Small EOY update...
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Dear BMS Team. Thanks a lot for your work and passion.
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Hey folks, I can’t say anything…
proceeds to write 6 linesI’ll see myself out, thanks!
Joking aside, just as @airtex2019 has said, “when it’s ready.” Don’t let this silent goal prevent yourselves from enjoying this special time of the year with family and loved ones.
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@Seifer said in Small EOY update...:
that are making the impossible become true
We can wait. Thanks, team!
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@Atlas hey buddy, didn’t mean it in a bad way
I will leave only one hint th ll leave only one hint though cheers!
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Thank you BMS team, as always! Take your time and enjoy the holiday, we already have plenty to have fun.
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@Seifer Of course not, I was just having a bit of a joke
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@Seifer Great news, thanks
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Amazing!
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Looking forward to the next version when it’s ready!
Thanks and Stay Awesome !!
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Thanks guys!!!
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Thanks BMS Team for all your hard work.
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@Seifer said in Small EOY update...:
@Atlas hey buddy, didn’t mean it in a bad way
I will leave only one hint th ll leave only one hint though cheers!
Too bad nobody seem to understand
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@I-Hawk said in Small EOY update...:
@Seifer said in Small EOY update...:
@Atlas hey buddy, didn’t mean it in a bad way
I will leave only one hint th ll leave only one hint though cheers!
Too bad nobody seem to understand
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@I-Hawk said in Small EOY update...:
@Seifer said in Small EOY update...:
@Atlas hey buddy, didn’t mean it in a bad way
I will leave only one hint th ll leave only one hint though cheers!
Too bad nobody seem to understand
I found it Very Revealing
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I if may Ask
Is there a reason about this short period of time between releases since 4.35 ?
Remember 4.33 took several years to be debugged
New debugging tools ? Change of the software architecture ?
Thank you devs for your work -
@digle Well, I’d say it’s a combination of a couple of changes, but the “human factor” still wins hands down. We release now more often because we decided to switch to that way of work. The other changes (technical, mainly) are a consequence of that decision. However, many changes were done behind the scenes and with HUGE efforts in order to get us to this more efficient state.
In general, it’s much more healthy and sane to release more often, Devs should be more motivated when their stuff is released more often, ESPECIALLY in cases where a new development doesn’t depend on other changes (For example a new 3D model created).
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@digle said in Small EOY update...:
I if may Ask
Is there a reason about this short period of time between releases since 4.35 ?
Rembember 4.33 took several years to be debugged
New debugging tools ? Change of the software architecture ?
Thank you devs for your workWe changed the way we work
It’s much easier to code / test and release smaller updates
All changes are now flagged which means we can revert them when we want
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Thanks for all you for giving us this great Sim. Everything you do is appreciated. Have a great holiday season!!!
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@I-Hawk said in Small EOY update...:
Too bad nobody seem to understand
I think I need to adjust my IPD a little bit to get that joke
@I-Hawk @Mav-jp Very happy to hear this and looking forward to more progress in this sim. Not that it needs it but can’t have too many cherries on top of this cake, can we?
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@digle said in Small EOY update...:
New debugging tools ? Change of the software architecture ?
Hi Digle, this is an actually interesting question and I will start by asking another question:
Do you think the current way is better or worse?
MavJP/I-hawk already answered most of the reasons why we are doing things as we are now. But there is a downside as well: the WOW factor is reduced (as you accumulate more changes, the release has a bigger impact, since it brings more new features).
In terms of deving, the answer is quite clear: smaller, faster iterations are much easier to maintain and move forward. But from the user perspective, it can be kinda disappointing.
I’ll be honest though, I don’t see us going back to the old method. But knowing the user feeling is good, so that we can also see if anything can be done from the dev side.
Aside from that, IMHO next release will be an exciting one. After a long period of fixing/refactoring code/internal only stuff, we are finally having some time to do some cool new features (well, not really “we”, but other coders who are doing their magic). I hope you all enjoy it, at least I feel the dev team has been enjoying it as well.