Solved AI wingmen not engaging ships
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BMS 4.36.3 KTO
AI wingmen not engaging carrier group with Harpoon missiles, they break formation and fly off somewhere.
Was working OK in 4.36.0 now doesn’t seem to work. Tried attack my target, weapons free, attack targets.
Also F/A-18 RWR no longer shows ships.
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@LorikEolmin said in AI wingmen not engaging ships:
@Mav-jp said in AI wingmen not engaging ships:
Excellent thing to provide the details.
It’s a work in progress
Better ideas came for even more dynamic IP especially for long range missiles
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“weapons free air to ground” I assume? A new command was introduced in one of the recent releases.
Did the AI ask permission to engage, “let me at’em” or similar?
Cheers, Uwe
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@Hubert3000 said in AI wingmen not engaging ships:
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Still works for me. Find the ship on your SEA radar, set a mark point, and give the order to attack that steer point, they will fire their Harpoons if you are within range 60 nm. Just did a TE Mission and it worked fine, set two other mark points and used “Attack My Target” for the Wingman and then changed to the next steer point, and issued the same command to the Element Lead while I attacked the Carrier. They happily complied. I’m flying the AV-8B+ though, not the F/A-18.
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Nope can’t get it to work. My wingmen go haywire and don’t shoot. Previous versions no problem… 4.36.3 not working.
I lock onto ship with radar and order attack my target, weapons free AG, attack targets, fence in. Tried them all and in different TASMO missions. -
It may be some kind of realistic FEATURE.
As in: If I - in real life - were tasked with attacking a CARRIER GROUP, I am pretty sure that the impulse to simply fly off somewhere would be very, very strong.
This may be a simulated human-survival instinct feature.
pr0n
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@Aragorn said in AI wingmen not engaging ships:
It may be some kind of realistic FEATURE.
As in: If I - in real life - were tasked with attacking a CARRIER GROUP, I am pretty sure that the impulse to simply fly off somewhere would be very, very strong.
This may be a simulated human-survival instinct feature.
pr0n
Yes I’m sure it’s that or maybe they are trying to defect. Maybe I killed too many wingmen and they don’t want to serve anymore…
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@Hubert3000 said:
Yes I’m sure it’s that or maybe they are trying to defect. Maybe I killed too many wingmen and they don’t want to serve anymore…
Hee hee…!! LMAO…!!
.
(BTW… “killed wingmen”…? You’re not a Frugalite are you…?)
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@Hubert3000 My AI get an injection of testosterone before flying every mission. Knackers the size of coconuts.
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@Kavelenko Haha coconuts produce testosterone, not the other way round.
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Think I’ll do a fresh install for fun.
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Nope still fubar.
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@Hubert3000 And you have also noticed that ships just disappear, right…? No smoke or flames…?
I think that is an even larger shame than non-engagement. Kinda’ immersion killing.
Mind you, the last time I attacked a ship in Falcon, my install had the initials SP3.
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@Aragorn said in AI wingmen not engaging ships:
@Hubert3000 And you have also noticed that ships just disappear, right…? No smoke or flames…?
I think that is an even larger shame than non-engagement. Kinda’ immersion killing.
Mind you, the last time I attacked a ship in Falcon, my install had the initials SP3.
Let’s just say it’s a weak point and needs some tweaks to match the high standard of the rest of the game. Yeah it’s pretty piss weak. That puff of smoke was an aircraft carrier…
What you haven’t blown a ship in 20 years OK grandpa lol.
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@Hubert3000 said:
What you haven’t blown a ship in 20 years OK grandpa lol.
WTF…!? Hahahaa…! Didn’t expect that…!!
I was Vanilla Smurf; New Kid on the Block at Frugs.
Now I’m grandpa.You poke the Balrog(orn)…? Massive coconuts. Respect.
Your screens = That flaming oil-slick + smoke is better than I was imagining. I was literally picturing the ship just… disappearing…! Hee hee.
Yeah. I gotta’ install again, Uber 3000 dude.
Arapr0n
P.S. Cheers for the real life LOL moment, dude…!!!
Haven’t laughed that much since @PumpyHead 's last spelling bee.
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Apparently the AI wingman is firing Harpoon but I found that once you give him the order, instead of firing right away he is flying towards the IP, then he is turning around, fire all Harpoons and turn back away from the target.
This is wrong of course and we will fix it, thanx!
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@I-Hawk I also noticed this kind of engagement against tank column …once the order given, they are flying back toward the IP and after that they are going to the target to attack it
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@suhkoi69 said in AI wingmen not engaging ships:
@I-Hawk I also noticed this kind of engagement against tank column …once the order given, they are flying back toward the IP and after that they are going to the target to attack it
Yes this is normal they need proper trajectories in order to attack correctly targets.
Some IP will be adjusted , harpoons for instance
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@Mav-jp the order to attack needs to be given before IP to avoid to stay too much longer on enemy target area?
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@suhkoi69 said in AI wingmen not engaging ships:
@Mav-jp the order to attack needs to be given before IP to avoid to stay too much longer on enemy target area?
ideally yes because did you do it too close then the will have to go back to reattack
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What about targets of opportunity will they be able to engage?