something like DCS A4E shake slider - from no shake to current to uber mega giga shake where on every bump on taxiway you crush the canopy with helmet -you get the idea ;-)<br />Does exist for years somewhere in in-game Setup. (Check BMS manual for further details)<br /><br /></blockquote><p>Thank you, just what I need. I completely forgot about this slider</p>
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<p>A refined 3d Pit.</p>
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<p>an F-15E cockpit that is as clickable as the F-16, with a realistic FM .</p>
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<p>would it be worthy to have moving cars & personel at the airbases?</p>
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<blockquote>“Give him an inch and he’ll take a mile”<br />in chinese idioms means “reach out for a yard after taking an inch” HAHAHAHA</blockquote><p>GOOD metaphor! <img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f601.png?v=kcklbnj8rj8” alt=“” class=“not-responsive emoji emoji-android emoji–grin” /><br />in Hungary, we say: you give them your pinky and they want your whole arm.</p>
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<p>Updated Internal(specially during landing) and external F-16 sounds like videos provided <br /><br /><a href=“
” target=“_blank”> </a><br /><br /><a href=“ ” target=“_blank”> </a><br /><br /></p> -
<p>Has someone never talk about aural sound of Threat Warning Panel? </p>
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<p>VR and new 3d clouds that all sims seems to implement (so there has to be open access to everyone)</p>
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<p>I really wish at some point we get a one click multiplayer mode.</p>
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<p>With the release of 4.36, I would like to have a new “Link 16 things you want in the next update” thread.</p>