Taiwan Theater 4.36.3
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Great job, Guys. I’m looking forward to adding it to the collection
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Fixes have been made and sent to @Osprey and @eddropper . Apologies for my error.
Regards,
Tomcattwo -
@Tomcattwo said in Taiwan Theater 4.36.1:
@Osprey , @Micro_440th is correct. U1 changed some things that I didn’t catch. I will do an upsdate for you immediately and send it to you and @Eddropper.
Please disable your download links until I get you the fix.
R/
TomcattwoThank you mate! Those frags are important for some new AI and AWACS capabilities.
Glad you take care about those and help Osprey.Cheers!
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Hmmm… I do recall this theater from FF4/FF5 days … introducing F-CK … for what FFx wasn’t blue-screen soft … sometimes
Tshk … but “those bloody” devs put a damn Kirov , and probably Kuznetcov , in the middle of channel … as soon you were airborne there is a ship on your RWR - seconds after … what/where - great balls of fire.
You couldn’t get into the Harm range for those ships, low or high , didn’t matter, pure luck.
The sky was full of hair teeth and eyeballs. … full of black smoke trails
I know I’ve tried “licking the waves” supersonic , watching SA-N-6 kissing me “in ur face buddy” through cockpit.Ah those were the days
Great Work !!!
Cheers -
thanks
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Download links are now available.
Enjoy Taiwan theater. -
Thanks very much for your work mate. Let’s all hope (and pray to your $DEITY of choice if so inclined) that this conflict will remain fictional for the forseeable future
All the best,
Uwe
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@Osprey Thank you for the great work, I noticed something though. Fuselage, formation and anticollision lightning not working, even the landing/taxi lights when viewed from the canopy direction… But overall, theatre is great
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has been installed, the process of loading the game will appear such as flashing back.
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@Osprey has been installed, 1, loading process of loading the game will appear flashback phenomenon. 2. A certain airport in central Taiwan will be shot down by its own air defense as soon as it takes off……
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@Sniper-0 I’m aware of blk52 having the exterior lighting issue. I have raised this issue to the team & if we manage to fix it i will update. Suggest flying other blocks other than blk52 would solve the problem for now
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@Jackal3330 Can you be more specific? From which airport under which campaign scenario will be shot down by own air defense?
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@Osprey Qing quang Gang Air Force Base,F16C 'Block 52will be shot down immediately after takeoff.
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@Osprey Another problem is that the game is likely to be forced out during loading, not every time, but very often.
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Excitement increases
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Thank you very much for this!
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@Jackal3330 @ Osprey , @ eddropper , radar range of the F-16C blk 52 is only at 40 while CONT ( datalink ) on the MFD is not functional ,
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@LMR-74 The problem now is that it is common to be forced out during the loading process
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@Osprey Chiayi base, Taiwan. The F16C Block 52 was hit by radar as soon as it took off, and then shot down.Missile type A is shown on the RWR, with diamond symbol.
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@Jackal3330
In campaign “Last Stand”, due to PRC sea units present close to coast line, it is without a doubt that any aircrafts taking off from Taichung will be shot down because the airbase is within the sea units’ WEZ.In other campaigns scenario, or if you choose to take off from other airbases, you will be fine.