4.37 VR cockpit scale feels off
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@Snake122 Has anybody tried adjusting the FOV and zoom sliders in the View VR menu
Also sounds like a lot of you need to recenter
your HMD your knee’s should not be above
your head there is a key bind for your HOTAS
It’s three quarters down the key mapping
menu. -
@Lippy I recenter every time I enter the cockpit. I’m not saying that the knees look above you head in VR, nor that they should ever. Its knees should be more about your belly button level, ankles slightly below you knees, reclined back in the real cockpit, and that’s how it should look in VR. Very different from an office chair most sit in (think more like a recliner) and even most other cockpit seating positions. Most others are more traditional seating angle. Different types vary in spaciousness, which is hard to describe but interestingly, well scaled VR can carry over. The F-16 is tight without being cramped (you strap the airplane onto you feeling), F-15 and P-47 are know for being spacious, A-4 is known for being almost claustrophobic (pilots often bounce their heads of the canopy during a full rate roll). So every cockpit should have its own sense of scale too.
If I was going to put a real life distance with the F-16 FOV issues I see with the default scaling with the Pimax parallel projections checked, I would say about im about .2 meters from the from the ICP, view centered through the HUD after the reset VR rotation command that’s mapped. I have a both some real world experience in the F-16 cockpit and a long time habit of running my home cockpit to fairly close to actual positions to make that ICP distance judgement in that part of VR. For years, I have strived to set the HUD supports width to the actual size on my monitor with the FOV setting as my default view. Also my home cockpit chair is a similar size, height, and tilt to the actual seat at a similar distance from eye position to HUD.
If uncheck the parallel projections, the scaling gets more correct, maybe slightly smaller than it should be, but that setting right now has lots of collimation issues.
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@Snake122 I got to sit in a F16 fam trainer it was in a museum and not hooked up to anything. My VR experience in BMS 4.37 was similar vary tight and cramped my head almost touching the top of the canopy I like my seat a little higher I did move my FOV forward slightly haven’t messed with the zoom slider yet. Well now both of us know what its like to strap on the jet There is no way I’m going back to track IR.
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Pico 4 here. (9600k 4.8ghz and 3070Ti oc to Hell)
VR looks and runs great trough virtual desktop (i hate wires)
Steam VR world scale 125% is spot on.
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@Lippy said in 4.37 VR cockpit scale feels off:
@Snake122 I got to sit in a F16 fam trainer it was in a museum and not hooked up to anything. My VR experience in BMS 4.37 was similar vary tight and cramped my head almost touching the top of the canopy I like my seat a little higher I did move my FOV forward slightly haven’t messed with the zoom slider yet. Well now both of us know what its like to strap on the jet There is no way I’m going back to track IR.
The Zoom (AFAIK) is not a “slider” in VR as it is in 2D using the mouse, its an on/off switch. Not sure if i’m missing something though…
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I know, something is off.
But until perfect 3D model / scale fix is ready i use 125% for compromise
May try 100% once again without pilot pody.
Body or cocpit is not 1:1
(Or maybe its virtual head postion)
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@haukka81 said in 4.37 VR cockpit scale feels off:
@Dee-Jay
(Or maybe its virtual head postion)This. I think it’s too far backward.
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I found this pics. maybe those are help to identify the problem.
My first thought that the pedals should move way deeper and the knees should align with the ICP and the seat end.
And also I feel the head position is also misalignment a little.
Right now I feel like he head is somewhere in the shoulder height and further from the ICP. -
@Icer yes I figured that out the settings are in
the Falcon BMS config file under VR settings. -
It seems the pilot body is off. Legs especially start too much from the back. If you look between his legs there is clearly huge distance from the ejection handle. I think legs shoud be more forward and pedals deeper. But those are details, overall I think is good with steam VR scale to 145 for me but this will vary a lot from person to person.