Updating some 3d models for ground vehicles
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@VDK roger!
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@Betto looking fantastic!
also, if you looking for some challenge, the merkava (I->IV) series would be super helpful for the Israeli theater
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@vAiCon already in my mind the Siman and the Baz family are definitely gonna be done
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Just finished the external model and the basic colors, i think this is the fair amount of detail for a military sim where you spot targets at 30+ thousands feet. I will continue to update this model with dust, scratches and all of the signs that a pt76 can have; I will now move on to the next tank that needs a rework and at some point i will finally finish all of the final details for the models. Hope you enjoy see you soon!
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@Betto said in Updating some 3d models for ground vehicles:
I will now move on to the next tank that needs a rework
What tank?
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Great work!
Just one doubt:
Isn’t it better, while improving current models, to keep the polygon count to a minimum?
I am referring in particular to bolts and above all, as already @okayasugf mentioned, to wheels and tracks.
Details that perhaps, given the nature of the simulator, can be simplified with a smart use of the textures.Anyway, great work!
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@Xeno Yes you are right. I didn’t consider the lod.
Anyway, I think it could save a lot of polygon and modeling work. -
@Topo-0 Yep, but do we want to get stuck in low quality models for eternity?Also many 3D artists are more discouraged by limits put on their work than amount of work needed to get things exactly how they wanted it to be.
BTW poly count is less of a problem since new 3D model format was introduced. Now draw call count is the arch-enemy.
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@Xeno In fact, you’re probably right.
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@Xeno completely, but as 3d artists, its still necessary to be efficient while we work, imagine a model of millions of tris, then make that into a battalion of them , draw calls or not, that is not efficient way to work. But i still agree on the fact that yes, details could be added.
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@VDK The M60
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Yes guys you are all right on the amount of poligons added here, I am making those models with slightly more detail just to set a quality standard that can be lowered if necessary for the sim, anyway thanks to all of you
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@Betto GO BETTOOOOOOOOOOOOO
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@arkady86 ohssy
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@Betto said in Updating some 3d models for ground vehicles:
I will now move on to the next tank that needs a rework
Hey… can you make the Leopard 1 and M-48 ?
If you do the Leopard 1, M-48A5 and M60A3, ALL the tank table (in KTO) will have high fidelity models.
Thanks!
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@VDK I’m currently working on the M60A3 with ERA. I will try to do everything I can to update as many vehicles as possible. Stay tuned for photos already from tonight, the model is at an excellent point
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and this is for now the model for the M60A3, still without some parts like the ERA but it’s getting closer, hope you like it and let me know what you think!