[VR] "My legs are small and my cockpit is tiny" fix
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@repvez I agree. The pilot model in BMS is too far back. Ideally the head should be a bit more forward. Is there a way to adjust this in the game itself or do we need to physically move forward a bit?
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Quest 2 user here.
I tried all 3 options: Virtual Desktop, Air Link and wired Link.
The scaling issue doesn’t appear when using Virtual Desktop but only when using both Link options.Hope this is of any use.
Cheers,
J
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@spotdott said in [VR] “My legs are small and my cockpit is tiny” fix:
@repvez I agree. The pilot model in BMS is too far back. Ideally the head should be a bit more forward. Is there a way to adjust this in the game itself or do we need to physically move forward a bit?
In which headset? I start with the Pimax 8k X then rolled back around to the Quest 2 and now the Reverb G2. There are some huge scaling issues with the 8k X has a huge scaling difference between settings.
On the G2, I really took the time to look completely around the cockpit and get what @repvez and others are saying to an extent. Yes, the legs have the issue that in theory the knees are up high enough to block view of the rudder pedals, maybe that would make the pilot feel taller in a sense. However, you will lose a bit of feedback of seeing the pedals move that maybe a good bit of “cheat” for simulation because we don’t get the kinesthetic feeling of yaw.
I would say the pilot head in the G2 to me is in the right spot if not maybe a little too close. Again, the HUD is my main frame of reference, and it if anything feels slightly wide but I also chalk that up to going from wide screen to more narrow FOV. I feel most PC simulators have HUDs typically scaled bigger than they truly are with default FOV. Also the MFDs are about the same too. The first couple times I sat in the RL cockpit, the MFDs are smaller than you expect too sitting at your knees.
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@Snake122 I have the reverb G2. With 110 percent scaling applied. My main concern is the apparent distance to the MFDs. Doesn’t seem like my arms would reach it even fully stretched. The pedals shouldn’t be that close to the pilot, it needs to be positioned further forward of the aircraft (deeper into the pit). The pilots model makes the MFDs look like they are just above the ankles. This is incorrect. If the pedals are deeper then the knees would go in more and below the MFDs.
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I have a HP Reverb G2 but I haven’t installed BMW 4.37 yet (too busy with the holidays) - but I have a similar “issue” in iRacing, in that by default the head is positioned too far back into the seat for my liking.
To get around that, when sitting in my sim rig, I push my head all the way back (while wearing the G2 of course) and then press the “recenter HMD” button in iRacing. When I then sit normal again, I sit a lot closer to the dashboard - as if I moved the seat forward if you will. (This then places my wheel exactly where it fits in the game as well, so it feels way more natural to me).
Anyway, give that a try in BMS? By re-centering your HMD away from your seated position, you are effectively readjusting the view point forward.
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@LorikEolmin said in [VR] “My legs are small and my cockpit is tiny” fix:
ttings, and enable world scale, or whatever it’s calle
I had great hopes on that one …
… I tried …
Unfortunately … this is no bueno at all.
I don’t know if you ever climbed on an F-16 cockpit for real (or any other jet like M2000 (?) … it is much much narrower that that.
By default, to me, F-16 cockpit is probably ok.
But I agree … something is strange with legs.However … World Scale at 125% make the cockpit way too much big to look real.
IRL, you have the nose almost literally in the HUD … no need to extend the arm to reach the MFDs … etc …
When I scale it 125%, I need to fully extend my arms to have the feeling that I am reaching the OBS buttons.To me … and according to my souvenir on F-16 cockpit, (pic above) something is definitively off here. I can’t tell exactly what (?)
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@Dee-Jay said in [VR] “My legs are small and my cockpit is tiny” fix:
@LorikEolmin said in [VR] “My legs are small and my cockpit is tiny” fix:
ttings, and enable world scale, or whatever it’s calle
I had great hopes on that one …
… I tried …
Unfortunately … this is no bueno at all.
I don’t know if you ever climbed on an F-16 cockpit for real (or any other jet like M2000 (?) … it is much much narrower that that.
By default, to me, F-16 cockpit is probably ok.
But I agree … something is strange with legs.However … World Scale at 125% make the cockpit way too much big to look real.
IRL, you have the nose almost literally in the HUD … no need to extend the arm to reach the MFDs … etc …
When I scale it 125%, I need to fully extend my arms to have the feeling that I am reaching the OBS buttons.To me … and according to my souvenir on F-16 cockpit, (pic above) something is definitively off here. I can’t tell exactly what (?)
Exactly what the OP of the other topic says. There’s a problem between legs and cockpit. I referred to my legs since I’ve never been in a cockpit. But my VR reference position is not where I am, I first lean back to set it then I move forward, way closer to the MFD. Not enough to my taste.
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@LorikEolmin @Dee-Jay I can tell you the MFDs on normal scale, not 125% (haven’t been able to access the world scale menu), look right with my Quest 2.
I can tell this because my TM MFDs, that are practically actual size, are mounted right over my knees as we agree they are in the real jet. With my look under mod I can tell you that they pretty match in size as I look under at the physical MFDs and then look back up into the headset.
I’ll let you know about the Reverb G2 when I get it’s facial interface to mod 3d printed. The Pimax will have to wait until we sort out the parallel projections long term option.
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@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@LorikEolmin @Dee-Jay I can tell you the MFDs on normal scale, not 125% (haven’t been able to access the world scale menu), look right with my Quest 2.
I can tell this because my TM MFDs, that are practically actual size, are mounted right over my knees as we agree they are in the real jet. With my look under mod I can tell you that they pretty match in size as I look under at the physical MFDs and then look back up into the headset.
I’ll let you know about the Reverb G2 when I get it’s facial interface to mod 3d printed. The Pimax will have to wait until we sort out the parallel projections long term option.
We’re not talking about the same thing.
EDIT: before you ask, when I look at my VR feet, they are right on my real knees.
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@LorikEolmin it does matter because finding both the 2d dimension size is just as in important as the 3d depth. Yes, the feet are messed up in both depth and the fact that you can actually see them. But, if you use the world scale, does it change the size of the MFDs at the same VR rotation zero point? If yes, then that trading one error for another.
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@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@LorikEolmin it does matter because finding both the 2d dimension size is just as in important as the 3d depth. Yes, the feet are messed up in both depth and the fact that you can actually see them. But, if you use the world scale, does it change the size of the MFDs at the same VR rotation zero point? If yes, then that trading one error for another.
If you’re trying to tell me VR is not perfect yet, I’m not the best client, I don’t use it. I wouldn’t, be it perfect.
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@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
The Pimax will have to wait until we sort out the parallel projections long term option.
I solved that!!!
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@LorikEolmin said in [VR] “My legs are small and my cockpit is tiny” fix:
Thanks to the people who gave tips about that (@VO101_Tom , @SOBO-87)
- Add falcon bms.exe to your non-steam games list in steam. Browse the /bin/x64 folder to find it. And if you don’t want to use a launcher by the way, that’s where BMS is actually launched from. Parameters (-ef, -mono…) work for it too.
- Go find Falcon BMS in your steam list, open the properties, and tick the “Add to VR app” box.
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Restart Steam.
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Start BMS, not from Steam, but with your exe itself.
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Go 3D.
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Open your SteamVR menu with your left controller (Quest 2 here). Go to Video settings, and enable world scale, or whatever it’s called in English, down the list.
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This opens a new parameter line (go down a little bit to see it).
If you want to feel like Captain Kirk in USS Viper, try 200%. If you want to have a real world sized F16 cockpit, try 125%. -
Close the VR parameter screen then exit 3D and BMS.
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Restart BMS and check the result.
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Don’t change field of view. You’ll just see two pictures instead of one.
many many Thanks for this solution … another step ahead !!!
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@qawa Hi!
This is not a solution Qawa.
At 125% legs are “better” but cockpit is WAY too large compared to RL.
It is possible that the issue is “simply” the fact that legs have not been properly designed (remember, they have been added later on additionaly).
It is possible that they are a little bit off scale and a bit “too high”. Not noticable in 3D in flat screen, but nobueno in VR.
Without legs, cockpit look more conformal.Be careful not trying to solve things with hacks and actually making things worse.
At least my G2, according to my personal experience and feelings, at 125%, I ahve almost the impression to sit in an AirbusA310 . I am mayne exaggerating a little
For reference, if you have it, try on DCS. F-16 cockpit size match perfectly in VR.
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125% nobueno.
100% nobueno.
I think he’ll choose what nobueno he prefers. -
@LorikEolmin
100% without legs is bueno mate. (on a G2, could be different on other headset or different settings. It it possible that results are different).
You to see if you wanna fly an A310.But I agree, something looks off with legs.
I’ll have to check further.Somebody (like Marvin) who has a full size F-16 cockpit replica could check if they can reach by hands the right buttons of their cockpits under VR. If yes, then 3d cockpit is fully right.
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@Dee-Jay said in [VR] “My legs are small and my cockpit is tiny” fix:
@LorikEolmin
100% without legs is bueno mate. (on a G2, could be different on other headset or different settings. It it possible that results are different).
You to see if you wanna fly an A310.But I agree, something looks off with legs.
I’ll have to check further.Somebody (like Marvin) who has a full size F-16 cockpit replica could check if they can reach by hands the right buttons of their cockpits under VR. If yes, then 3d cockpit is fully right.
That would be a good test, yes.
EDIT: also he should try to do so with different percentages, and check if he reaches the right buttons exactly the same. And also, eyes closed. And finally, block his vision on a button and take the HMD off to check if his eyes were on the right thing.
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@Dee-Jay agreed. I would say in the Reverb G2 the MFDs at even 100% still are noticeably bigger than my TM MFDs. I am doing a little of what you are suggesting with my look under mod even though I don’t have a 1:1 cockpit, it’s close in the MFDs and ICP.
But then again, they mostly match in the Quest 2, and the Pimax has too many different settings right now to say.Also, unfortunately agree that DCS has it right But I would also point out they still don’t have a pilot model to make it a little difficult.
I feel like this is the photo that is most like the BMS legs, camera position obviously lower and to the left some, but kind of surprised by it:
BMS legs have the lower G-Suit pockets filled so makes the shins a little more visible plus higher perspective than picture.Seat height and pedal adjustment maybe coming into play with this too. Pedals may not be able to actually be used here to full forward, adjusting them back would make the knees sit higher.
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@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
Also, unfortunately agree that DCS has it right
Don’t. This is the initial BMS VR release. Should be improved with time.
But I would also point out they still don’t have a pilot model to make it a little difficult.
^This.
@Snake122Seat height and pedal adjustment maybe coming into play with this too.
Possible.
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With a Quest Pro, using wired Link, setting SteamVR > Settings > Per Application > Falcon BMS > World Scale to 125% makes the scale seem about right, but…
I’ve tried setting the Per Application world scale for three different .exe files. The Alternate Launcher, the “regular” Launcher, and the Falcon BMS.exe itself. But, even though I have all three applications set for 125%, I only get the scale adjusted correctly if I run the “regular” Launcher.
Any idea what might be going on, or how to launch this from the Alternate Launcher and still get the adjusted world scale?