Tomcatz ShipYard
-
Just few poly values about Kimpo building…
For the Principal Domestic Terminal. (Normal model)
LOD0 = 4400
LOD1 = 3900
LOD2 = 2100
LOD3 = 1300For the Secondary Domestic Terminal. (Normal model)
LOD0 = 780
LOD1 = 600
LOD2 = 243
LOD3 = no LOD3For the Secondary Domestic Terminal. (Damaged model)
LOD0 = 780
LOD1 = 600
LOD2 = 243
LOD3 = no LOD3For the Secondary Domestic Terminal. (Destroyed model)
LOD0 = 1800
LOD1 = 1200
LOD2 = 560
LOD3 = no LOD3…
Tis is the right way top work … This is of course much more difficult and demanding than doing a single high ploy model.
Wellcome the junkyard
-
Lol those values are totally wrong. Lod1 must be the smallest value lod4 the biggest as lod1 is for highest detail thus more Poly’s and lod4 for lower detail thus less Poly’s also such close to each other values are pointless. Maybe from Lod1 to lod2 but the rest?
-
Lol those values are totally wrong. Lod1 must be the smallest value lod4 the biggest as lod1 is for highest detail thus more Poly’s and lod4 for lower detail thus less Poly’s also such close to each other values are pointless. Maybe from Lod1 to lod2 but the rest?
Ask Amraam … seams that you better know than him. (I could have made a mistake copying what he said to me about Kimpo’s lod. (?) )
-
Sorry but this is what was said and is there all those years. If u look at the database all entries are as I say. Now if that has changed in a way and we r not informed is another story… I will look at it. If that is the Case than m8 u just posted a serious bug and the solution for low killer fps at Kimpo.
-
Arty, are you drunk buddy??? the numbers are good! this are poly or tris count of the models and NOT LOD distance… :mrgreen:
-
Lol sorry I thought it was distances. I’m on the tablet and passed the list a bit quickly… oops me bad.
This is what happens when an oldfart messes with High Voltage cables :rofl:
And I was about to fry DeeJay about the Dark Side once more… Damn u spoiled it… :lol: -
Arty, are you drunk buddy???
LOL, believe it or not, this is his normal SOBER self!!!
RAM22
-
And I was about to fry DeeJay about the Dark Side once more…
-
Tom Catz, thank you for everything you have done for Falcon !!! This is great stuff!!!
i use all your previous modifications ~2 GB online & offline without any problems
Who cares for -5 fps(max -10 fps)….I got old PC based on Pentium D 3.4 GHz ATI 4870 & 6GB RAMThe only problem is that links for downloading doesn’t work
Where can I download ships?
I got all other stuff that you have made, but I can’t download ships…Tom Catz - The legend of Falcon BMS
-
-
:uham:
Frame rates in video games refer to the speed at which the image is refreshed (typically in frames per second, or FPS). Many underlying processes, such as collision detection and network processing, run at different or inconsistent frequencies or in different physical components of a computer. FPS affect the experience in two ways: low FPS does not give the illusion of motion effectively and affects the user’s capacity to interact with the game, while FPS that vary substantially from one second to the next depending on computational load produce uneven, “choppy” movement or animation. Many games lock their frame rate at lower but more sustainable levels to give consistently smooth motion.
A culture of competition has arisen among game enthusiasts with regard to frame rates, with players striving to obtain the highest FPS possible, due to their utility in demonstrating a system’s power and efficiency. Indeed, many benchmarks (such as 3DMark) released by the marketing departments of hardware manufacturers and published in hardware reviews focus on the FPS measurement. Even though the typical LCD monitors of today are locked at 60 Hz, making extremely high frame rates impossible to see in realtime, playthroughs of game “timedemos” at hundreds or thousands of FPS for benchmarking purposes are still common.
-
:uham:
So your entire argument consists of copying and pasting 2 paragraphs from wikipedia, without even referencing what you’ve just pasted or commenting in any way?
-
:drink:
-
:uham:
So your entire argument consists of copying and pasting 2 paragraphs from wikipedia, without even referencing what you’ve just pasted or commenting in any way?
yes, is in the text on wikipedia something wrong ?
this is free country, and BMS is free game on my own PC
you go play vanilla BMS, and my choice is to play BMS with Tom Catz stuff, even with -10 fps teoretically in reality it is <5 fps max.)With the Tom Catz stuff & textures the BMS looks great !
EOD
-
yes, is in the text on wikipedia something wrong ?
this is free country, and BMS is free game on my own PC
you go play vanilla BMS, and my choice is to play BMS with Tom Catz stuff, even with -10 fps teoretically in reality it is <5 fps max.)With the Tom Catz stuff & textures the BMS looks great !
EOD
COOOOOOOLLLLLL!
-
Tom, if I repleace one of the carrier in DB to yours, what will happen of deck operation? Does you model support deck operations? I ask because of campaigns, I do not wish to sacrifice deck operation just get a “bit” eye candy.
-
can this still be downloaded? Link isnt working for me…
-
anyone have a link for this? really would like to get my hands on this carrier…
-
The carrier is not functional.
-
Hi Molni,
Could you elaborate a bit more? What is not functional? Can it be fixed?
I wanted to install the carrier, but if carrier ops are not supported then its a no go!
Thanks,
Pepe